tdesktop/Telegram/SourceFiles/editor/scene.cpp

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/*
This file is part of Telegram Desktop,
the official desktop application for the Telegram messaging service.
For license and copyright information please follow this link:
https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
*/
#include "editor/scene.h"
#include "editor/scene_item_canvas.h"
#include "editor/scene_item_line.h"
#include "ui/rp_widget.h"
#include <QGraphicsSceneMouseEvent>
namespace Editor {
namespace {
bool SkipMouseEvent(not_null<QGraphicsSceneMouseEvent*> event) {
return event->isAccepted() || (event->button() == Qt::RightButton);
}
} // namespace
Scene::Scene(const QRectF &rect)
: QGraphicsScene(rect)
, _canvas(new ItemCanvas) {
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QGraphicsScene::addItem(_canvas);
_canvas->clearPixmap();
_canvas->grabContentRequests(
) | rpl::start_with_next([=](ItemCanvas::Content &&content) {
const auto item = new ItemLine(std::move(content.pixmap));
item->setPos(content.position);
addItem(item);
_canvas->setZValue(++_lastLineZ);
}, _lifetime);
}
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void Scene::addItem(not_null<NumberedItem*> item) {
item->setNumber(_itemNumber++);
QGraphicsScene::addItem(item);
_addsItem.fire({});
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}
void Scene::mousePressEvent(QGraphicsSceneMouseEvent *event) {
QGraphicsScene::mousePressEvent(event);
if (SkipMouseEvent(event)) {
return;
}
_canvas->handleMousePressEvent(event);
_mousePresses.fire({});
}
void Scene::mouseReleaseEvent(QGraphicsSceneMouseEvent *event) {
QGraphicsScene::mouseReleaseEvent(event);
if (SkipMouseEvent(event)) {
return;
}
_canvas->handleMouseReleaseEvent(event);
}
void Scene::mouseMoveEvent(QGraphicsSceneMouseEvent *event) {
QGraphicsScene::mouseMoveEvent(event);
if (SkipMouseEvent(event)) {
return;
}
_canvas->handleMouseMoveEvent(event);
}
void Scene::applyBrush(const QColor &color, float size) {
_canvas->applyBrush(color, size);
}
rpl::producer<> Scene::mousePresses() const {
return _mousePresses.events();
}
rpl::producer<> Scene::addsItem() const {
return _addsItem.events();
}
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std::vector<QGraphicsItem*> Scene::items(Qt::SortOrder order) const {
using Item = QGraphicsItem;
auto rawItems = QGraphicsScene::items();
auto filteredItems = ranges::views::all(
rawItems
) | ranges::views::filter([](Item *i) {
return i->type() != ItemCanvas::Type;
}) | ranges::to_vector;
ranges::sort(filteredItems, [&](not_null<Item*> a, not_null<Item*> b) {
const auto numA = qgraphicsitem_cast<NumberedItem*>(a)->number();
const auto numB = qgraphicsitem_cast<NumberedItem*>(b)->number();
return (order == Qt::AscendingOrder) ? (numA < numB) : (numA > numB);
});
return filteredItems;
}
Scene::~Scene() {
}
} // namespace Editor