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QtLottie: Rebase onto upstream/dev.
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2fae2278f7
commit
33b3fa68f0
@ -149,48 +149,22 @@ void Animation::parse(const QByteArray &content) {
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_treeBlueprint = std::make_unique<BMBase>();
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const auto blueprint = _treeBlueprint.get();
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const auto layers = root.value(QLatin1String("layers")).toArray();
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//for (const auto &entry : ranges::view::reverse(layers)) {
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// if (const auto layer = BMLayer::construct(entry.toObject())) {
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// layer->setParent(blueprint);
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// // Mask layers must be rendered before the layers they affect to
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// // although they appear before in layer hierarchy. For this reason
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// // move a mask after the affected layers, so it will be rendered first
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// if (layer->isMaskLayer()) {
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// blueprint->prependChild(layer);
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// } else {
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// blueprint->appendChild(layer);
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// }
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// } else {
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// _unsupported = true;
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// }
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//}
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for (const auto &entry : ranges::view::reverse(layers)) {
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if (const auto layer = BMLayer::construct(entry.toObject())) {
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layer->setParent(blueprint);
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blueprint->addChild(layer);
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// Mask layers must be rendered before the layers they affect to
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// although they appear before in layer hierarchy. For this reason
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// move a mask after the affected layers, so it will be rendered first
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if (layer->isMaskLayer()) {
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blueprint->prependChild(layer);
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} else {
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blueprint->appendChild(layer);
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}
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} else {
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_unsupported = true;
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}
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}
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// Mask layers must be rendered before the layers they affect to
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// although they appear before in layer hierarchy. For this reason
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// move a mask after the affected layers, so it will be rendered first
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auto &children = blueprint->children();
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auto moveTo = -1;
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for (int i = 0; i < children.count(); i++) {
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const auto layer = static_cast<BMLayer*>(children.at(i));
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if (layer->isClippedLayer())
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moveTo = i;
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if (layer->isMaskLayer()) {
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qCDebug(lcLottieQtBodymovinParser()) << "Move mask layer"
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<< children.at(i)->name()
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<< "before" << children.at(moveTo)->name();
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children.move(i, moveTo);
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}
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}
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}
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} // namespace Lottie
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2
Telegram/ThirdParty/qtlottie
vendored
2
Telegram/ThirdParty/qtlottie
vendored
@ -1 +1 @@
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Subproject commit 92c5c182fd6578a4f9b2036dc86791da82c2ad6f
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Subproject commit 99604e470f4ebebcb817e6ee5374b34d6b0dd8e4
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@ -74,10 +74,13 @@ public:
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virtual bool active(int frame) const;
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bool hidden() const;
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BMBase *parent() const;
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inline BMBase *parent() const { return m_parent; }
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void setParent(BMBase *parent);
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void addChild(BMBase *child, bool priority = false);
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QList<BMBase *>& children();
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const QList<BMBase *> &children() const { return m_children; }
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void prependChild(BMBase *child);
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void appendChild(BMBase *child);
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virtual BMBase *findChild(const QString &childName);
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virtual void updateProperties(int frame);
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@ -95,13 +98,14 @@ protected:
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QString m_name;
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QString m_matchName;
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bool m_autoOrient = false;
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BMBase *m_parent = nullptr;
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QList<BMBase *> m_children;
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friend class BMRasterRenderer;
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friend class BMRenderer;
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private:
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BMBase *m_parent = nullptr;
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QList<BMBase *> m_children;
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// Handle to the topmost element on which this element resides
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// Will be resolved when traversing effects
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BMBase *m_topRoot = nullptr;
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@ -55,20 +55,6 @@
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#define BM_EFFECT_FILL 0x20000
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#define BM_SHAPE_ELLIPSE_STR "el"
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#define BM_SHAPE_FILL_STR "fl"
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#define BM_SHAPE_GFILL_STR "gf"
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#define BM_SHAPE_GSTROKE_STR "gs"
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#define BM_SHAPE_GROUP_STR "gr"
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#define BM_SHAPE_RECT_STR "rc"
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#define BM_SHAPE_ROUND_STR "rd"
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#define BM_SHAPE_SHAPE_STR "sh"
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#define BM_SHAPE_STAR_STR "sr"
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#define BM_SHAPE_STROKE_STR "st"
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#define BM_SHAPE_TRIM_STR "tm"
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#define BM_SHAPE_TRANSFORM_STR "tr"
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#define BM_SHAPE_REPEATER_STR "rp"
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QT_BEGIN_NAMESPACE
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Q_DECLARE_LOGGING_CATEGORY(lcLottieQtBodymovinParser);
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@ -41,7 +41,6 @@
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// We mean it.
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//
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#include <QLatin1String>
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#include <QPainterPath>
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#include <QtBodymovin/private/bmbase_p.h>
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@ -76,7 +75,7 @@ public:
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BMBase *clone() const override;
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static BMShape *construct(QJsonObject definition, BMBase *parent = nullptr, int constructAs = BM_SHAPE_ANY_TYPE_IX);
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static BMShape *construct(QJsonObject definition, BMBase *parent = nullptr);
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virtual const QPainterPath &path() const;
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virtual bool acceptsTrim() const;
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@ -88,11 +87,6 @@ protected:
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QPainterPath m_path;
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BMTrimPath *m_appliedTrim = nullptr;
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int m_direction = 0;
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private:
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static QMap<QLatin1String, int> setShapeMap();
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static const QMap<QLatin1String, int> m_shapeMap;
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};
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QT_END_NAMESPACE
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