tdesktop/Telegram/SourceFiles/ui/effects/radial_animation.cpp

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/*
This file is part of Telegram Desktop,
the official desktop application for the Telegram messaging service.
For license and copyright information please follow this link:
https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
*/
#include "ui/effects/radial_animation.h"
#include "styles/style_widgets.h"
namespace Ui {
RadialAnimation::RadialAnimation(AnimationCallbacks &&callbacks)
: a_arcStart(0, FullArcLength)
, _animation(std::move(callbacks)) {
}
void RadialAnimation::start(float64 prg) {
_firstStart = _lastStart = _lastTime = crl::now();
int32 iprg = qRound(qMax(prg, 0.0001) * AlmostFullArcLength), iprgstrict = qRound(prg * AlmostFullArcLength);
a_arcEnd = anim::value(iprgstrict, iprg);
_animation.start();
}
bool RadialAnimation::update(float64 prg, bool finished, crl::time ms) {
const auto iprg = qRound(qMax(prg, 0.0001) * AlmostFullArcLength);
const auto result = (iprg != qRound(a_arcEnd.to()));
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if (_finished != finished) {
a_arcEnd.start(iprg);
_finished = finished;
_lastStart = _lastTime;
} else if (result) {
a_arcEnd.start(iprg);
_lastStart = _lastTime;
}
_lastTime = ms;
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const auto dt = float64(ms - _lastStart);
const auto fulldt = float64(ms - _firstStart);
const auto opacitydt = _finished
? (_lastStart - _firstStart)
: fulldt;
_opacity = qMin(opacitydt / st::radialDuration, 1.);
if (anim::Disabled()) {
a_arcEnd.update(1., anim::linear);
if (finished) {
stop();
}
} else if (!finished) {
a_arcEnd.update(1. - (st::radialDuration / (st::radialDuration + dt)), anim::linear);
} else if (dt >= st::radialDuration) {
a_arcEnd.update(1., anim::linear);
stop();
} else {
auto r = dt / st::radialDuration;
a_arcEnd.update(r, anim::linear);
_opacity *= 1 - r;
}
auto fromstart = fulldt / st::radialPeriod;
a_arcStart.update(fromstart - std::floor(fromstart), anim::linear);
return result;
}
void RadialAnimation::stop() {
_firstStart = _lastStart = _lastTime = 0;
a_arcEnd = anim::value();
_animation.stop();
}
void RadialAnimation::step(crl::time ms) {
_animation.step(ms);
}
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void RadialAnimation::draw(
Painter &p,
const QRect &inner,
int32 thickness,
style::color color) const {
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const auto state = computeState();
auto o = p.opacity();
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p.setOpacity(o * state.shown);
auto pen = color->p;
auto was = p.pen();
pen.setWidth(thickness);
pen.setCapStyle(Qt::RoundCap);
p.setPen(pen);
{
PainterHighQualityEnabler hq(p);
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p.drawArc(inner, state.arcFrom, state.arcLength);
}
p.setPen(was);
p.setOpacity(o);
}
RadialState RadialAnimation::computeState() const {
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auto length = MinArcLength + qRound(a_arcEnd.current());
auto from = QuarterArcLength
- length
- (anim::Disabled() ? 0 : qRound(a_arcStart.current()));
if (rtl()) {
from = QuarterArcLength - (from - QuarterArcLength) - length;
if (from < 0) from += FullArcLength;
}
return { _opacity, from, length };
}
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InfiniteRadialAnimation::InfiniteRadialAnimation(
AnimationCallbacks &&callbacks,
const style::InfiniteRadialAnimation &st)
: _st(st)
, _animation(std::move(callbacks)) {
}
void InfiniteRadialAnimation::start(crl::time skip) {
const auto now = crl::now();
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if (_workFinished <= now && (_workFinished || !_workStarted)) {
_workStarted = std::max(now + _st.sineDuration - skip, crl::time(1));
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_workFinished = 0;
}
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if (!_animation.animating()) {
_animation.start();
}
}
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void InfiniteRadialAnimation::stop(anim::type animated) {
const auto now = crl::now();
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if (anim::Disabled() || animated == anim::type::instant) {
_workFinished = now;
}
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if (!_workFinished) {
const auto zero = _workStarted - _st.sineDuration;
const auto index = (now - zero + _st.sinePeriod - _st.sineShift)
/ _st.sinePeriod;
_workFinished = zero
+ _st.sineShift
+ (index * _st.sinePeriod)
+ _st.sineDuration;
} else if (_workFinished <= now) {
_animation.stop();
}
}
void InfiniteRadialAnimation::step(crl::time ms) {
_animation.step(ms);
}
void InfiniteRadialAnimation::draw(
Painter &p,
QPoint position,
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int outerWidth) {
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draw(p, position, _st.size, outerWidth);
}
void InfiniteRadialAnimation::draw(
Painter &p,
QPoint position,
QSize size,
int outerWidth) {
