Improve slot machine animations.

This commit is contained in:
John Preston 2020-10-30 10:57:41 +03:00
parent a532ae81b3
commit de459fa1fe
3 changed files with 25 additions and 6 deletions

View File

@ -29,8 +29,8 @@ constexpr auto kBarIndex = 2;
constexpr auto kBerriesIndex = 3;
constexpr auto kLemonIndex = 4;
constexpr auto kStartIndex = 5;
constexpr auto kWinValue = 64;
constexpr auto kSkipFramesBeforeWinEnding = 90;
const auto &kEmoji = ::Stickers::DicePacks::kSlotString;
@ -162,6 +162,7 @@ void SlotMachine::draw(Painter &p, const QRect &r, bool selected) {
const auto pullReady = _pull && _pull->readyToDrawLottie();
const auto paintReady = [&] {
auto result = pullReady;
auto allPlayedEnough = true;
for (auto i = 1; i != 4; ++i) {
if (!_end[i] || !_end[i]->readyToDrawLottie()) {
switchedToEnd[i] = false;
@ -170,8 +171,14 @@ void SlotMachine::draw(Painter &p, const QRect &r, bool selected) {
&& (!_start[i] || !_start[i]->readyToDrawLottie())) {
result = false;
}
const auto playedTillFrame = !switchedToEnd[i]
? 0
: _end[i]->frameIndex().value_or(0);
if (playedTillFrame < kSkipFramesBeforeWinEnding) {
allPlayedEnough = false;
}
}
if (!_end[0] || !_end[0]->readyToDrawLottie()) {
if (!_end[0] || !_end[0]->readyToDrawLottie() || !allPlayedEnough) {
switchedToEnd[0] = false;
}
if (ranges::contains(switchedToEnd, false)

View File

@ -196,11 +196,12 @@ void Sticker::paintLottie(Painter &p, const QRect &r, bool selected) {
: (isEmojiSticker()
|| !Core::App().settings().loopAnimatedStickers());
const auto count = _lottie->information().framesCount;
_atTheEnd = (frame.index + 1 == count);
_frameIndex = frame.index;
_framesCount = count;
_nextLastDiceFrame = !paused
&& (_diceIndex > 0)
&& (frame.index + 2 == count);
const auto lastDiceFrame = (_diceIndex > 0) && _atTheEnd;
const auto lastDiceFrame = (_diceIndex > 0) && atTheEnd();
const auto switchToNext = !playOnce
|| (!lastDiceFrame && (frame.index != 0 || !_lottieOncePlayed));
if (!paused

View File

@ -61,7 +61,17 @@ public:
void setDiceIndex(const QString &emoji, int index);
[[nodiscard]] bool atTheEnd() const {
return _atTheEnd;
return (_frameIndex >= 0) && (_frameIndex + 1 == _framesCount);
}
[[nodiscard]] std::optional<int> frameIndex() const {
return (_frameIndex >= 0)
? std::make_optional(_frameIndex)
: std::nullopt;
}
[[nodiscard]] std::optional<int> framesCount() const {
return (_framesCount > 0)
? std::make_optional(_framesCount)
: std::nullopt;
}
[[nodiscard]] bool readyToDrawLottie();
@ -94,8 +104,9 @@ private:
QImage _lastDiceFrame;
QString _diceEmoji;
int _diceIndex = -1;
mutable int _frameIndex = -1;
mutable int _framesCount = -1;
mutable bool _lottieOncePlayed = false;
mutable bool _atTheEnd = false;
mutable bool _nextLastDiceFrame = false;
rpl::lifetime _lifetime;