tdesktop/Telegram/SourceFiles/media/player/media_player_widget.h

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/*
This file is part of Telegram Desktop,
the official desktop application for the Telegram messaging service.
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For license and copyright information please follow this link:
https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
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*/
#pragma once
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#include "ui/rp_widget.h"
class AudioMsgId;
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namespace Ui {
class FlatLabel;
class LabelSimple;
class IconButton;
class PlainShadow;
class FilledSlider;
} // namespace Ui
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namespace Media {
namespace Clip {
class Playback;
} // namespace Clip
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namespace Player {
class PlayButton;
class VolumeWidget;
struct TrackState;
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class Widget : public Ui::RpWidget, private base::Subscriber {
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public:
Widget(QWidget *parent);
void setCloseCallback(base::lambda<void()> callback);
void stopAndClose();
void setShadowGeometryToLeft(int x, int y, int w, int h);
void showShadow();
void hideShadow();
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QPoint getPositionForVolumeWidget() const;
void volumeWidgetCreated(VolumeWidget *widget);
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~Widget();
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protected:
void resizeEvent(QResizeEvent *e) override;
void paintEvent(QPaintEvent *e) override;
void leaveEventHook(QEvent *e) override;
void mouseMoveEvent(QMouseEvent *e) override;
void mousePressEvent(QMouseEvent *e) override;
void mouseReleaseEvent(QMouseEvent *e) override;
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private:
void handleSeekProgress(float64 progress);
void handleSeekFinished(float64 progress);
int getLabelsLeft() const;
int getLabelsRight() const;
void updateOverLabelsState(QPoint pos);
void updateOverLabelsState(bool over);
void updatePlayPrevNextPositions();
void updateLabelsGeometry();
void updateRepeatTrackIcon();
void createPrevNextButtons();
void destroyPrevNextButtons();
void updateVolumeToggleIcon();
void checkForTypeChange();
void setType(AudioMsgId::Type type);
void handleSongUpdate(const TrackState &state);
void handleSongChange();
void handlePlaylistUpdate();
void updateTimeText(const TrackState &state);
void updateTimeLabel();
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TimeMs _seekPositionMs = -1;
TimeMs _lastDurationMs = 0;
QString _time;
// We display all the controls according to _type.
// We switch to Type::Voice if a voice/video message is played.
// We switch to Type::Song only if _voiceIsActive == false.
// We change _voiceIsActive to false only manually or from tracksFinished().
AudioMsgId::Type _type = AudioMsgId::Type::Unknown;
bool _voiceIsActive = false;
base::lambda<void()> _closeCallback;
bool _labelsOver = false;
bool _labelsDown = false;
class PlayButton;
object_ptr<Ui::FlatLabel> _nameLabel;
object_ptr<Ui::LabelSimple> _timeLabel;
object_ptr<Ui::IconButton> _previousTrack = { nullptr };
object_ptr<PlayButton> _playPause;
object_ptr<Ui::IconButton> _nextTrack = { nullptr };
object_ptr<Ui::IconButton> _volumeToggle;
object_ptr<Ui::IconButton> _repeatTrack;
object_ptr<Ui::IconButton> _close;
object_ptr<Ui::PlainShadow> _shadow = { nullptr };
object_ptr<Ui::FilledSlider> _playbackSlider;
std::unique_ptr<Clip::Playback> _playback;
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rpl::lifetime _playlistChangesLifetime;
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};
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} // namespace Clip
} // namespace Media