Optimize background painting in OpenGL renderers.
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parent
f9f98975a1
commit
2f986660ff
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@ -319,6 +319,8 @@ PRIVATE
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calls/calls_userpic.h
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calls/calls_video_bubble.cpp
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calls/calls_video_bubble.h
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calls/calls_video_incoming.cpp
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calls/calls_video_incoming.h
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chat_helpers/bot_keyboard.cpp
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chat_helpers/bot_keyboard.h
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chat_helpers/emoji_keywords.cpp
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@ -53,12 +53,6 @@ public:
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not_null<QOpenGLWidget*> widget,
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QOpenGLFunctions &f) override;
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void resize(
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not_null<QOpenGLWidget*> widget,
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QOpenGLFunctions &f,
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int w,
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int h) override;
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void paint(
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not_null<QOpenGLWidget*> widget,
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QOpenGLFunctions &f) override;
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@ -183,24 +177,6 @@ void Panel::Incoming::RendererGL::deinit(
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_contentBuffer = std::nullopt;
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}
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void Panel::Incoming::RendererGL::resize(
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not_null<QOpenGLWidget*> widget,
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QOpenGLFunctions &f,
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int w,
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int h) {
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const auto factor = widget->devicePixelRatio();
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if (_factor != factor) {
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_factor = factor;
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_controlsShadowImage.invalidate();
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}
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_viewport = QSize{ w, h };
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_uniformViewport = QVector2D(
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_viewport.width() * _factor,
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_viewport.height() * _factor);
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const auto size = _viewport * _factor;
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f.glViewport(0, 0, size.width(), size.height());
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}
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void Panel::Incoming::RendererGL::paint(
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not_null<QOpenGLWidget*> widget,
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QOpenGLFunctions &f) {
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@ -211,6 +187,17 @@ void Panel::Incoming::RendererGL::paint(
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if (data.format == Webrtc::FrameFormat::None) {
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return;
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}
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const auto factor = widget->devicePixelRatio();
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if (_factor != factor) {
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_factor = factor;
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_controlsShadowImage.invalidate();
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}
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_viewport = widget->size();
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_uniformViewport = QVector2D(
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_viewport.width() * _factor,
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_viewport.height() * _factor);
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const auto rgbaFrame = (data.format == Webrtc::FrameFormat::ARGB32);
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const auto upload = (_trackFrameIndex != data.index);
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_trackFrameIndex = data.index;
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@ -374,8 +374,6 @@ void Viewport::RendererGL::init(
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}));
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validateNoiseTexture(f, 0);
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_background.init(f);
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}
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void Viewport::RendererGL::ensureARGB32Program() {
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@ -403,8 +401,6 @@ void Viewport::RendererGL::ensureARGB32Program() {
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void Viewport::RendererGL::deinit(
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not_null<QOpenGLWidget*> widget,
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QOpenGLFunctions &f) {
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_background.deinit(f);
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_frameBuffer = std::nullopt;
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_frameVertexShader = nullptr;
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_imageProgram = std::nullopt;
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@ -423,16 +419,6 @@ void Viewport::RendererGL::deinit(
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_buttons.destroy(f);
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}
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void Viewport::RendererGL::resize(
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not_null<QOpenGLWidget*> widget,
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QOpenGLFunctions &f,
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int w,
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int h) {
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_factor = widget->devicePixelRatio();
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_viewport = QSize(w, h);
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setDefaultViewport(f);
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}
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void Viewport::RendererGL::setDefaultViewport(QOpenGLFunctions &f) {
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const auto size = _viewport * _factor;
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f.glViewport(0, 0, size.width(), size.height());
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@ -442,10 +428,11 @@ void Viewport::RendererGL::paint(
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not_null<QOpenGLWidget*> widget,
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QOpenGLFunctions &f) {
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_factor = widget->devicePixelRatio();
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_viewport = widget->size();
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const auto defaultFramebufferObject = widget->defaultFramebufferObject();
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validateDatas();
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fillBackground(f);
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auto index = 0;
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for (const auto &tile : _owner->_tiles) {
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if (!tile->shown()) {
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@ -460,16 +447,8 @@ void Viewport::RendererGL::paint(
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}
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}
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void Viewport::RendererGL::fillBackground(QOpenGLFunctions &f) {
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const auto radius = st::roundRadiusLarge;
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const auto radiuses = QMargins{ radius, radius, radius, radius };
