tdesktop/Telegram/SourceFiles/history/view/controls/history_view_voice_record_b...

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/*
This file is part of Telegram Desktop,
the official desktop application for the Telegram messaging service.
For license and copyright information please follow this link:
https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
*/
#pragma once
#include "api/api_common.h"
#include "history/view/controls/compose_controls_common.h"
#include "ui/effects/animations.h"
#include "ui/rp_widget.h"
namespace Ui {
class SendButton;
} // namespace Ui
namespace Window {
class SessionController;
} // namespace Window
namespace HistoryView::Controls {
class VoiceRecordBar final : public Ui::RpWidget {
public:
using SendActionUpdate = Controls::SendActionUpdate;
using VoiceToSend = Controls::VoiceToSend;
void startRecording();
void finishAnimating();
[[nodiscard]] rpl::producer<SendActionUpdate> sendActionUpdates() const;
[[nodiscard]] rpl::producer<VoiceToSend> sendVoiceRequests() const;
[[nodiscard]] rpl::producer<bool> recordingStateChanges() const;
[[nodiscard]] rpl::producer<> startRecordingRequests() const;
[[nodiscard]] bool isRecording() const;
VoiceRecordBar(
not_null<Ui::RpWidget*> parent,
not_null<Window::SessionController*> controller,
std::shared_ptr<Ui::SendButton> send,
int recorderHeight);
~VoiceRecordBar();
private:
void init();
void updateControlsGeometry(QSize size);
void recordError();
void recordUpdated(quint16 level, int samples);
bool recordingAnimationCallback(crl::time now);
void stop(bool send);
void stopRecording(bool send);
void visibilityAnimate(bool show, Fn<void()> &&callback);
void recordStopCallback(bool active);
void recordUpdateCallback(QPoint globalPos);
bool showRecordButton() const;
void drawRecording(Painter &p, float64 recordActive);
void updateOverStates(QPoint pos);
bool isTypeRecord() const;
void activeAnimate(bool active);
float64 activeAnimationRatio() const;
const not_null<Window::SessionController*> _controller;
const std::unique_ptr<Ui::RpWidget> _wrap;
const std::shared_ptr<Ui::SendButton> _send;
rpl::event_stream<SendActionUpdate> _sendActionUpdates;
rpl::event_stream<VoiceToSend> _sendVoiceRequests;
int _centerY = 0;
QRect _redCircleRect;
QRect _durationRect;
rpl::variable<bool> _recording = false;
rpl::variable<bool> _inField = false;
int _recordingSamples = 0;
const style::font &_cancelFont;
int _recordCancelWidth;
rpl::lifetime _recordingLifetime;
// This can animate for a very long time (like in music playing),
// so it should be a Basic, not a Simple animation.
Ui::Animations::Basic _recordingAnimation;
Ui::Animations::Simple _activeAnimation;
Ui::Animations::Simple _showAnimation;
anim::value _recordingLevel;
};
} // namespace HistoryView::Controls