tdesktop/Telegram/SourceFiles/editor/scene/scene_item_line.cpp

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/*
This file is part of Telegram Desktop,
the official desktop application for the Telegram messaging service.
For license and copyright information please follow this link:
https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
*/
#include "editor/scene/scene_item_line.h"
#include <QGraphicsScene>
namespace Editor {
ItemLine::ItemLine(const QPixmap &&pixmap)
: _pixmap(std::move(pixmap))
, _rect(QPointF(), _pixmap.size() / cRetinaFactor()) {
}
QRectF ItemLine::boundingRect() const {
return _rect;
}
void ItemLine::paint(
QPainter *p,
const QStyleOptionGraphicsItem *,
QWidget *) {
p->drawPixmap(0, 0, _pixmap);
}
bool ItemLine::collidesWithItem(
const QGraphicsItem *,
Qt::ItemSelectionMode) const {
return false;
}
bool ItemLine::collidesWithPath(
const QPainterPath &,
Qt::ItemSelectionMode) const {
return false;
}
void ItemLine::save(SaveState state) {
auto &saved = (state == SaveState::Keep) ? _keeped : _saved;
saved = {
.saved = true,
.status = status(),
};
}
void ItemLine::restore(SaveState state) {
if (!hasState(state)) {
return;
}
const auto &saved = (state == SaveState::Keep) ? _keeped : _saved;
setStatus(saved.status);
}
bool ItemLine::hasState(SaveState state) const {
const auto &saved = (state == SaveState::Keep) ? _keeped : _saved;
return saved.saved;
}
} // namespace Editor