mirror of https://github.com/Syncplay/syncplay
Moved switch to allow stopping client on starting player
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parent
7392c48158
commit
a547646704
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@ -301,12 +301,12 @@ class SyncplayClient(object):
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def start(self, host, port):
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def start(self, host, port):
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if self._running:
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if self._running:
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return
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return
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self._running = True
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if self._playerClass:
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if self._playerClass:
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self._playerClass.run(self, self._startupArgs.player_path, self._startupArgs.file, self._startupArgs._args)
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self._playerClass.run(self, self._startupArgs.player_path, self._startupArgs.file, self._startupArgs._args)
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self._playerClass = None
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self._playerClass = None
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self.protocolFactory = SyncClientFactory(self)
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self.protocolFactory = SyncClientFactory(self)
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reactor.connectTCP(host, port, self.protocolFactory)
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reactor.connectTCP(host, port, self.protocolFactory)
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self._running = True
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reactor.run()
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reactor.run()
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def stop(self, promptForAction = False):
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def stop(self, promptForAction = False):
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