seppuku/src/main/java/me/rigamortis/seppuku/impl/module/combat/NoCrystalModule.java

249 lines
11 KiB
Java

package me.rigamortis.seppuku.impl.module.combat;
import com.google.common.collect.Lists;
import me.rigamortis.seppuku.Seppuku;
import me.rigamortis.seppuku.api.event.EventStageable;
import me.rigamortis.seppuku.api.event.network.EventSendPacket;
import me.rigamortis.seppuku.api.event.player.EventUpdateWalkingPlayer;
import me.rigamortis.seppuku.api.event.world.EventLoadWorld;
import me.rigamortis.seppuku.api.module.Module;
import me.rigamortis.seppuku.api.task.hand.HandSwapContext;
import me.rigamortis.seppuku.api.task.rotation.RotationTask;
import me.rigamortis.seppuku.api.util.InventoryUtil;
import me.rigamortis.seppuku.api.util.MathUtil;
import me.rigamortis.seppuku.api.util.Timer;
import me.rigamortis.seppuku.api.value.Value;
import me.rigamortis.seppuku.impl.module.player.FreeCamModule;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemChorusFruit;
import net.minecraft.network.play.client.*;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import team.stiff.pomelo.impl.annotated.handler.annotation.Listener;
import java.util.List;
/**
* @author Seth
* @author noil
*/
public final class NoCrystalModule extends Module {
private final Minecraft mc = Minecraft.getMinecraft();
public final Value<Boolean> visible = new Value<Boolean>("Visible", new String[]{"Visible", "v"}, "When disabled, you will not see swing animations or sounds.", true);
public final Value<Boolean> rotate = new Value<Boolean>("Rotate", new String[]{"rotation", "r", "rotate"}, "Rotate to place blocks.", true);
public final Value<Boolean> center = new Value<Boolean>("Center", new String[]{"centered", "c", "cen"}, "Centers the player on their current block when beginning to place.", true);
public final Value<Boolean> extended = new Value<Boolean>("Extended", new String[]{"extend", "e", "big"}, "Enlarges the size of the fortress.", false);
public final Value<Boolean> disable = new Value<Boolean>("Disable", new String[]{"dis", "autodisable", "autodis", "d"}, "Automatically disable after obsidian is placed.", false);
public final Value<Boolean> sneak = new Value<Boolean>("PlaceOnSneak", new String[]{"sneak", "s", "pos", "sneakPlace"}, "When true, NoCrystal will only place while the player is sneaking.", false);
public final Value<Float> range = new Value<Float>("Range", new String[]{"MaxRange", "MaximumRange"}, "The maximum block reaching range to continue building in.", 6.0f, 1.0f, 10.0f, 0.5f);
public final Value<Float> placeDelay = new Value<Float>("Delay", new String[]{"PlaceDelay", "PlaceDel"}, "The delay(ms) between obsidian blocks being placed.", 100.0f, 0.0f, 500.0f, 1.0f);
private final Timer placeTimer = new Timer();
private final Timer chorusTpTimer = new Timer();
private final RotationTask rotationTask = new RotationTask("NoCrystalTask", 8);
private FreeCamModule freeCamModule = null;
public NoCrystalModule() {
super("NoCrystal", new String[]{"AntiCrystal", "FeetPlace", "Surround"}, "Automatically places obsidian around you to avoid crystal damage", "NONE", -1, ModuleType.COMBAT);
this.placeTimer.reset();
this.chorusTpTimer.reset();
}
@Override
public void onDisable() {
super.onDisable();
Seppuku.INSTANCE.getRotationManager().finishTask(this.rotationTask);
}
@Listener
public void onPacketSend(EventSendPacket event) {
if (event.getStage().equals(EventStageable.EventStage.PRE)) {
if (event.getPacket() instanceof CPacketPlayerTryUseItem) {
final CPacketPlayerTryUseItem packetPlayerTryUseItem = (CPacketPlayerTryUseItem) event.getPacket();
if (packetPlayerTryUseItem.hand == EnumHand.MAIN_HAND) {
if (mc.player.getHeldItemMainhand().getItem() instanceof ItemChorusFruit) {
this.chorusTpTimer.reset();
}
}
}
}
}
@Listener
public void onWalkingUpdate(EventUpdateWalkingPlayer event) {
if (event.getStage() != EventStageable.EventStage.PRE)
return;
if (freeCamModule != null && freeCamModule.isEnabled())
return;
final Vec3d pos = MathUtil.interpolateEntity(mc.player, mc.getRenderPartialTicks());
final float playerSpeed = (float) MathUtil.getDistance(pos, mc.player.posX, mc.player.posY, mc.player.posZ);
if (!mc.player.onGround || playerSpeed > 0.005f)
return;
final BlockPos interpolatedPos = new BlockPos(pos.x, pos.y, pos.z);
final BlockPos north = interpolatedPos.north();
final BlockPos south = interpolatedPos.south();
final BlockPos east = interpolatedPos.east();
final BlockPos west = interpolatedPos.west();
BlockPos[] surroundBlocks;
if (this.extended.getValue()) {
// ..x..
