249 lines
11 KiB
Java
249 lines
11 KiB
Java
package me.rigamortis.seppuku.impl.module.combat;
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import com.google.common.collect.Lists;
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import me.rigamortis.seppuku.Seppuku;
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import me.rigamortis.seppuku.api.event.EventStageable;
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import me.rigamortis.seppuku.api.event.network.EventSendPacket;
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import me.rigamortis.seppuku.api.event.player.EventUpdateWalkingPlayer;
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import me.rigamortis.seppuku.api.event.world.EventLoadWorld;
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import me.rigamortis.seppuku.api.module.Module;
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import me.rigamortis.seppuku.api.task.hand.HandSwapContext;
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import me.rigamortis.seppuku.api.task.rotation.RotationTask;
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import me.rigamortis.seppuku.api.util.InventoryUtil;
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import me.rigamortis.seppuku.api.util.MathUtil;
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import me.rigamortis.seppuku.api.util.Timer;
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import me.rigamortis.seppuku.api.value.Value;
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import me.rigamortis.seppuku.impl.module.player.FreeCamModule;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.Minecraft;
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import net.minecraft.init.Blocks;
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import net.minecraft.item.ItemChorusFruit;
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import net.minecraft.network.play.client.*;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import team.stiff.pomelo.impl.annotated.handler.annotation.Listener;
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import java.util.List;
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/**
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* @author Seth
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* @author noil
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*/
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public final class NoCrystalModule extends Module {
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private final Minecraft mc = Minecraft.getMinecraft();
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public final Value<Boolean> visible = new Value<Boolean>("Visible", new String[]{"Visible", "v"}, "When disabled, you will not see swing animations or sounds.", true);
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public final Value<Boolean> rotate = new Value<Boolean>("Rotate", new String[]{"rotation", "r", "rotate"}, "Rotate to place blocks.", true);
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public final Value<Boolean> center = new Value<Boolean>("Center", new String[]{"centered", "c", "cen"}, "Centers the player on their current block when beginning to place.", true);
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public final Value<Boolean> extended = new Value<Boolean>("Extended", new String[]{"extend", "e", "big"}, "Enlarges the size of the fortress.", false);
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public final Value<Boolean> disable = new Value<Boolean>("Disable", new String[]{"dis", "autodisable", "autodis", "d"}, "Automatically disable after obsidian is placed.", false);
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public final Value<Boolean> sneak = new Value<Boolean>("PlaceOnSneak", new String[]{"sneak", "s", "pos", "sneakPlace"}, "When true, NoCrystal will only place while the player is sneaking.", false);
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public final Value<Float> range = new Value<Float>("Range", new String[]{"MaxRange", "MaximumRange"}, "The maximum block reaching range to continue building in.", 6.0f, 1.0f, 10.0f, 0.5f);
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public final Value<Float> placeDelay = new Value<Float>("Delay", new String[]{"PlaceDelay", "PlaceDel"}, "The delay(ms) between obsidian blocks being placed.", 100.0f, 0.0f, 500.0f, 1.0f);
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private final Timer placeTimer = new Timer();
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private final Timer chorusTpTimer = new Timer();
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private final RotationTask rotationTask = new RotationTask("NoCrystalTask", 8);
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private FreeCamModule freeCamModule = null;
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public NoCrystalModule() {
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super("NoCrystal", new String[]{"AntiCrystal", "FeetPlace", "Surround"}, "Automatically places obsidian around you to avoid crystal damage", "NONE", -1, ModuleType.COMBAT);
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this.placeTimer.reset();
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this.chorusTpTimer.reset();
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}
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@Override
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public void onDisable() {
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super.onDisable();
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Seppuku.INSTANCE.getRotationManager().finishTask(this.rotationTask);
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}
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@Listener
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public void onPacketSend(EventSendPacket event) {
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if (event.getStage().equals(EventStageable.EventStage.PRE)) {
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if (event.getPacket() instanceof CPacketPlayerTryUseItem) {
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final CPacketPlayerTryUseItem packetPlayerTryUseItem = (CPacketPlayerTryUseItem) event.getPacket();
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if (packetPlayerTryUseItem.hand == EnumHand.MAIN_HAND) {
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if (mc.player.getHeldItemMainhand().getItem() instanceof ItemChorusFruit) {
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this.chorusTpTimer.reset();
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}
