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readme.md
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readme.md
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@ -11,9 +11,9 @@ Seppuku is a free, lightweight, open-source Minecraft Forge client-side mod for
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### Linux / Mac
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1. Clone the repository `git clone git@github.com:seppukudevelopment/seppuku.git`
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2. Run `gradlew setupDecompWorkspace`
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3. Edit `src/main/java/me/rigamortis/seppuku/impl/fml/core/SeppukuClassTransformer.java` change `PatchManager.Environment.IDE` to `PatchManager.Environment.RELEASE`
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4. Edit `build.gradle` and change field `buildmode` to `RELEASE` ex: `def buildmode = "RELEASE"`
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5. Run `gradlew build`
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3. Edit `build.gradle` and change field `buildmode` to `RELEASE` ex: `def
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buildmode = "RELEASE"`
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4. Run `gradlew build`
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#### Windows
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> Highly recommend using a git shell for Windows and using the linux guide above. (https://git-scm.com/downloads)
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@ -21,11 +21,11 @@ Seppuku is a free, lightweight, open-source Minecraft Forge client-side mod for
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2. Import the project through Gradle via `build.gradle` (simple tutorials online for [intellij](https://stackoverflow.com/questions/31256356/how-to-import-gradle-projects-in-intellij), [eclipse](https://stackoverflow.com/questions/10722773/import-existing-gradle-git-project-into-eclipse), etc.)
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3. Run the gradle command `setupDecompWorkspace` via the IDE or gradlew.bat file (via command prompt: `gradlew.bat setupDecompWorkspace`)
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4. Refresh the project (reload ide / refresh gradle workspace)
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5. Edit `src/main/java/me/rigamortis/seppuku/impl/fml/core/SeppukuClassTransformer.java` change `PatchManager.Environment.IDE` to `PatchManager.Environment.RELEASE`
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6. Edit `build.gradle` and change field `buildmode` to `RELEASE` ex: `def buildmode = "RELEASE"`
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7. Run the gradle command `build` via the IDE or gradlew.bat file (via command prompt: `gradlew.bat build`)
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5. Edit `build.gradle` and change field `buildmode` to `RELEASE` ex: `def
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buildmode = "RELEASE"`
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6. Run the gradle command `build` via the IDE or gradlew.bat file (via
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command prompt: `gradlew.bat build`)
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# Debugging
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- Use VM arg `-Dfml.coreMods.load=me.rigamortis.seppuku.impl.fml.core.SeppukuLoadingPlugin`
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- Ensure field `PATCH_MANAGER` in **SeppukuClassTransformer.java** is set to `PatchManager.Environment.IDE`
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- Ensure field `buildmode` in **build.gradle** is set to `IDE` ex: `def buildmode = "IDE"`
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