// .xxx. x = to place block
// xx@xx . = to ignore
// .xxx. @ = player
// ..x..
surroundBlocks = new BlockPos[]{north.down(), south.down(), east.down(), west.down(),
north, south, east, west, north.east(), north.west(), south.east(), south.west(),
north.north(), south.south(), east.east(), west.west()};
} else {
// ..x.. x = to place block
// .x@x. . = to ignore
// ..x.. @ = player
surroundBlocks = new BlockPos[]{north.down(), south.down(), east.down(), west.down(),
north, south, east, west};
}
final List<BlockPos> blocksToPlace = Lists.newArrayListWithCapacity(16);
// find missing blocks (starting from under the player first and going upwards)
for (int i = 0; i < surroundBlocks.length; i++) {
BlockPos blockPos = surroundBlocks[i];
if (!this.valid(blockPos))
continue;
blocksToPlace.add(blockPos);
}
if (blocksToPlace.size() != 0) { // we have blocks to place
final HandSwapContext handSwapContext = new HandSwapContext(
mc.player.inventory.currentItem, InventoryUtil.findObsidianInHotbar(mc.player));
if (handSwapContext.getNewSlot() == -1) {
Seppuku.INSTANCE.getRotationManager().finishTask(this.rotationTask);
return;
}
if (!mc.player.isSneaking() && this.sneak.getValue()) {
if (this.rotationTask.isOnline()) {
Seppuku.INSTANCE.getRotationManager().finishTask(this.rotationTask);
}
return;
}
Seppuku.INSTANCE.getRotationManager().startTask(this.rotationTask);
if (this.rotationTask.isOnline()) {
// swap to obby
handSwapContext.handleHandSwap(false, mc);
if (this.center.getValue() && this.chorusTpTimer.passed(1000)) {
final double[] newPos = {Math.floor(mc.player.posX) + 0.5d, mc.player.posY, Math.floor(mc.player.posZ) + 0.5d};
final CPacketPlayer.Position middleOfPos = new CPacketPlayer.Position(newPos[0], newPos[1], newPos[2], mc.player.onGround);
if (!mc.world.isAirBlock(new BlockPos(newPos[0], newPos[1], newPos[2]).down())) {
if (mc.player.posX != middleOfPos.x && mc.player.posZ != middleOfPos.z) {
mc.player.connection.sendPacket(middleOfPos);
mc.player.setPosition(newPos[0], newPos[1], newPos[2]);
}
}
}
for (BlockPos blockPos : blocksToPlace) {
if (!this.valid(blockPos))
continue;
if (this.placeDelay.getValue() <= 0.0f) {
this.place(blockPos);
} else if (placeTimer.passed(this.placeDelay.getValue())) {
this.place(blockPos);
this.placeTimer.reset();
}
}
// swap back to original
handSwapContext.handleHandSwap(true, mc);
}
} else {
Seppuku.INSTANCE.getRotationManager().finishTask(this.rotationTask);
}
if (this.disable.getValue()) {
if (blocksToPlace.size() == 0) // no more blocks
this.toggle(); // auto disable
}
}
@Listener
public void onLoadWorld(EventLoadWorld event) {
if (event.getWorld() != null) {
freeCamModule = (FreeCamModule) Seppuku.INSTANCE.getModuleManager().find(FreeCamModule.class);
}
}
private boolean valid(BlockPos pos) {
// There are no entities colliding with block placement
if (!mc.world.checkNoEntityCollision(new AxisAlignedBB(pos)))
return false;
// Player is too far from distance
if (mc.player.getDistance(pos.getX(), pos.getY(), pos.getZ()) > this.range.getValue())
return false;
// Check if the block is replaceable
final Block block = mc.world.getBlockState(pos).getBlock();
return block.isReplaceable(mc.world, pos) && !(block == Blocks.OBSIDIAN) && !(block == Blocks.BEDROCK);
}
private void place(BlockPos pos) {
final Block block = mc.world.getBlockState(pos).getBlock();
final EnumFacing direction = this.calcSide(pos);
if (direction == null)
return;
final boolean activated = block.onBlockActivated(mc.world, pos, mc.world.getBlockState(pos), mc.player, EnumHand.MAIN_HAND, direction, 0, 0, 0);
if (activated)
mc.player.connection.sendPacket(new CPacketEntityAction(mc.player, CPacketEntityAction.Action.START_SNEAKING));
final EnumFacing otherSide = direction.getOpposite();
final BlockPos sideOffset = pos.offset(direction);
if (rotate.getValue()) {
final float[] angle = MathUtil.calcAngle(mc.player.getPositionEyes(mc.getRenderPartialTicks()), new Vec3d(pos.getX() + 0.5f, pos.getY() + 0.5f, pos.getZ() + 0.5f));
Seppuku.INSTANCE.getRotationManager().setPlayerRotations(angle[0], angle[1]);
}
if (!visible.getValue()) {
mc.player.connection.sendPacket(new CPacketPlayerTryUseItemOnBlock(sideOffset, otherSide, EnumHand.MAIN_HAND, 0.5F, 0.5F, 0.5F));
mc.player.connection.sendPacket(new CPacketAnimation(EnumHand.MAIN_HAND));
} else {
mc.playerController.processRightClickBlock(mc.player, mc.world, sideOffset, otherSide, new Vec3d(0.5F, 0.5F, 0.5F), EnumHand.MAIN_HAND);
mc.player.swingArm(EnumHand.MAIN_HAND);
}
if (activated)
mc.player.connection.sendPacket(new CPacketEntityAction(mc.player, CPacketEntityAction.Action.STOP_SNEAKING));
}
private EnumFacing calcSide(BlockPos pos) {
for (EnumFacing side : EnumFacing.values()) {
BlockPos sideOffset = pos.offset(side);
IBlockState offsetState = mc.world.getBlockState(sideOffset);
if (!offsetState.getBlock().canCollideCheck(offsetState, false)) continue;
if (!offsetState.getMaterial().isReplaceable()) return side;
}
return null;
}
}