Merge pull request #71 from bush-did-711/master

Added InstaBurrow and smart TP option to improve reliability
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noil 2021-05-25 10:33:23 -04:00 committed by GitHub
commit 80b842ab26
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1 changed files with 125 additions and 57 deletions

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@ -13,6 +13,8 @@ import me.rigamortis.seppuku.api.value.Value;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.init.Blocks;
import net.minecraft.network.play.client.CPacketAnimation;
import net.minecraft.network.play.client.CPacketEntityAction;
@ -20,6 +22,7 @@ import net.minecraft.network.play.client.CPacketPlayer;
import net.minecraft.network.play.client.CPacketPlayerTryUseItemOnBlock;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import team.stiff.pomelo.impl.annotated.handler.annotation.Listener;
@ -30,20 +33,24 @@ import team.stiff.pomelo.impl.annotated.handler.annotation.Listener;
public final class BurrowModule extends Module {
public enum Mode {
JUMP, GLITCH, TP
JUMP, GLITCH, TP, INSTA
}
public final Value<Mode> mode = new Value<Mode>("Mode", new String[]{"m"}, "The current mode to use.", Mode.JUMP);
public final Value<Mode> mode = new Value<>("Mode", new String[]{"m"}, "The current mode to use.", Mode.JUMP);
public final Value<Float> glitchY = new Value<>("ModeGlitchY", new String[]{"mgy", "glitchy"}, "Using GLITCH mode, this will be your player's motionY.", 0.5f, 0.1f, 1.5f, 0.1f);
public final Value<Integer> tpHeight = new Value<>("ModeTPHeight", new String[]{"mtph", "mth", "tpheight", "tpy"}, "Using TP mode, this will be how many blocks above the player to TP.", 5, 1, 10, 1);
public final Value<Integer> tpHeight = new Value<>("ModeTPHeight", new String[]{"mtph", "mth", "tpheight", "tpy"}, "Using TP mode, this will be how many blocks above the player to TP.", 20, -30, 30, 1);
public final Value<Float> delay = new Value<>("ModeDelay", new String[]{"del", "d"}, "Delay(ms) to wait for placing obsidian after the initial jump. Not used in INSTA mode.", 200.0f, 1.0f, 500.0f, 1.0f);
public final Value<Boolean> smartTp = new Value<>("ModeSmartTp", new String[]{"smart", "adaptivetp", "a", "atp"}, "Searches for an air block to tp to for INSTA mode.", true);
public final Value<Boolean> noVoid = new Value<>("ModeNoVoid", new String[]{"nonegative", "nv"}, "Doesn't tp you under Y 0", true);
public final Value<Float> delay = new Value<>("Delay", new String[]{"del", "d"}, "Delay(ms) to wait for placing obsidian after the initial jump.", 200.0f, 1.0f, 500.0f, 1.0f);
public final Value<Boolean> rotate = new Value<>("Rotate", new String[]{"rot", "r"}, "Rotate the players head to place the block.", true);
public final Value<Boolean> center = new Value<Boolean>("Center", new String[]{"centered", "c", "cen"}, "Centers the player on their current block when beginning to place.", false);
public final Value<Boolean> offGround = new Value<Boolean>("OffGround", new String[]{"offg", "og", "o"}, "Forces player onGround to false when enabled.", true);
public final Value<Boolean> center = new Value<>("Center", new String[]{"centered", "c", "cen"}, "Centers the player on their current block when beginning to place.", false);
public final Value<Boolean> offGround = new Value<>("OffGround", new String[]{"offg", "og", "o"}, "Forces player onGround to false when enabled.", true);
public final Value<Boolean> sneaking = new Value<>("Sneaking", new String[]{"sneak", "s", "fs", "sneaking"}, "Forces player to sneak when enabled.", false);
private final Timer timer = new Timer();
private final RotationTask rotationTask = new RotationTask("BurrowTask", 9); // 9 == high priority
private BlockPos burrowPos;
public BurrowModule() {
super("Burrow", new String[]{"burow", "burro", "brrw"}, "Places obsidian on yourself.", "NONE", -1, ModuleType.COMBAT);
@ -54,26 +61,33 @@ public final class BurrowModule extends Module {
super.onEnable();
final Minecraft mc = Minecraft.getMinecraft();
if (mc.player != null) {
if (InventoryUtil.getBlockCount(Blocks.OBSIDIAN) > 0) {