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auto region = QRegion(QRect(QPoint(), _viewport));
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for (const auto &tile : _owner->_tiles) {
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if (tile->shown()) {
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region -= tile->geometry().marginsRemoved(radiuses);
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}
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}
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_background.fill(f, region, _viewport, _factor, st::groupCallBg);
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std::optional<QColor> Viewport::RendererGL::clearColor() {
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return st::groupCallBg->c;
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}
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void Viewport::RendererGL::validateUserpicFrame(
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@ -36,16 +36,12 @@ public:
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not_null<QOpenGLWidget*> widget,
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QOpenGLFunctions &f) override;
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void resize(
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not_null<QOpenGLWidget*> widget,
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QOpenGLFunctions &f,
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int w,
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int h) override;
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void paint(
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not_null<QOpenGLWidget*> widget,
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QOpenGLFunctions &f) override;
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std::optional<QColor> clearColor() override;
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private:
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struct TileData {
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quintptr id = 0;
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@ -72,7 +68,6 @@ private:
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};
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void setDefaultViewport(QOpenGLFunctions &f);
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void fillBackground(QOpenGLFunctions &f);
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void paintTile(
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QOpenGLFunctions &f,
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GLuint defaultFramebufferObject,
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@ -138,7 +133,6 @@ private:
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QSize _viewport;
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bool _rgbaFrame = false;
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bool _userpicFrame;
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Ui::GL::BackgroundFiller _background;
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std::optional<QOpenGLBuffer> _frameBuffer;
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Program _downscaleProgram;
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std::optional<QOpenGLShaderProgram> _blurProgram;
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@ -119,14 +119,11 @@ void OverlayWidget::RendererGL::init(
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FragmentSampleARGB32Texture(),
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FragmentGlobalOpacity(),
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}));
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_background.init(f);
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}
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void OverlayWidget::RendererGL::deinit(
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not_null<QOpenGLWidget*> widget,
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QOpenGLFunctions &f) {
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_background.deinit(f);
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_textures.destroy(f);
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_imageProgram = std::nullopt;
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_texturedVertexShader = nullptr;
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@ -137,61 +134,43 @@ void OverlayWidget::RendererGL::deinit(
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_contentBuffer = std::nullopt;
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}
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void OverlayWidget::RendererGL::resize(
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not_null<QOpenGLWidget*> widget,
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QOpenGLFunctions &f,
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int w,
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int h) {
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const auto factor = widget->devicePixelRatio();
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if (_factor != factor) {
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_factor = factor;
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_controlsImage.invalidate();
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}
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_viewport = QSize{ w, h };
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_uniformViewport = QVector2D(
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_viewport.width() * _factor,
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_viewport.height() * _factor);
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setDefaultViewport(f);
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}
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void OverlayWidget::RendererGL::setDefaultViewport(QOpenGLFunctions &f) {
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f.glViewport(0, 0, _uniformViewport.x(), _uniformViewport.y());
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}
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void OverlayWidget::RendererGL::paint(
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not_null<QOpenGLWidget*> widget,
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QOpenGLFunctions &f) {
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if (handleHideWorkaround(f)) {
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return;
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}
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const auto factor = widget->devicePixelRatio();
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if (_factor != factor) {
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_factor = factor;
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_controlsImage.invalidate();
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}
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_viewport = widget->size();
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_uniformViewport = QVector2D(
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_viewport.width() * _factor,
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_viewport.height() * _factor);
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_f = &f;
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_owner->paint(this);
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_f = nullptr;
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}
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bool OverlayWidget::RendererGL::handleHideWorkaround(QOpenGLFunctions &f) {
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if (!Platform::IsWindows() || !_owner->_hideWorkaround) {
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return false;
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std::optional<QColor> OverlayWidget::RendererGL::clearColor() {
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if (Platform::IsWindows() && _owner->_hideWorkaround) {
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return QColor(0, 0, 0, 0);
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} else if (_owner->_fullScreenVideo) {
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return st::mediaviewVideoBg->c;
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} else {
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return st::mediaviewBg->c;
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}
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}
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bool OverlayWidget::RendererGL::handleHideWorkaround(QOpenGLFunctions &f) {
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// This is needed on Windows,
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// because on reopen it blinks with the last shown content.
