tdesktop/Telegram/SourceFiles/ui/widgets/vertical_drum_picker.cpp

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/*
This file is part of Telegram Desktop,
the official desktop application for the Telegram messaging service.
For license and copyright information please follow this link:
https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
*/
#include "ui/widgets/vertical_drum_picker.h"
#include "ui/effects/animation_value_f.h"
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#include "styles/style_basic.h"
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namespace Ui {
PickerAnimation::PickerAnimation() {
}
void PickerAnimation::jumpToOffset(int offset) {
_result.from = _result.current;
_result.to += offset;
_animation.stop();
auto callback = [=](float64 value) {
const auto was = _result.current;
_result.current = anim::interpolateF(
_result.from,
_result.to,
value);
_updates.fire(_result.current - was);
};
_animation.start(
std::move(callback),
0.,
1.,
st::fadeWrapDuration);
}
void PickerAnimation::setResult(float64 from, float64 current, float64 to) {
_result = { from, current, to };
}
rpl::producer<PickerAnimation::Shift> PickerAnimation::updates() const {
return _updates.events();
}
VerticalDrumPicker::VerticalDrumPicker(
not_null<Ui::RpWidget*> parent,
PaintItemCallback &&paintCallback,
int itemsCount,
int itemHeight,
int startIndex,
bool looped)
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: RpWidget(parent)
, _itemsCount(itemsCount)
, _itemHeight(itemHeight)
, _paintCallback(std::move(paintCallback))
, _pendingStartIndex(startIndex)
, _loopData({ .looped = looped }) {
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Expects(_paintCallback != nullptr);
sizeValue(
) | rpl::start_with_next([=](const QSize &s) {
_itemsVisible.count = std::ceil(float64(s.height()) / _itemHeight);
_itemsVisible.centerOffset = _itemsVisible.count / 2;
if (_pendingStartIndex && _itemsVisible.count) {
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_index = normalizedIndex(base::take(_pendingStartIndex)
- _itemsVisible.centerOffset);
}
if (!_loopData.looped) {
_loopData.minIndex = -_itemsVisible.centerOffset;
_loopData.maxIndex = _itemsCount - 1 - _itemsVisible.centerOffset;
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}
}, lifetime());
paintRequest(
) | rpl::start_with_next([=] {
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auto p = QPainter(this);
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const auto outerWidth = width();
const auto centerY = height() / 2.;
const auto shiftedY = _itemHeight * _shift;
for (auto i = -1; i < (_itemsVisible.count + 1); i++) {
const auto index = normalizedIndex(i + _index);
if (!isIndexInRange(index)) {
continue;
}
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const auto y = (_itemHeight * i + shiftedY);
_paintCallback(
p,
index,
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y,
((y + _itemHeight / 2.) - centerY) / centerY,
outerWidth);
}
}, lifetime());
_animation.updates(
) | rpl::start_with_next([=](PickerAnimation::Shift shift) {
increaseShift(shift);
}, lifetime());
}
void VerticalDrumPicker::increaseShift(float64 by) {
{
// Guard input.
constexpr auto kAlmostIndex = .99;
if (by >= 1.) {
by = kAlmostIndex;
} else if (by <= -1.) {
by = -kAlmostIndex;
}
}
auto shift = _shift;
auto index = _index;
shift += by;
if (shift >= 1.) {
shift -= 1.;
index--;
index = normalizedIndex(index);
} else if (shift <= -1.) {
shift += 1.;
index++;
index = normalizedIndex(index);
}
if (!_loopData.looped && (index <= _loopData.minIndex)) {
_shift = std::min(0., shift);
_index = _loopData.minIndex;
} else if (!_loopData.looped && (index >= _loopData.maxIndex)) {
_shift = std::max(0., shift);
_index = _loopData.maxIndex;
} else {
_shift = shift;
_index = index;
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}
update();
}
void VerticalDrumPicker::handleWheelEvent(not_null<QWheelEvent*> e) {
const auto direction = Ui::WheelDirection(e);
if (direction) {
_animation.jumpToOffset(direction);
} else {
if (const auto delta = e->pixelDelta().y(); delta) {
increaseShift(delta / float64(_itemHeight));
} else if (e->phase() == Qt::ScrollEnd) {
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animationDataFromIndex();
_animation.jumpToOffset(0);
} else {
constexpr auto step = int(QWheelEvent::DefaultDeltasPerStep);
_touch.verticalDelta += e->angleDelta().y();
while (std::abs(_touch.verticalDelta) >= step) {
if (_touch.verticalDelta < 0) {
_touch.verticalDelta += step;
_animation.jumpToOffset(1);
} else {
_touch.verticalDelta -= step;
_animation.jumpToOffset(-1);
}
}
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}
}
}
void VerticalDrumPicker::handleKeyEvent(not_null<QKeyEvent*> e) {
if (e->key() == Qt::Key_Left || e->key() == Qt::Key_Up) {
_animation.jumpToOffset(1);
} else if (e->key() == Qt::Key_PageUp && !e->isAutoRepeat()) {
_animation.jumpToOffset(_itemsVisible.count);
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} else if (e->key() == Qt::Key_Right || e->key() == Qt::Key_Down) {
_animation.jumpToOffset(-1);
} else if (e->key() == Qt::Key_PageDown && !e->isAutoRepeat()) {
_animation.jumpToOffset(-_itemsVisible.count);
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}
}
void VerticalDrumPicker::handleMouseEvent(not_null<QMouseEvent*> e) {
if (e->type() == QEvent::MouseButtonPress) {
_mouse.pressed = true;
_mouse.lastPositionY = e->pos().y();
} else if (e->type() == QEvent::MouseMove) {
if (_mouse.pressed) {
const auto was = _mouse.lastPositionY;
_mouse.lastPositionY = e->pos().y();
const auto diff = _mouse.lastPositionY - was;
increaseShift(float64(diff) / _itemHeight);
_mouse.clickDisabled = true;
}
} else if (e->type() == QEvent::MouseButtonRelease) {
if (_mouse.clickDisabled) {
animationDataFromIndex();
_animation.jumpToOffset(0);
} else {
_mouse.lastPositionY = e->pos().y();
const auto toOffset = _itemsVisible.centerOffset
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- (_mouse.lastPositionY / _itemHeight);
_animation.jumpToOffset(toOffset);
}
_mouse = {};
}
}
void VerticalDrumPicker::wheelEvent(QWheelEvent *e) {
handleWheelEvent(e);
}
void VerticalDrumPicker::mousePressEvent(QMouseEvent *e) {
handleMouseEvent(e);
}
void VerticalDrumPicker::mouseMoveEvent(QMouseEvent *e) {
handleMouseEvent(e);
}
void VerticalDrumPicker::mouseReleaseEvent(QMouseEvent *e) {
handleMouseEvent(e);
}
void VerticalDrumPicker::keyPressEvent(QKeyEvent *e) {
handleKeyEvent(e);
}
void VerticalDrumPicker::animationDataFromIndex() {
_animation.setResult(
_index,
_index + _shift,
std::round(_index + _shift));
}
bool VerticalDrumPicker::isIndexInRange(int index) const {
return (index >= 0) && (index < _itemsCount);
}
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int VerticalDrumPicker::normalizedIndex(int index) const {
if (!_loopData.looped) {
return index;
}
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if (index < 0) {
index += _itemsCount;
} else if (index >= _itemsCount) {
index -= _itemsCount;
}
return index;
}
int VerticalDrumPicker::index() const {
return normalizedIndex(_index + _itemsVisible.centerOffset);
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}
} // namespace Ui