// attempt to center
if (this.center.getValue()) {
final double[] newPos = {Math.floor(mc.player.posX) + 0.5d, mc.player.posY, Math.floor(mc.player.posZ) + 0.5d};
final CPacketPlayer.Position middleOfPos = new CPacketPlayer.Position(newPos[0], newPos[1], newPos[2], mc.player.onGround);
if (!mc.world.isAirBlock(new BlockPos(newPos[0], newPos[1], newPos[2]).down())) {
if (mc.player.posX != middleOfPos.x && mc.player.posZ != middleOfPos.z) {
mc.player.connection.sendPacket(middleOfPos);
mc.player.setPosition(newPos[0], newPos[1], newPos[2]);
}
burrowPos = new BlockPos(mc.player.posX, Math.ceil(mc.player.posY), mc.player.posZ);
// ceil so you can burrow while standing on an echest
if (doChecks()) {
// attempt to center
if (this.center.getValue()) {
final double[] newPos = {Math.floor(mc.player.posX) + 0.5d, mc.player.posY, Math.floor(mc.player.posZ) + 0.5d};
final CPacketPlayer.Position middleOfPos = new CPacketPlayer.Position(newPos[0], newPos[1], newPos[2], mc.player.onGround);
if (!mc.world.isAirBlock(new BlockPos(newPos[0], newPos[1], newPos[2]).down())) {
if (mc.player.posX != middleOfPos.x && mc.player.posZ != middleOfPos.z) {
mc.player.connection.sendPacket(middleOfPos);
mc.player.setPosition(newPos[0], newPos[1], newPos[2]);
}
}
}
if (this.mode.getValue() == Mode.INSTA) { // these 4 lines aren't mine, they're from https://github.com/ciruu1/InstantBurrow
mc.player.connection.sendPacket(new CPacketPlayer.Position(mc.player.posX, mc.player.posY + 0.41999998688698D, mc.player.posZ, true));
mc.player.connection.sendPacket(new CPacketPlayer.Position(mc.player.posX, mc.player.posY + 0.7531999805211997D, mc.player.posZ, true));
mc.player.connection.sendPacket(new CPacketPlayer.Position(mc.player.posX, mc.player.posY + 1.00133597911214D, mc.player.posZ, true));
mc.player.connection.sendPacket(new CPacketPlayer.Position(mc.player.posX, mc.player.posY + 1.16610926093821D, mc.player.posZ, true));
} else {
mc.player.jump(); // jump
this.timer.reset(); // start timer
} else {
Seppuku.INSTANCE.getNotificationManager().addNotification("", "You don't have any obsidian to use " + this.getDisplayName(), Notification.Type.WARNING, 3000);
this.toggle(); // toggle off
}
} else {
this.toggle();
}
}
@ -91,46 +105,38 @@ public final class BurrowModule extends Module {
switch (event.getStage()) {
case PRE:
if (this.timer.passed(this.delay.getValue())) {
if (InventoryUtil.getBlockCount(Blocks.OBSIDIAN) > 0) {
// get our hand swap context and ensure we have obsidian
final HandSwapContext handSwapContext = new HandSwapContext(
mc.player.inventory.currentItem, InventoryUtil.findObsidianInHotbar(mc.player));
if (handSwapContext.getNewSlot() == -1) {
Seppuku.INSTANCE.getRotationManager().finishTask(this.rotationTask);
return;
}
if (this.timer.passed(this.delay.getValue()) || this.mode.getValue() == Mode.INSTA) {
// get our hand swap context and ensure we have obsidian
final HandSwapContext handSwapContext = new HandSwapContext(
mc.player.inventory.currentItem, InventoryUtil.findObsidianInHotbar(mc.player));
Seppuku.INSTANCE.getRotationManager().startTask(this.rotationTask);
if (this.rotationTask.isOnline()) {
// swap to obby
handSwapContext.handleHandSwap(false, mc);
Seppuku.INSTANCE.getRotationManager().startTask(this.rotationTask);
if (this.rotationTask.isOnline()) {
// swap to obby
handSwapContext.handleHandSwap(false, mc);
// get our block pos to place at
final BlockPos positionToPlaceAt = new BlockPos(mc.player.getPositionVector()).down();
if (this.place(positionToPlaceAt, mc)) { // we've attempted to place the block
if (this.offGround.getValue()) {
mc.player.onGround = false; // set onground to false
}
switch (this.mode.getValue()) {
case JUMP:
mc.player.jump(); // attempt another jump to flag ncp
break;
case GLITCH:
mc.player.motionY = this.glitchY.getValue();
break;
case TP:
mc.player.connection.sendPacket(new CPacketPlayer.Position(mc.player.posX, mc.player.posY - this.tpHeight.getValue(), mc.player.posZ, mc.player.onGround));
break;
}
if (this.place(burrowPos, mc)) { // we've attempted to place the block
