Values no longer clamp, Fixed gl bug with cameras
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parent
7b3af30c6b
commit
9568251ef6
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@ -53,6 +53,7 @@ public class Camera {
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GlStateManager.disableLighting();
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GlStateManager.disableLighting();
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GlStateManager.disableAlpha();
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GlStateManager.disableAlpha();
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GlStateManager.disableBlend();
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GlStateManager.disableBlend();
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GlStateManager.enableColorMaterial();
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GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
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GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
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frameBuffer.bindFramebufferTexture();
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frameBuffer.bindFramebufferTexture();
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@ -52,7 +52,8 @@ public class Value<T> {
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final Number val = (Number) value;
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final Number val = (Number) value;
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final Number min = (Number) this.min;
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final Number min = (Number) this.min;
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final Number max = (Number) this.max;
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final Number max = (Number) this.max;
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this.value = (T) this.clamp(val, min, max);
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this.value = (T) val;
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//this.value = (T) this.clamp(val, min, max);
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} else {
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} else {
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this.value = value;
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this.value = value;
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}
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}
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