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const auto state = computeState();
auto o = p.opacity();
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p.setOpacity(o * state.shown);
const auto rect = rtlrect(
position.x(),
position.y(),
size.width(),
size.height(),
outerWidth);
const auto was = p.pen();
const auto brush = p.brush();
if (anim::Disabled()) {
anim::DrawStaticLoading(p, rect, _st.thickness, _st.color);
} else {
auto pen = _st.color->p;
pen.setWidth(_st.thickness);
pen.setCapStyle(Qt::RoundCap);
p.setPen(pen);
{
PainterHighQualityEnabler hq(p);
p.drawArc(
rect,
state.arcFrom,
state.arcLength);
}
}
p.setPen(was);
p.setBrush(brush);
p.setOpacity(o);
}
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RadialState InfiniteRadialAnimation::computeState() {
const auto now = crl::now();
const auto linear = FullArcLength
- int(((now * FullArcLength) / _st.linearPeriod) % FullArcLength);
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if (!_workStarted || (_workFinished && _workFinished <= now)) {
const auto shown = 0.;
_animation.stop();
return {
shown,
linear,
FullArcLength };
}
if (anim::Disabled()) {
const auto shown = 1.;
return { 1., 0, FullArcLength };
}
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const auto min = int(std::round(FullArcLength * _st.arcMin));
const auto max = int(std::round(FullArcLength * _st.arcMax));
if (now <= _workStarted) {
// zero .. _workStarted
const auto zero = _workStarted - _st.sineDuration;
const auto shown = (now - zero) / float64(_st.sineDuration);
const auto length = anim::interpolate(
FullArcLength,
min,
anim::sineInOut(1., snap(shown, 0., 1.)));
return {
shown,
linear,
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length };
} else if (!_workFinished || now <= _workFinished - _st.sineDuration) {
// _workStared .. _workFinished - _st.sineDuration
const auto shown = 1.;
const auto cycles = (now - _workStarted) / _st.sinePeriod;
const auto relative = (now - _workStarted) % _st.sinePeriod;
const auto smallDuration = _st.sineShift - _st.sineDuration;
const auto largeDuration = _st.sinePeriod
- _st.sineShift
- _st.sineDuration;
const auto basic = int((linear
+ min
+ (cycles * (FullArcLength + min - max))) % FullArcLength);
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if (relative <= smallDuration) {
// localZero .. growStart
return {
shown,
basic - min,
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min };
} else if (relative <= smallDuration + _st.sineDuration) {
// growStart .. growEnd
const auto growLinear = (relative - smallDuration) /
float64(_st.sineDuration);
const auto growProgress = anim::sineInOut(1., growLinear);
const auto length = anim::interpolate(min, max, growProgress);
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return {
shown,
basic - length,
length };
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} else if (relative <= _st.sinePeriod - _st.sineDuration) {
// growEnd .. shrinkStart
return {
shown,
basic - max,
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max };
} else {
// shrinkStart .. shrinkEnd
const auto shrinkLinear = (relative
- (_st.sinePeriod - _st.sineDuration))
/ float64(_st.sineDuration);
const auto shrinkProgress = anim::sineInOut(1., shrinkLinear);
const auto shrink = anim::interpolate(
0,
max - min,
shrinkProgress);
return {
shown,
basic - max,
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max - shrink }; // interpolate(max, min, shrinkProgress)
}
} else {
// _workFinished - _st.sineDuration .. _workFinished
const auto hidden = (now - (_workFinished - _st.sineDuration))
/ float64(_st.sineDuration);
const auto cycles = (_workFinished - _workStarted) / _st.sinePeriod;
const auto basic = int((linear
+ min
+ cycles * (FullArcLength + min - max)) % FullArcLength);
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const auto length = anim::interpolate(
min,
FullArcLength,
anim::sineInOut(1., snap(hidden, 0., 1.)));
return {
1. - hidden,
basic - length,
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length };
}
//const auto frontPeriods = time / st.sinePeriod;
//const auto frontCurrent = time % st.sinePeriod;
//const auto frontProgress = anim::sineInOut(
// st.arcMax - st.arcMin,
// std::min(frontCurrent, crl::time(st.sineDuration))
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// / float64(st.sineDuration));
//const auto backTime = std::max(time - st.sineShift, 0LL);
//const auto backPeriods = backTime / st.sinePeriod;
//const auto backCurrent = backTime % st.sinePeriod;
//const auto backProgress = anim::sineInOut(
// st.arcMax - st.arcMin,
// std::min(backCurrent, crl::time(st.sineDuration))
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// / float64(st.sineDuration));
//const auto front = linear + std::round((st.arcMin + frontProgress + frontPeriods * (st.arcMax - st.arcMin)) * FullArcLength);
//const auto from = linear + std::round((backProgress + backPeriods * (st.arcMax - st.arcMin)) * FullArcLength);
//const auto length = (front - from);
//return {
// _opacity,
// from,
// length
//};
}
} // namespace Ui