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}
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}
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}
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}
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@Listener
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public void onWalkingUpdate(EventUpdateWalkingPlayer event) {
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if (event.getStage() != EventStageable.EventStage.PRE)
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return;
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if (freeCamModule != null && freeCamModule.isEnabled())
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return;
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final Vec3d pos = MathUtil.interpolateEntity(mc.player, mc.getRenderPartialTicks());
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final float playerSpeed = (float) MathUtil.getDistance(pos, mc.player.posX, mc.player.posY, mc.player.posZ);
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if (!mc.player.onGround || playerSpeed > 0.005f)
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return;
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final BlockPos interpolatedPos = new BlockPos(pos.x, pos.y, pos.z);
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final BlockPos north = interpolatedPos.north();
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final BlockPos south = interpolatedPos.south();
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final BlockPos east = interpolatedPos.east();
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final BlockPos west = interpolatedPos.west();
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BlockPos[] surroundBlocks;
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if (this.extended.getValue()) {
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// ..x..
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// .xxx. x = to place block
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// xx@xx . = to ignore
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// .xxx. @ = player
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// ..x..
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surroundBlocks = new BlockPos[]{north.down(), south.down(), east.down(), west.down(),
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north, south, east, west, north.east(), north.west(), south.east(), south.west(),
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north.north(), south.south(), east.east(), west.west()};
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} else {
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// ..x.. x = to place block
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// .x@x. . = to ignore
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// ..x.. @ = player
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surroundBlocks = new BlockPos[]{north.down(), south.down(), east.down(), west.down(),
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north, south, east, west};
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}
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final List<BlockPos> blocksToPlace = Lists.newArrayListWithCapacity(16);
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// find missing blocks (starting from under the player first and going upwards)
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for (int i = 0; i < surroundBlocks.length; i++) {
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BlockPos blockPos = surroundBlocks[i];
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if (!this.valid(blockPos))
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continue;
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blocksToPlace.add(blockPos);
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}
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if (blocksToPlace.size() != 0) { // we have blocks to place
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final HandSwapContext handSwapContext = new HandSwapContext(
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mc.player.inventory.currentItem, InventoryUtil.findObsidianInHotbar(mc.player));
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if (handSwapContext.getNewSlot() == -1) {
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Seppuku.INSTANCE.getRotationManager().finishTask(this.rotationTask);
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return;
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}
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if (!mc.player.isSneaking() && this.sneak.getValue()) {
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if (this.rotationTask.isOnline()) {
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Seppuku.INSTANCE.getRotationManager().finishTask(this.rotationTask);
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}
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return;
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}
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Seppuku.INSTANCE.getRotationManager().startTask(this.rotationTask);
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if (this.rotationTask.isOnline()) {
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// swap to obby
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handSwapContext.handleHandSwap(false, mc);
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if (this.center.getValue() && this.chorusTpTimer.passed(1000)) {
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final double[] newPos = {Math.floor(mc.player.posX) + 0.5d, mc.player.posY, Math.floor(mc.player.posZ) + 0.5d};
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final CPacketPlayer.Position middleOfPos = new CPacketPlayer.Position(newPos[0], newPos[1], newPos[2], mc.player.onGround);
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if (!mc.world.isAirBlock(new BlockPos(newPos[0], newPos[1], newPos[2]).down())) {
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if (mc.player.posX != middleOfPos.x && mc.player.posZ != middleOfPos.z) {
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mc.player.connection.sendPacket(middleOfPos);
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mc.player.setPosition(newPos[0], newPos[1], newPos[2]);
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}
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}
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}
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for (BlockPos blockPos : blocksToPlace) {
