tdesktop/Telegram/SourceFiles/ui/chat/message_bar.h

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/*
This file is part of Telegram Desktop,
the official desktop application for the Telegram messaging service.
For license and copyright information please follow this link:
https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
*/
#pragma once
#include "ui/rp_widget.h"
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#include "ui/effects/animations.h"
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class Painter;
namespace style {
struct MessageBar;
} // namespace style
namespace Ui {
struct MessageBarContent {
int id = 0;
QString title;
TextWithEntities text;
QImage preview;
};
class MessageBar final {
public:
MessageBar(not_null<QWidget*> parent, const style::MessageBar &st);
void set(MessageBarContent &&content);
void set(rpl::producer<MessageBarContent> content);
[[nodiscard]] not_null<Ui::RpWidget*> widget() {
return &_widget;
}
void finishAnimating();
private:
enum class BodyAnimation : char {
Full,
Text,
None,
};
struct Animation {
Ui::Animations::Simple bodyMoved;
Ui::Animations::Simple imageShown;
QPixmap bodyOrTextFrom;
QPixmap bodyOrTextTo;
QPixmap imageFrom;
QPixmap imageTo;
BodyAnimation bodyAnimation = BodyAnimation::None;
RectPart movingTo = RectPart::None;
};
void setup();
void paint(Painter &p);
void tweenTo(MessageBarContent &&content);
void updateFromContent(MessageBarContent &&content);
[[nodiscard]] QPixmap prepareImage(const QImage &preview);
[[nodiscard]] QRect imageRect() const;
[[nodiscard]] QRect bodyRect(bool withImage) const;
[[nodiscard]] QRect bodyRect() const;
[[nodiscard]] QRect textRect() const;
auto makeGrabGuard();
[[nodiscard]] QPixmap grabBodyOrTextPart(BodyAnimation type);
[[nodiscard]] QPixmap grabImagePart();
[[nodiscard]] QPixmap grabBodyPart();
[[nodiscard]] QPixmap grabTextPart();
[[nodiscard]] static BodyAnimation DetectBodyAnimationType(
Animation *currentAnimation,
const MessageBarContent &currentContent,
const MessageBarContent &nextContent);
const style::MessageBar &_st;
Ui::RpWidget _widget;
MessageBarContent _content;
rpl::lifetime _contentLifetime;
Ui::Text::String _title, _text;
QPixmap _image;
std::unique_ptr<Animation> _animation;
};
} // namespace Ui