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f.glClearColor(0., 0., 0., 0.);
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f.glClear(GL_COLOR_BUFFER_BIT);
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return true;
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return Platform::IsWindows() && _owner->_hideWorkaround;
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}
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void OverlayWidget::RendererGL::paintBackground() {
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const auto &bg = _owner->_fullScreenVideo
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? st::mediaviewVideoBg
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: st::mediaviewBg;
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auto fill = QRegion(QRect(QPoint(), _viewport));
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toggleBlending(false);
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_background.fill(
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*_f,
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fill,
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_viewport,
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_factor,
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bg);
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_contentBuffer->bind();
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}
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@ -27,23 +27,18 @@ public:
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not_null<QOpenGLWidget*> widget,
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QOpenGLFunctions &f) override;
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void resize(
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not_null<QOpenGLWidget*> widget,
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QOpenGLFunctions &f,
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int w,
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int h) override;
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void paint(
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not_null<QOpenGLWidget*> widget,
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QOpenGLFunctions &f) override;
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std::optional<QColor> clearColor() override;
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private:
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struct Control {
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int index = -1;
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not_null<const style::icon*> icon;
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};
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bool handleHideWorkaround(QOpenGLFunctions &f);
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void setDefaultViewport(QOpenGLFunctions &f);
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void paintBackground() override;
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void paintTransformedVideoFrame(ContentGeometry geometry) override;
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@ -102,7 +97,6 @@ private:
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const not_null<OverlayWidget*> _owner;
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QOpenGLFunctions *_f = nullptr;
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Ui::GL::BackgroundFiller _background;
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QSize _viewport;
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float _factor = 1.;
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QVector2D _uniformViewport;
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@ -235,27 +235,6 @@ void Pip::RendererGL::deinit(
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_contentBuffer = std::nullopt;
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}
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void Pip::RendererGL::resize(
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not_null<QOpenGLWidget*> widget,
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QOpenGLFunctions &f,
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int w,
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int h) {
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const auto factor = widget->devicePixelRatio();
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if (_factor != factor) {
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_factor = factor;
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_controlsImage.invalidate();
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}
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_viewport = QSize{ w, h };
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_uniformViewport = QVector2D(
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_viewport.width() * _factor,
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_viewport.height() * _factor);
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setDefaultViewport(f);
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}
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void Pip::RendererGL::setDefaultViewport(QOpenGLFunctions &f) {
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f.glViewport(0, 0, _uniformViewport.x(), _uniformViewport.y());
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}
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void Pip::RendererGL::createShadowTexture() {
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const auto &shadow = st::callShadow;
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const auto size = 2 * st::callShadow.topLeft.size()
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@ -279,11 +258,24 @@ void Pip::RendererGL::createShadowTexture() {
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void Pip::RendererGL::paint(
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not_null<QOpenGLWidget*> widget,
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QOpenGLFunctions &f) {
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const auto factor = widget->devicePixelRatio();
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if (_factor != factor) {
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_factor = factor;
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_controlsImage.invalidate();
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}
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_viewport = widget->size();
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_uniformViewport = QVector2D(
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_viewport.width() * _factor,
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_viewport.height() * _factor);
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_f = &f;
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_owner->paint(this);
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_f = nullptr;
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}
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std::optional<QColor> Pip::RendererGL::clearColor() {
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return QColor(0, 0, 0, 0);
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}
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void Pip::RendererGL::paintTransformedVideoFrame(
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ContentGeometry geometry) {
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const auto data = _owner->videoFrameWithInfo();
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@ -27,23 +27,18 @@ public:
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not_null<QOpenGLWidget*> widget,
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QOpenGLFunctions &f) override;
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void resize(
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not_null<QOpenGLWidget*> widget,
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QOpenGLFunctions &f,
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int w,
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int h);
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void paint(
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not_null<QOpenGLWidget*> widget,
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QOpenGLFunctions &f) override;
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std::optional<QColor> clearColor() override;
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private:
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struct Control {
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int index = -1;
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not_null<const style::icon*> icon;
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not_null<const style::icon*> iconOver;
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};
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void setDefaultViewport(QOpenGLFunctions &f);
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void createShadowTexture();
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void paintTransformedVideoFrame(ContentGeometry geometry) override;
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@ -1 +1 @@
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Subproject commit 1c004580ebb1380d3cb19fadb017f416c85a0eef
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Subproject commit 098eb59f2f4635640f8a5f2e53bee2f689f2d0b3
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