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https://github.com/seppukudevelopment/seppuku
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CrystalAura: Fix attackMaxDistance
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@ -111,12 +111,14 @@ public final class CrystalAuraModule extends Module {
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switch (event.getStage()) {
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case PRE:
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// target distance to crystal reset (attack)
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if (this.currentAttackPlayer != null && this.currentAttackEntity != null) {
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if (this.currentAttackPlayer.getDistance(this.currentAttackEntity) > this.attackMaxDistance.getValue()) {
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this.currentAttackEntity = null;
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}
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}
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// target distance to crystal reset (place)
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if (this.currentAttackPlayer != null && this.currentPlacePosition != null) {
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if (this.currentAttackPlayer.getDistance(this.currentPlacePosition.getX(), this.currentPlacePosition.getY(), this.currentPlacePosition.getZ()) > this.placeMaxDistance.getValue()) {
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this.currentPlacePosition = null;
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@ -130,17 +132,18 @@ public final class CrystalAuraModule extends Module {
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}
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}
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// crystal reset
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// crystal distance/death reset
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if (currentAttackEntity != null) {
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if ((mc.player.getDistance(this.currentAttackEntity) > this.attackRadius.getValue()) || !this.currentAttackEntity.isEntityAlive()) {
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this.currentAttackEntity = null;
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}
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}
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// target reset
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// target distance/death reset
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if (currentAttackPlayer != null) {
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if ((mc.player.getDistance(this.currentAttackPlayer) > this.attackLocalDistance.getValue()) || !this.currentAttackPlayer.isEntityAlive()) {
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this.currentAttackPlayer = null;
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this.currentAttackEntity = null;
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this.currentPlacePosition = null;
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}
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}
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@ -177,7 +180,7 @@ public final class CrystalAuraModule extends Module {
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this.predictedCrystals.forEach((i, entityEnderCrystal) -> {
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if (mc.player.getDistance(entityEnderCrystal) <= this.attackRadius.getValue()) {
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for (Entity ent : mc.world.loadedEntityList) {
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if (ent != null && ent != mc.player && (ent.getDistance(entityEnderCrystal) <= this.attackMaxDistance.getValue()) && ent instanceof EntityPlayer) {
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if (ent != null && ent != mc.player && (ent.getDistance(mc.player) <= this.attackLocalDistance.getValue()) && (ent.getDistance(entityEnderCrystal) <= this.attackMaxDistance.getValue()) && ent instanceof EntityPlayer) {
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final EntityPlayer player = (EntityPlayer) ent;
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float currentDamage = calculateExplosionDamage(player, 6.0f, (float) entityEnderCrystal.posX, (float) entityEnderCrystal.posY, (float) entityEnderCrystal.posZ) / 2.0f;
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float localDamage = calculateExplosionDamage(mc.player, 6.0f, (float) entityEnderCrystal.posX, (float) entityEnderCrystal.posY, (float) entityEnderCrystal.posZ) / 2.0f;
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@ -206,7 +209,7 @@ public final class CrystalAuraModule extends Module {
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if (entity instanceof EntityEnderCrystal) {
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if (mc.player.getDistance(entity) <= this.attackRadius.getValue()) {
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for (Entity ent : mc.world.loadedEntityList) {
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if (ent != null && ent != mc.player && (ent.getDistance(entity) <= this.attackMaxDistance.getValue()) && ent != entity && ent instanceof EntityPlayer) {
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if (ent != null && ent != mc.player && (ent.getDistance(mc.player) <= this.attackLocalDistance.getValue()) && (ent.getDistance(entity) <= this.attackMaxDistance.getValue()) && ent != entity && ent instanceof EntityPlayer) {
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final EntityPlayer player = (EntityPlayer) ent;
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float currentDamage = calculateExplosionDamage(player, 6.0f, (float) entity.posX, (float) entity.posY, (float) entity.posZ) / 2.0f;
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float localDamage = calculateExplosionDamage(mc.player, 6.0f, (float) entity.posX, (float) entity.posY, (float) entity.posZ) / 2.0f;
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