/* This file is part of Telegram Desktop, the official desktop application for the Telegram messaging service. For license and copyright information please follow this link: https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL */ #pragma once #include "ui/rp_widget.h" class AudioMsgId; namespace Ui { class FlatLabel; class LabelSimple; class IconButton; class PlainShadow; class FilledSlider; } // namespace Ui namespace Media { namespace Clip { class Playback; } // namespace Clip namespace Player { class PlayButton; class VolumeWidget; struct TrackState; class Widget : public Ui::RpWidget, private base::Subscriber { public: Widget(QWidget *parent); void setCloseCallback(Fn callback); void stopAndClose(); void setShadowGeometryToLeft(int x, int y, int w, int h); void showShadow(); void hideShadow(); QPoint getPositionForVolumeWidget() const; void volumeWidgetCreated(VolumeWidget *widget); ~Widget(); protected: void resizeEvent(QResizeEvent *e) override; void paintEvent(QPaintEvent *e) override; void leaveEventHook(QEvent *e) override; void mouseMoveEvent(QMouseEvent *e) override; void mousePressEvent(QMouseEvent *e) override; void mouseReleaseEvent(QMouseEvent *e) override; private: void handleSeekProgress(float64 progress); void handleSeekFinished(float64 progress); int getLabelsLeft() const; int getLabelsRight() const; void updateOverLabelsState(QPoint pos); void updateOverLabelsState(bool over); void updatePlayPrevNextPositions(); void updateLabelsGeometry(); void updateRepeatTrackIcon(); void updatePlaybackSpeedIcon(); void createPrevNextButtons(); void destroyPrevNextButtons(); bool hasPlaybackSpeedControl() const; void updateVolumeToggleIcon(); void checkForTypeChange(); void setType(AudioMsgId::Type type); void handleSongUpdate(const TrackState &state); void handleSongChange(); void handlePlaylistUpdate(); void updateTimeText(const TrackState &state); void updateTimeLabel(); TimeMs _seekPositionMs = -1; TimeMs _lastDurationMs = 0; QString _time; // We display all the controls according to _type. // We switch to Type::Voice if a voice/video message is played. // We switch to Type::Song only if _voiceIsActive == false. // We change _voiceIsActive to false only manually or from tracksFinished(). AudioMsgId::Type _type = AudioMsgId::Type::Unknown; bool _voiceIsActive = false; Fn _closeCallback; bool _labelsOver = false; bool _labelsDown = false; class PlayButton; object_ptr _nameLabel; object_ptr _timeLabel; object_ptr _previousTrack = { nullptr }; object_ptr _playPause; object_ptr _nextTrack = { nullptr }; object_ptr _volumeToggle; object_ptr _repeatTrack; object_ptr _playbackSpeed; object_ptr _close; object_ptr _shadow = { nullptr }; object_ptr _playbackSlider; std::unique_ptr _playback; rpl::lifetime _playlistChangesLifetime; }; } // namespace Clip } // namespace Media