tdesktop/Telegram/SourceFiles/ui/effects/fade_animation.cpp

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/*
This file is part of Telegram Desktop,
the official desktop version of Telegram messaging app, see https://telegram.org
Telegram Desktop is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
It is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
In addition, as a special exception, the copyright holders give permission
to link the code of portions of this program with the OpenSSL library.
Full license: https://github.com/telegramdesktop/tdesktop/blob/master/LICENSE
Copyright (c) 2014-2016 John Preston, https://desktop.telegram.org
*/
#include "stdafx.h"
#include "ui/effects/fade_animation.h"
namespace Ui {
FadeAnimation::FadeAnimation(TWidget *widget) : _widget(widget) {
}
bool FadeAnimation::paint(Painter &p) {
if (_cache.isNull()) return false;
p.setOpacity(_animation.current(_visible ? 1. : 0.));
p.drawPixmap(0, 0, _cache);
return true;
}
void FadeAnimation::refreshCache() {
if (!_cache.isNull()) {
_cache = QPixmap();
_cache = myGrab(_widget);
}
}
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void FadeAnimation::setFinishedCallback(FinishedCallback &&callback) {
_finishedCallback = std_::move(callback);
}
void FadeAnimation::setUpdatedCallback(UpdatedCallback &&callback) {
_updatedCallback = std_::move(callback);
}
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void FadeAnimation::show() {
_visible = true;
stopAnimation();
}
void FadeAnimation::hide() {
_visible = false;
stopAnimation();
}
void FadeAnimation::stopAnimation() {
_animation.finish();
if (!_cache.isNull()) {
_cache = QPixmap();
updateCallback();
_widget->showChildren();
if (_finishedCallback) {
_finishedCallback();
}
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}
if (_visible == _widget->isHidden()) {
_widget->setVisible(_visible);
}
}
void FadeAnimation::fadeIn(int duration) {
if (_visible) return;
_visible = true;
startAnimation(duration);
}
void FadeAnimation::fadeOut(int duration) {
if (!_visible) return;
_visible = false;
startAnimation(duration);
}
void FadeAnimation::startAnimation(int duration) {
if (_cache.isNull()) {
_cache = myGrab(_widget);
_widget->hideChildren();
}
auto from = _visible ? 0. : 1.;
auto to = _visible ? 1. : 0.;
_animation.start([this]() { updateCallback(); }, from, to, duration);
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updateCallback();
if (_widget->isHidden()) {
_widget->show();
}
}
void FadeAnimation::updateCallback() {
if (_animation.animating()) {
_widget->update();
if (_updatedCallback) {
_updatedCallback(_animation.current(_visible ? 1. : 0.));
}
} else {
stopAnimation();
}
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}
} // namespace Ui