QtLottie: Add support for precomp layer.

This commit is contained in:
John Preston 2019-05-02 15:08:32 +04:00
parent da845a089e
commit 2f02198ac7
8 changed files with 128 additions and 7 deletions

View File

@ -173,6 +173,35 @@ void Animation::parse(const QByteArray &content) {
_unsupported = true;
}
}
resolveAssets();
}
void Animation::resolveAssets() {
if (_assets.empty()) {
return;
}
std::function<BMAsset*(QString)> resolver = [&](const QString &refId)
-> BMAsset* {
const auto i = _assetIndexById.find(refId);
if (i == end(_assetIndexById)) {
return nullptr;
}
const auto result = _assets[i->second].get();
result->resolveAssets(resolver);
return result->clone();
};
for (const auto &asset : _assets) {
asset->resolveAssets(resolver);
}
_treeBlueprint->resolveAssets([&](const QString &refId) {
const auto i = _assetIndexById.find(refId);
return (i != end(_assetIndexById))
? _assets[i->second]->clone()
: nullptr;
});
}
} // namespace Lottie

View File

@ -62,6 +62,7 @@ public:
private:
void parse(const QByteArray &content);
void resolveAssets();
int _startFrame = 0;
int _endFrame = 0;

@ -1 +1 @@
Subproject commit 1e81797fd7ec924f49e13866b08f57708537251a
Subproject commit 57e54b3d5839431d935899c111f63daec3f53c30

View File

@ -54,16 +54,19 @@ public:
explicit BMAsset (const BMAsset &other) = default;
~BMAsset() = default;
BMBase *clone() const override;
BMAsset *clone() const override;
static BMAsset *construct(QJsonObject definition);
void parse(const QJsonObject &definition) override;
void resolveAssets(const std::function<BMAsset*(QString)> &resolver) override;
QString id() const;
private:
QString m_id;
bool m_resolved = false;
};

View File

@ -49,8 +49,12 @@
#include <QtBodymovin/private/lottierenderer_p.h>
#include <functional>
QT_BEGIN_NAMESPACE
class BMAsset;
class BODYMOVIN_EXPORT BMBase
{
public:
@ -86,6 +90,8 @@ public:
virtual void updateProperties(int frame);
virtual void render(LottieRenderer &renderer) const;
virtual void resolveAssets(const std::function<BMAsset*(QString)> &resolver);
protected:
void resolveTopRoot();
BMBase *topRoot() const;

View File

@ -55,11 +55,7 @@ public:
BMPreCompAsset(const QJsonObject &definition);
~BMPreCompAsset() = default;
BMBase *clone() const override;
private:
void parseLayers(const QJsonArray &definition);
BMPreCompAsset *clone() const override;
};
QT_END_NAMESPACE

View File

@ -0,0 +1,84 @@
/****************************************************************************
**
** Copyright (C) 2018 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the lottie-qt module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef BMPRECOMPLAYER_P_H
#define BMPRECOMPLAYER_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtBodymovin/private/bmlayer_p.h>
QT_BEGIN_NAMESPACE
class QJsonObject;
class LottieRenderer;
class BMShape;
class BMTrimPath;
class BMBasicTransform;
class BODYMOVIN_EXPORT BMPreCompLayer : public BMLayer
{
public:
BMPreCompLayer() = default;
explicit BMPreCompLayer(const BMPreCompLayer &other);
BMPreCompLayer(const QJsonObject &definition);
~BMPreCompLayer() override;
BMBase *clone() const override;
void updateProperties(int frame) override;
void render(LottieRenderer &renderer) const;
void resolveAssets(const std::function<BMAsset*(QString)> &resolver) override;
QString refId() const;
protected:
QList<int> m_maskProperties;
private:
QString m_refId;
BMBase *m_layers = nullptr;
int m_layersFrame = 0;
bool m_resolving = false;
};
QT_END_NAMESPACE
#endif // BMPRECOMPLAYER_P_H

View File

@ -126,10 +126,12 @@
'<(lottie_loc)/bodymovin/bmasset.cpp',
'<(lottie_loc)/bodymovin/bmprecompasset.cpp',
'<(lottie_loc)/bodymovin/bmnulllayer.cpp',
'<(lottie_loc)/bodymovin/bmprecomplayer.cpp',
'<(lottie_loc)/bodymovin/bmasset_p.h',
'<(lottie_loc)/bodymovin/bmprecompasset_p.h',
'<(lottie_loc)/bodymovin/bmnulllayer_p.h',
'<(lottie_loc)/bodymovin/bmprecomplayer_p.h',
],
'conditions': [[ 'build_macold', {
'xcode_settings': {