tdesktop/Telegram/SourceFiles/intro/intro_widget.h

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/*
This file is part of Telegram Desktop,
the official desktop application for the Telegram messaging service.
For license and copyright information please follow this link:
https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
*/
#pragma once
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#include "mtproto/sender.h"
#include "ui/rp_widget.h"
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#include "ui/effects/animations.h"
#include "window/window_lock_widgets.h"
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#include "core/core_cloud_password.h"
#include "media/player/media_player_float.h"
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namespace Main {
class Account;
} // namespace Main
namespace Ui {
class IconButton;
class RoundButton;
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class LinkButton;
class FlatLabel;
template <typename Widget>
class FadeWrap;
} // namespace Ui
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namespace Window {
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class ConnectionState;
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} // namespace Window
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namespace Intro {
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namespace details {
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enum class CallStatus {
Waiting,
Calling,
Called,
Disabled,
};
struct Data {
QString country;
QString phone;
QByteArray phoneHash;
CallStatus callStatus = CallStatus::Disabled;
int callTimeout = 0;
int codeLength = 5;
bool codeByTelegram = false;
Core::CloudPasswordCheckRequest pwdRequest;
bool hasRecovery = false;
QString pwdHint;
bool pwdNotEmptyPassport = false;
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Window::TermsLock termsLock;
base::Observable<void> updated;
};
enum class StackAction {
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Back,
Forward,
Replace,
};
enum class Animate {
Back,
Forward,
};
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class Step;
} // namespace details
enum class EnterPoint : uchar {
Start,
Phone,
Qr,
};
class Widget
: public Ui::RpWidget
, private Media::Player::FloatDelegate
, private Media::Player::FloatSectionDelegate
, private base::Subscriber {
public:
Widget(
QWidget *parent,
not_null<Main::Account*> account,
EnterPoint point);
void showAnimated(const QPixmap &bgAnimCache, bool back = false);
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void setInnerFocus();
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~Widget();
protected:
void paintEvent(QPaintEvent *e) override;
void resizeEvent(QResizeEvent *e) override;
void keyPressEvent(QKeyEvent *e) override;
private:
void refreshLang();
void animationCallback();
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void createLanguageLink();
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void checkUpdateStatus();
void setupNextButton();
void handleUpdates(const MTPUpdates &updates);
void handleUpdate(const MTPUpdate &update);
void backRequested();
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void updateControlsGeometry();
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[[nodiscard]] not_null<details::Data*> getData() {
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return &_data;
}
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void fixOrder();
void showControls();
void hideControls();
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void showResetButton();
void resetAccount();
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void showTerms();
void acceptTerms(Fn<void()> callback);
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void hideAndDestroy(object_ptr<Ui::FadeWrap<Ui::RpWidget>> widget);
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[[nodiscard]] details::Step *getStep(int skip = 0) const {
Expects(skip >= 0);
Expects(skip < _stepHistory.size());
return _stepHistory[_stepHistory.size() - skip - 1];
}
void historyMove(details::StackAction action, details::Animate animate);
void moveToStep(
details::Step *step,
details::StackAction action,
details::Animate animate);
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void appendStep(details::Step *step);
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void getNearestDC();
void showTerms(Fn<void()> callback);
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// FloatDelegate
[[nodiscard]] auto floatPlayerDelegate()
-> not_null<Media::Player::FloatDelegate*>;
[[nodiscard]] auto floatPlayerSectionDelegate()
-> not_null<Media::Player::FloatSectionDelegate*>;
not_null<Ui::RpWidget*> floatPlayerWidget() override;
not_null<Media::Player::FloatSectionDelegate*> floatPlayerGetSection(
Window::Column column) override;
void floatPlayerEnumerateSections(Fn<void(
not_null<Media::Player::FloatSectionDelegate*> widget,
Window::Column widgetColumn)> callback) override;
bool floatPlayerIsVisible(not_null<HistoryItem*> item) override;
// FloatSectionDelegate
QRect floatPlayerAvailableRect() override;
bool floatPlayerHandleWheelEvent(QEvent *e) override;
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const not_null<Main::Account*> _account;
std::optional<MTP::Sender> _api;
mtpRequestId _nearestDcRequestId = 0;
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Ui::Animations::Simple _a_show;
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bool _showBack = false;
QPixmap _cacheUnder, _cacheOver;
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std::vector<details::Step*> _stepHistory;
rpl::lifetime _stepLifetime;
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details::Data _data;
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Ui::Animations::Simple _coverShownAnimation;
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int _nextTopFrom = 0;
int _controlsTopFrom = 0;
object_ptr<Ui::FadeWrap<Ui::IconButton>> _back;
object_ptr<Ui::FadeWrap<Ui::RoundButton>> _update = { nullptr };
object_ptr<Ui::FadeWrap<Ui::RoundButton>> _settings;
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object_ptr<Ui::FadeWrap<Ui::RoundButton>> _next;
object_ptr<Ui::FadeWrap<Ui::LinkButton>> _changeLanguage = { nullptr };
object_ptr<Ui::FadeWrap<Ui::RoundButton>> _resetAccount = { nullptr };
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object_ptr<Ui::FadeWrap<Ui::FlatLabel>> _terms = { nullptr };
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std::unique_ptr<Window::ConnectionState> _connecting;
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bool _nextShown = true;
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Ui::Animations::Simple _nextShownAnimation;
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mtpRequestId _resetRequest = 0;
};
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} // namespace Intro