tdesktop/Telegram/SourceFiles/sysbuttons.cpp

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/*
This file is part of Telegram Desktop,
an unofficial desktop messaging app, see https://telegram.org
Telegram Desktop is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
It is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
Full license: https://github.com/telegramdesktop/tdesktop/blob/master/LICENSE
Copyright (c) 2014 John Preston, https://tdesktop.com
*/
#include "stdafx.h"
#include "style.h"
#include "lang.h"
#include "sysbuttons.h"
#include "window.h"
#include "application.h"
SysBtn::SysBtn(QWidget *parent, const style::sysButton &st, const QString &text) : Button(parent),
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_st(st), a_color(_st.color->c), _overLevel(0), _text(text) {
int32 w = _st.size.width() + (_text.isEmpty() ? 0 : ((_st.size.width() - _st.img.pxWidth()) / 2 + st::titleTextButton.font->m.width(_text)));
resize(w, _st.size.height());
setCursor(style::cur_default);
connect(this, SIGNAL(stateChanged(int, ButtonStateChangeSource)), this, SLOT(onStateChange(int, ButtonStateChangeSource)));
}
void SysBtn::setOverLevel(float64 level) {
_overLevel = level;
update();
}
void SysBtn::onStateChange(int oldState, ButtonStateChangeSource source) {
a_color.start((_state & StateOver ? _st.overColor : _st.color)->c);
if (source == ButtonByUser || source == ButtonByPress) {
anim::stop(this);
a_color.finish();
update();
} else {
anim::start(this);
}
}
void SysBtn::paintEvent(QPaintEvent *e) {
QPainter p(this);
int x = width() - ((_st.size.width() + _st.img.pxWidth()) / 2), y = (height() - _st.img.pxHeight()) / 2;
QColor c = a_color.current();
if (_overLevel > 0) {
if (_overLevel >= 1) {
c = _st.overColor->c;
} else {
c.setRedF(c.redF() * (1 - _overLevel) + _st.overColor->c.redF() * _overLevel);
c.setGreenF(c.greenF() * (1 - _overLevel) + _st.overColor->c.greenF() * _overLevel);
c.setBlueF(c.blueF() * (1 - _overLevel) + _st.overColor->c.blueF() * _overLevel);
}
}
p.fillRect(x, y, _st.img.pxWidth(), _st.img.pxHeight(), c);
p.drawPixmap(QPoint(x, y), App::sprite(), _st.img);
if (!_text.isEmpty()) {
p.setFont(st::titleTextButton.font->f);
p.setPen(c);
p.drawText((_st.size.width() - _st.img.pxWidth()) / 2, st::titleTextButton.textTop + st::titleTextButton.font->ascent, _text);
}
}
HitTestType SysBtn::hitTest(const QPoint &p) const {
int x(p.x()), y(p.y()), w(width()), h(height());
if (x >= 0 && y >= 0 && x < w && y < h && isVisible()) {
return HitTestSysButton;
}
return HitTestNone;
}
bool SysBtn::animStep(float64 ms) {
float64 dt = ms / _st.duration;
bool res = true;
if (dt >= 1) {
a_color.finish();
res = false;
} else {
a_color.update(dt, anim::linear);
}
update();
return res;
}
MinimizeBtn::MinimizeBtn(QWidget *parent, Window *window) : SysBtn(parent, st::sysMin), wnd(window) {
connect(this, SIGNAL(clicked()), this, SLOT(onClick()));
}
void MinimizeBtn::onClick() {
wnd->setWindowState(Qt::WindowMinimized);
}
MaximizeBtn::MaximizeBtn(QWidget *parent, Window *window) : SysBtn(parent, st::sysMax), wnd(window) {
connect(this, SIGNAL(clicked()), this, SLOT(onClick()));
}
void MaximizeBtn::onClick() {
wnd->setWindowState(Qt::WindowMaximized);
}
RestoreBtn::RestoreBtn(QWidget *parent, Window *window) : SysBtn(parent, st::sysRes), wnd(window) {
connect(this, SIGNAL(clicked()), this, SLOT(onClick()));
}
void RestoreBtn::onClick() {
wnd->setWindowState(Qt::WindowNoState);
}
CloseBtn::CloseBtn(QWidget *parent, Window *window) : SysBtn(parent, st::sysCls), wnd(window) {
connect(this, SIGNAL(clicked()), this, SLOT(onClick()));
}
void CloseBtn::onClick() {
wnd->close();
}
UpdateBtn::UpdateBtn(QWidget *parent, Window *window, const QString &text) : SysBtn(parent, st::sysUpd, text), wnd(window) {
connect(this, SIGNAL(clicked()), this, SLOT(onClick()));
}
void UpdateBtn::onClick() {
psCheckReadyUpdate();
if (App::app()->updatingState() == Application::UpdatingReady) {
cSetRestartingUpdate(true);
} else {
cSetRestarting(true);
}
App::quit();
}