if (this.offGround.getValue()) {
mc.player.onGround = false; // set onground to false
}
// swap back to original
handSwapContext.handleHandSwap(true, mc);
this.toggle(); // toggle off the module
switch (this.mode.getValue()) {
case JUMP:
mc.player.jump(); // attempt another jump to flag ncp
break;
case GLITCH:
mc.player.motionY = this.glitchY.getValue();
break;
default: // tp and insta mode are the same
mc.player.connection.sendPacket(new CPacketPlayer.Position(mc.player.posX, (this.smartTp.getValue() ? adaptiveTpHeight() : mc.player.posY + this.tpHeight.getValue()), mc.player.posZ, mc.player.onGround));
break;
}
}
// swap back to original
handSwapContext.handleHandSwap(true, mc);
this.toggle(); // toggle off the module
}
}
break;
@ -149,6 +155,68 @@ public final class BurrowModule extends Module {
return null;
}
private int adaptiveTpHeight() {
final Minecraft mc = Minecraft.getMinecraft();
int airblock = (-1 * Math.abs(tpHeight.getValue()));
if (noVoid.getValue() && airblock + mc.player.posY < 1) {
airblock = 3;
} // set lowest tp height
while (airblock < Math.abs(tpHeight.getValue())) {
if (Math.abs(airblock) < 3 || !mc.world.isAirBlock(burrowPos.offset(EnumFacing.UP, airblock)) || !mc.world.isAirBlock(burrowPos.offset(EnumFacing.UP, airblock + 1))) {
airblock++;
} else {
return burrowPos.getY() + airblock;
}
}
return 69420; // if there isn't any room
}
private boolean doChecks() {
final Minecraft mc = Minecraft.getMinecraft();
if (mc.player != null) {
if (InventoryUtil.getBlockCount(Blocks.OBSIDIAN) == 0) { // check for obsidian
Seppuku.INSTANCE.getNotificationManager().addNotification("", "You don't have any obsidian to use " + this.getDisplayName(), Notification.Type.WARNING, 3000);
return false;
} else if (InventoryUtil.findObsidianInHotbar(mc.player) == -1) {
Seppuku.INSTANCE.getNotificationManager().addNotification("", "No obsidian in hotbar", Notification.Type.WARNING, 3000);
return false;
}
if (mode.getValue() == Mode.INSTA || mode.getValue() == Mode.TP) {
if (adaptiveTpHeight() == 69420) { // check if there is room to tp
Seppuku.INSTANCE.getNotificationManager().addNotification("", "Not enough space to use " + this.getDisplayName(), Notification.Type.WARNING, 3000);
return false;
}
}
if (mc.world.getBlockState(burrowPos).getBlock().equals(Blocks.OBSIDIAN)) { // is the player already burrowed
return false;
}
if (!mc.world.isAirBlock(burrowPos.offset(EnumFacing.UP, 2))) { // is the player trapped
Seppuku.INSTANCE.getNotificationManager().addNotification("", "Not enough space to use " + this.getDisplayName(), Notification.Type.WARNING, 3000);
return false;
}
for (final Entity entity : mc.world.loadedEntityList) {
if (!(entity instanceof EntityItem) && !entity.equals(mc.player)) {
if (new AxisAlignedBB(burrowPos).intersects(entity.getEntityBoundingBox())) { // is there another player in the hole
Seppuku.INSTANCE.getNotificationManager().addNotification("", "Not enough space to use " + this.getDisplayName(), Notification.Type.WARNING, 3000);
return false;
}
}
}
return true;
}
return false;
}
private boolean place(final BlockPos pos, final Minecraft mc) {
final Block block = mc.world.getBlockState(pos).getBlock();
@ -158,7 +226,7 @@ public final class BurrowModule extends Module {
final boolean activated = block.onBlockActivated(mc.world, pos, mc.world.getBlockState(pos), mc.player, EnumHand.MAIN_HAND, direction, 0, 0, 0);
if (activated)
if (activated || sneaking.getValue())
mc.player.connection.sendPacket(new CPacketEntityAction(mc.player, CPacketEntityAction.Action.START_SNEAKING));
final EnumFacing otherSide = direction.getOpposite();
@ -172,7 +240,7 @@ public final class BurrowModule extends Module {
mc.player.connection.sendPacket(new CPacketPlayerTryUseItemOnBlock(sideOffset, otherSide, EnumHand.MAIN_HAND, 0.5F, 0.5F, 0.5F));
mc.player.connection.sendPacket(new CPacketAnimation(EnumHand.MAIN_HAND));
if (activated)
if (activated || sneaking.getValue())
mc.player.connection.sendPacket(new CPacketEntityAction(mc.player, CPacketEntityAction.Action.STOP_SNEAKING));
return true;