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Test QImage instead of QPixmap for render.
Trying to fix a strange crash inside QWidget::render().
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@ -2387,10 +2387,11 @@ void DialogsWidget::startWidthAnimation() {
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auto grabGeometry = QRect(scrollGeometry.x(), scrollGeometry.y(), st::dialogsWidthMin, scrollGeometry.height());
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_scroll->setGeometry(grabGeometry);
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myEnsureResized(_scroll);
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_widthAnimationCache = QPixmap(grabGeometry.size() * cIntRetinaFactor());
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_widthAnimationCache.setDevicePixelRatio(cRetinaFactor());
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_widthAnimationCache.fill(Qt::transparent);
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_scroll->render(&_widthAnimationCache, QPoint(0, 0), QRect(QPoint(0, 0), grabGeometry.size()), QWidget::DrawChildren | QWidget::IgnoreMask);
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auto image = QImage(grabGeometry.size() * cIntRetinaFactor(), QImage::Format_ARGB32_Premultiplied);
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image.setDevicePixelRatio(cRetinaFactor());
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image.fill(Qt::transparent);
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_scroll->render(&image, QPoint(0, 0), QRect(QPoint(0, 0), grabGeometry.size()), QWidget::DrawChildren | QWidget::IgnoreMask);
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_widthAnimationCache = App::pixmapFromImageInPlace(std::move(image));
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_scroll->setGeometry(scrollGeometry);
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_scroll->hide();
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}
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