tdesktop/Telegram/SourceFiles/media/view/media_view_playback_progres...

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/*
This file is part of Telegram Desktop,
the official desktop application for the Telegram messaging service.
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For license and copyright information please follow this link:
https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
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*/
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#include "media/view/media_view_playback_progress.h"
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#include "media/audio/media_audio.h"
#include "styles/style_media_view.h"
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namespace Media {
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namespace View {
namespace {
constexpr auto kPlaybackAnimationDurationMs = crl::time(200);
} // namespace
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PlaybackProgress::PlaybackProgress()
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: _valueAnimation([=](crl::time now) {
return valueAnimationCallback(now);
})
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, _availableTillAnimation([=](crl::time now) {
return availableTillAnimationCallback(now);
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}) {
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}
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void PlaybackProgress::updateState(
const Player::TrackState &state,
float64 loadedTillPercent) {
_playing = !Player::IsStopped(state.state);
const auto length = state.length;
const auto position = Player::IsStoppedAtEnd(state.state)
? state.length
: Player::IsStoppedOrStopping(state.state)
? 0
: state.position;
const auto receivedTill = (length && state.receivedTill > position)
? state.receivedTill
: -1;
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const auto loadedTill = (loadedTillPercent != 0.)
? int64(std::floor(loadedTillPercent * length))
: -1;
const auto availableTill = (length && loadedTill > position)
? std::max(receivedTill, loadedTill)
: receivedTill;
const auto wasInLoadingState = _inLoadingState;
if (wasInLoadingState) {
_inLoadingState = false;
if (_inLoadingStateChanged) {
_inLoadingStateChanged(false);
}
}
const auto progress = (position > length)
? 1.
: length
? std::clamp(float64(position) / length, 0., 1.)
: 0.;
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const auto availableTillProgress = (availableTill > position)
? std::clamp(float64(availableTill) / length, 0., 1.)
: -1.;
const auto animatedPosition = position + (state.frequency * kPlaybackAnimationDurationMs / 1000);
const auto animatedProgress = length ? qMax(float64(animatedPosition) / length, 0.) : 0.;
if (length != _length || position != _position || wasInLoadingState) {
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const auto animated = length
&& _length
&& (animatedProgress > value())
&& (position > _position)
&& (position < _position + state.frequency);
if (animated) {
setValue(animatedProgress, animated);
} else {
setValue(progress, animated);
}
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_position = position;
_length = length;
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}
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if (availableTill != _availableTill) {
setAvailableTill(availableTillProgress);
_availableTill = availableTill;
}
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}
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void PlaybackProgress::updateLoadingState(float64 progress) {
if (!_inLoadingState) {
_inLoadingState = true;
if (_inLoadingStateChanged) {
_inLoadingStateChanged(true);
}
}
auto animated = (progress > value());
setValue(progress, animated);
}
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float64 PlaybackProgress::value() const {
return qMin(a_value.current(), 1.);
}
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void PlaybackProgress::setValue(float64 value, bool animated) {
if (animated) {
valueAnimationCallback(crl::now());
a_value.start(value);
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_valueAnimation.start();
} else {
a_value = anim::value(value, value);
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_valueAnimation.stop();
}
emitUpdatedValue();
}
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void PlaybackProgress::setAvailableTill(float64 value) {
const auto current = a_availableTill.current();
if (value > current && current > 0.) {
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availableTillAnimationCallback(crl::now());
a_availableTill.start(value);
_availableTillAnimation.start();
} else if (value > a_value.current()) {
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a_availableTill = anim::value(a_value.current(), value);
_availableTillAnimation.start();
} else {
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a_availableTill = anim::value(-1., -1.);
_availableTillAnimation.stop();
}
emitUpdatedValue();
}
bool PlaybackProgress::valueAnimationCallback(float64 now) {
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const auto time = (now - _valueAnimation.started());
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const auto dt = anim::Disabled()
? 1.
: (time / kPlaybackAnimationDurationMs);
if (dt >= 1.) {
a_value.finish();
} else {
a_value.update(dt, anim::linear);
}
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emitUpdatedValue();
return (dt < 1.);
}
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bool PlaybackProgress::availableTillAnimationCallback(float64 now) {
const auto time = now - _availableTillAnimation.started();
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const auto dt = anim::Disabled()
? 1.
: (time / kPlaybackAnimationDurationMs);
if (dt >= 1.) {
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a_availableTill.finish();
} else {
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a_availableTill.update(dt, anim::linear);
}
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emitUpdatedValue();
return (dt < 1.);
}
void PlaybackProgress::emitUpdatedValue() {
if (_valueChanged) {
const auto value = a_value.current();
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const auto availableTill = a_availableTill.current();
_valueChanged(value, std::max(value, availableTill));
}
}
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} // namespace View
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} // namespace Media