CrystalAura: b1g update hot fixes
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d51066ad08
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@ -110,6 +110,12 @@ public final class CrystalAuraModule extends Module {
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switch (event.getStage()) {
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switch (event.getStage()) {
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case PRE:
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case PRE:
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if (mc.player.getDistance(this.currentPlacePosition.getX(), this.currentPlacePosition.getY(), this.currentPlacePosition.getZ()) > this.placeMaxDistance.getValue())
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this.currentPlacePosition = null;
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if (mc.player.getDistance(this.currentAttackEntity) > this.attackMaxDistance.getValue() || !this.currentAttackEntity.isEntityAlive())
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this.currentAttackEntity = null;
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//this.currentPlacePosition = null;
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//this.currentPlacePosition = null;
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//this.currentAttackEntity = null;
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//this.currentAttackEntity = null;
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