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if (!this.valid(blockPos))
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continue;
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if (this.placeDelay.getValue() <= 0.0f) {
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this.place(blockPos);
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} else if (placeTimer.passed(this.placeDelay.getValue())) {
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this.place(blockPos);
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this.placeTimer.reset();
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}
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}
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// swap back to original
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handSwapContext.handleHandSwap(true, mc);
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}
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} else {
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Seppuku.INSTANCE.getRotationManager().finishTask(this.rotationTask);
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}
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if (this.disable.getValue()) {
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if (blocksToPlace.size() == 0) // no more blocks
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this.toggle(); // auto disable
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}
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}
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@Listener
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public void onLoadWorld(EventLoadWorld event) {
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if (event.getWorld() != null) {
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freeCamModule = (FreeCamModule) Seppuku.INSTANCE.getModuleManager().find(FreeCamModule.class);
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}
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}
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private boolean valid(BlockPos pos) {
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// There are no entities colliding with block placement
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if (!mc.world.checkNoEntityCollision(new AxisAlignedBB(pos)))
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return false;
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// Player is too far from distance
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if (mc.player.getDistance(pos.getX(), pos.getY(), pos.getZ()) > this.range.getValue())
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return false;
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// Check if the block is replaceable
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final Block block = mc.world.getBlockState(pos).getBlock();
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return block.isReplaceable(mc.world, pos) && !(block == Blocks.OBSIDIAN) && !(block == Blocks.BEDROCK);
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}
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private void place(BlockPos pos) {
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final Block block = mc.world.getBlockState(pos).getBlock();
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final EnumFacing direction = this.calcSide(pos);
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if (direction == null)
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return;
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final boolean activated = block.onBlockActivated(mc.world, pos, mc.world.getBlockState(pos), mc.player, EnumHand.MAIN_HAND, direction, 0, 0, 0);
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if (activated)
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mc.player.connection.sendPacket(new CPacketEntityAction(mc.player, CPacketEntityAction.Action.START_SNEAKING));
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final EnumFacing otherSide = direction.getOpposite();
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final BlockPos sideOffset = pos.offset(direction);
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if (rotate.getValue()) {
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final float[] angle = MathUtil.calcAngle(mc.player.getPositionEyes(mc.getRenderPartialTicks()), new Vec3d(pos.getX() + 0.5f, pos.getY() + 0.5f, pos.getZ() + 0.5f));
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Seppuku.INSTANCE.getRotationManager().setPlayerRotations(angle[0], angle[1]);
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}
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if (!visible.getValue()) {
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mc.player.connection.sendPacket(new CPacketPlayerTryUseItemOnBlock(sideOffset, otherSide, EnumHand.MAIN_HAND, 0.5F, 0.5F, 0.5F));
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mc.player.connection.sendPacket(new CPacketAnimation(EnumHand.MAIN_HAND));
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} else {
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mc.playerController.processRightClickBlock(mc.player, mc.world, sideOffset, otherSide, new Vec3d(0.5F, 0.5F, 0.5F), EnumHand.MAIN_HAND);
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mc.player.swingArm(EnumHand.MAIN_HAND);
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}
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if (activated)
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mc.player.connection.sendPacket(new CPacketEntityAction(mc.player, CPacketEntityAction.Action.STOP_SNEAKING));
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}
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private EnumFacing calcSide(BlockPos pos) {
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for (EnumFacing side : EnumFacing.values()) {
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BlockPos sideOffset = pos.offset(side);
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IBlockState offsetState = mc.world.getBlockState(sideOffset);
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if (!offsetState.getBlock().canCollideCheck(offsetState, false)) continue;
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if (!offsetState.getMaterial().isReplaceable()) return side;
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}
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return null;
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}
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}
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