Add control mode

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Alex 2020-04-21 23:16:44 +02:00 committed by GitHub
parent 815665536a
commit 91db3a8491
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1 changed files with 37 additions and 1 deletions

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@ -25,7 +25,7 @@ public final class ElytraFlyModule extends Module {
public final Value<Mode> mode = new Value<Mode>("Mode", new String[]{"Mode", "M"}, "Mode to use for elytra flight.", Mode.VANILLA); public final Value<Mode> mode = new Value<Mode>("Mode", new String[]{"Mode", "M"}, "Mode to use for elytra flight.", Mode.VANILLA);
private enum Mode { private enum Mode {
VANILLA, PACKET, BYPASS VANILLA, PACKET, BYPASS, CONTROL
} }
public final Value<Float> speed = new Value<Float>("Speed", new String[]{"Spd"}, "Speed multiplier for elytra flight, higher values equals more speed.", 1.0f, 0.0f, 5.0f, 0.01f); public final Value<Float> speed = new Value<Float>("Speed", new String[]{"Spd"}, "Speed multiplier for elytra flight, higher values equals more speed.", 1.0f, 0.0f, 5.0f, 0.01f);
@ -159,6 +159,42 @@ public final class ElytraFlyModule extends Module {
mc.player.motionZ = 0; mc.player.motionZ = 0;
} }
break; break;
case CONTROL:
if (mc.gameSettings.keyBindJump.isKeyDown()) {
mc.player.motionY = this.speed.getValue() / 2;
} else if (mc.gameSettings.keyBindSneak.isKeyDown()) {
mc.player.motionY = -this.speed.getValue() / 2;
} else {
mc.player.motionY = 0;
}
if (mc.gameSettings.keyBindForward.isKeyDown()) {
mc.player.motionX = -Math.sin(rotationYaw) * this.speed.getValue();
mc.player.motionZ = Math.cos(rotationYaw) * this.speed.getValue();
} else if (mc.gameSettings.keyBindBack.isKeyDown()) {
mc.player.motionX = Math.sin(rotationYaw) * this.speed.getValue();
mc.player.motionZ = -Math.cos(rotationYaw) * this.speed.getValue();
} else if (mc.gameSettings.keyBindRight.isKeyDown()) {
if (rotationYaw/90%2==1) {
mc.player.motionX = Math.cos(rotationYaw) * this.speed.getValue();
mc.player.motionZ = Math.sin(rotationYaw) * this.speed.getValue();
} else {
mc.player.motionX = -Math.cos(rotationYaw) * this.speed.getValue();
mc.player.motionZ = -Math.sin(rotationYaw) * this.speed.getValue();
}
} else if (mc.gameSettings.keyBindLeft.isKeyDown()) {
if (rotationYaw/90%2==1) {
mc.player.motionX = -Math.cos(rotationYaw) * this.speed.getValue();
mc.player.motionZ = -Math.sin(rotationYaw) * this.speed.getValue();
} else {
mc.player.motionX = Math.cos(rotationYaw) * this.speed.getValue();
mc.player.motionZ = Math.sin(rotationYaw) * this.speed.getValue();
}
} else {
mc.player.motionX = 0;
mc.player.motionZ = 0;
}
break;
} }
} }