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https://github.com/Syncplay/syncplay
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Merge pull request #78 from tari/playerpath-background
Probe player paths in a non-UI thread
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commit
af526177e7
@ -654,7 +654,8 @@ guiIcons = ['resources/accept.png', 'resources/arrow_undo.png', 'resources/clock
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'resources/user_key.png', 'resources/lock.png', 'resources/key_go.png', 'resources/page_white_key.png',
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'resources/tick.png', 'resources/lock_open.png', 'resources/empty_checkbox.png', 'resources/tick_checkbox.png',
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'resources/world_explore.png', 'resources/application_get.png', 'resources/cog.png',
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'resources/film_go.png', 'resources/world_go.png', 'resources/arrow_refresh.png'
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'resources/film_go.png', 'resources/world_go.png',
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'resources/arrow_refresh.png', 'resources/spinner.mng'
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]
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resources = ["resources/icon.ico", "resources/syncplay.png"]
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resources.extend(guiIcons)
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BIN
resources/spinner.mng
Executable file
BIN
resources/spinner.mng
Executable file
Binary file not shown.
@ -6,6 +6,7 @@ from datetime import datetime
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from syncplay import utils
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import os
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import sys
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import threading
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from syncplay.messages import getMessage, getLanguages, setLanguage, getInitialLanguage
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from syncplay import constants
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@ -31,6 +32,39 @@ class GuiConfiguration:
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class WindowClosed(Exception):
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pass
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class GetPlayerIconThread(threading.Thread, QtCore.QObject):
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daemon = True
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done = QtCore.Signal(str, str)
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def __init__(self):
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threading.Thread.__init__(self, name='GetPlayerIcon')
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QtCore.QObject.__init__(self)
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self.condvar = threading.Condition()
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self.playerpath = None
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def setPlayerPath(self, playerpath):
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self.condvar.acquire()
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was_none = self.playerpath is None
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self.playerpath = playerpath
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if was_none:
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self.condvar.notify()
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self.condvar.release()
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def run(self):
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while True:
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self.condvar.acquire()
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if self.playerpath is None:
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self.condvar.wait()
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playerpath = self.playerpath
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self.playerpath = None
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self.condvar.release()
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self.done.emit('spinner.mng', '')
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iconpath = PlayerFactory().getPlayerIconByPath(playerpath)
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self.done.emit(iconpath, playerpath)
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class ConfigDialog(QtGui.QDialog):
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pressedclosebutton = False
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@ -140,15 +174,32 @@ class ConfigDialog(QtGui.QDialog):
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settings.endGroup()
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return foundpath
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def updateExecutableIcon(self):
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currentplayerpath = unicode(self.executablepathCombobox.currentText())
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iconpath = PlayerFactory().getPlayerIconByPath(currentplayerpath)
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if iconpath != None and iconpath != "":
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self.executableiconImage.load(self.resourcespath + iconpath)
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self.executableiconLabel.setPixmap(QtGui.QPixmap.fromImage(self.executableiconImage))
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@QtCore.Slot(str, str)
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def _updateExecutableIcon(self, iconpath, playerpath):
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if iconpath is not None and iconpath != "":
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if iconpath.endswith('.mng'):
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movie = QtGui.QMovie(self.resourcespath + iconpath)
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movie.setCacheMode(QtGui.QMovie.CacheMode.CacheAll)
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self.executableiconLabel.setMovie(movie)
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movie.start()
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else:
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self.executableiconImage.load(self.resourcespath + iconpath)
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self.executableiconLabel.setPixmap(QtGui.QPixmap.fromImage(self.executableiconImage))
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else:
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self.executableiconLabel.setPixmap(QtGui.QPixmap.fromImage(QtGui.QImage()))
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self.updatePlayerArguments(currentplayerpath)
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self.updatePlayerArguments(playerpath)
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def updateExecutableIcon(self):
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"""
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Start getting the icon path in another thread, which will set the GUI
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icon if valid.
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This is performed outside the main thread because networked players may
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take a long time to perform their checks and hang the GUI while doing
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so.
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"""
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currentplayerpath = unicode(self.executablepathCombobox.currentText())
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self._playerProbeThread.setPlayerPath(currentplayerpath)
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def updatePlayerArguments(self, currentplayerpath):
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argumentsForPath = utils.getPlayerArgumentsByPathAsText(self.perPlayerArgs, currentplayerpath)
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@ -924,7 +975,6 @@ class ConfigDialog(QtGui.QDialog):
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self.hostCombobox.setEditText(currentServer)
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def __init__(self, config, playerpaths, error, defaultConfig):
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self.config = config
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self.defaultConfig = defaultConfig
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self.playerpaths = playerpaths
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@ -933,6 +983,10 @@ class ConfigDialog(QtGui.QDialog):
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self.subitems = {}
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self.publicServers = None
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self._playerProbeThread = GetPlayerIconThread()
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self._playerProbeThread.done.connect(self._updateExecutableIcon)
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self._playerProbeThread.start()
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if self.config['clearGUIData'] == True:
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self.config['clearGUIData'] = False
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self.clearGUIData()
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