Update readme.md

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Daniel E 2019-12-18 13:46:39 -07:00
parent d9f9d27d22
commit ae54ac322c
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@ -11,9 +11,9 @@ Seppuku is a free, lightweight, open-source Minecraft Forge client-side mod for
### Linux / Mac
1. Clone the repository `git clone git@github.com:seppukudevelopment/seppuku.git`
2. Run `gradlew setupDecompWorkspace`
3. Edit `src/main/java/me/rigamortis/seppuku/impl/fml/core/SeppukuClassTransformer.java` change `PatchManager.Environment.IDE` to `PatchManager.Environment.RELEASE`
4. Edit `build.gradle` and change field `buildmode` to `RELEASE` ex: `def buildmode = "RELEASE"`
5. Run `gradlew build`
3. Edit `build.gradle` and change field `buildmode` to `RELEASE` ex: `def
buildmode = "RELEASE"`
4. Run `gradlew build`
#### Windows
> Highly recommend using a git shell for Windows and using the linux guide above. (https://git-scm.com/downloads)
@ -21,11 +21,11 @@ Seppuku is a free, lightweight, open-source Minecraft Forge client-side mod for
2. Import the project through Gradle via `build.gradle` (simple tutorials online for [intellij](https://stackoverflow.com/questions/31256356/how-to-import-gradle-projects-in-intellij), [eclipse](https://stackoverflow.com/questions/10722773/import-existing-gradle-git-project-into-eclipse), etc.)
3. Run the gradle command `setupDecompWorkspace` via the IDE or gradlew.bat file (via command prompt: `gradlew.bat setupDecompWorkspace`)
4. Refresh the project (reload ide / refresh gradle workspace)
5. Edit `src/main/java/me/rigamortis/seppuku/impl/fml/core/SeppukuClassTransformer.java` change `PatchManager.Environment.IDE` to `PatchManager.Environment.RELEASE`
6. Edit `build.gradle` and change field `buildmode` to `RELEASE` ex: `def buildmode = "RELEASE"`
7. Run the gradle command `build` via the IDE or gradlew.bat file (via command prompt: `gradlew.bat build`)
5. Edit `build.gradle` and change field `buildmode` to `RELEASE` ex: `def
buildmode = "RELEASE"`
6. Run the gradle command `build` via the IDE or gradlew.bat file (via
command prompt: `gradlew.bat build`)
# Debugging
- Use VM arg `-Dfml.coreMods.load=me.rigamortis.seppuku.impl.fml.core.SeppukuLoadingPlugin`
- Ensure field `PATCH_MANAGER` in **SeppukuClassTransformer.java** is set to `PatchManager.Environment.IDE`
- Ensure field `buildmode` in **build.gradle** is set to `IDE` ex: `def buildmode = "IDE"`