Elytrafly: Move control mode to EventMove to prevent the player from

slowly falling, remove outdated BYPASS mode
This commit is contained in:
Old Chum 2020-12-27 17:30:16 -08:00
parent 69eaf3c957
commit 01b4eca657
1 changed files with 59 additions and 75 deletions

View File

@ -3,6 +3,7 @@ package me.rigamortis.seppuku.impl.module.movement;
import me.rigamortis.seppuku.Seppuku;
import me.rigamortis.seppuku.api.event.EventStageable;
import me.rigamortis.seppuku.api.event.network.EventReceivePacket;
import me.rigamortis.seppuku.api.event.player.EventMove;
import me.rigamortis.seppuku.api.event.player.EventUpdateWalkingPlayer;
import me.rigamortis.seppuku.api.module.Module;
import me.rigamortis.seppuku.api.util.InventoryUtil;
@ -31,7 +32,7 @@ public final class ElytraFlyModule extends Module {
public final Value<Mode> mode = new Value<Mode>("Mode", new String[]{"Mode", "M"}, "Mode to use for elytra flight.", Mode.VANILLA);
private enum Mode {
VANILLA, PACKET, BYPASS, CONTROL
VANILLA, PACKET, CONTROL
}
public final Value<Float> speed = new Value<Float>("Speed", new String[]{"Spd", "amount", "s"}, "Speed multiplier for elytra flight, higher values equals more speed.", 1.0f, 0.0f, 5.0f, 0.01f);
@ -147,86 +148,41 @@ public final class ElytraFlyModule extends Module {
// ensure the player is in the elytra flying state
if (mc.player.isElytraFlying()) {
switch (this.mode.getValue()) {
case VANILLA:
final float speedScaled = this.speed.getValue() * 0.05f; // 5/100 of original value
final double[] directionSpeedVanilla = MathUtil.directionSpeed(speedScaled);
if (mc.player.movementInput.jump) {
mc.player.motionY = this.speed.getValue();
}
if (this.mode.getValue() == Mode.PACKET) {
this.freezePlayer(mc.player);
this.runNoKick(mc.player);
if (mc.player.movementInput.sneak) {
mc.player.motionY = -this.speed.getValue();
}
if (mc.player.movementInput.moveStrafe != 0 || mc.player.movementInput.moveForward != 0) {
mc.player.motionX += directionSpeedVanilla[0];
mc.player.motionZ += directionSpeedVanilla[1];
}
final double[] directionSpeedPacket = MathUtil.directionSpeed(this.speed.getValue());
break;
case PACKET:
this.freezePlayer(mc.player);
this.runNoKick(mc.player);
if (mc.player.movementInput.jump) {
mc.player.motionY = this.speed.getValue();
}
final double[] directionSpeedPacket = MathUtil.directionSpeed(this.speed.getValue());
if (mc.player.movementInput.sneak) {
mc.player.motionY = -this.speed.getValue();
}
if (mc.player.movementInput.jump) {
mc.player.motionY = this.speed.getValue();
}
if (mc.player.movementInput.moveStrafe != 0 || mc.player.movementInput.moveForward != 0) {
mc.player.motionX = directionSpeedPacket[0];
mc.player.motionZ = directionSpeedPacket[1];
}
if (mc.player.movementInput.sneak) {
mc.player.motionY = -this.speed.getValue();
}
mc.player.connection.sendPacket(new CPacketEntityAction(mc.player, CPacketEntityAction.Action.START_FALL_FLYING));
mc.player.connection.sendPacket(new CPacketEntityAction(mc.player, CPacketEntityAction.Action.START_FALL_FLYING));
} else if (this.mode.getValue() == Mode.VANILLA) {
final float speedScaled = this.speed.getValue() * 0.05f; // 5/100 of original value
final double[] directionSpeedVanilla = MathUtil.directionSpeed(speedScaled);
if (mc.player.movementInput.jump) {
mc.player.motionY = this.speed.getValue();
}
if (mc.player.movementInput.moveStrafe != 0 || mc.player.movementInput.moveForward != 0) {
mc.player.motionX = directionSpeedPacket[0];
mc.player.motionZ = directionSpeedPacket[1];
}
mc.player.connection.sendPacket(new CPacketEntityAction(mc.player, CPacketEntityAction.Action.START_FALL_FLYING));
mc.player.connection.sendPacket(new CPacketEntityAction(mc.player, CPacketEntityAction.Action.START_FALL_FLYING));
break;
case BYPASS: // Bypass / 9b9t (possibly broken currently?)
if (mc.gameSettings.keyBindJump.isKeyDown()) {
mc.player.motionY = 0.02f;
}
if (mc.gameSettings.keyBindSneak.isKeyDown()) {
mc.player.motionY = -0.2f;
}
if (mc.player.ticksExisted % 8 == 0 && mc.player.posY <= 240) {
mc.player.motionY = 0.02f;
}
mc.player.capabilities.isFlying = true;
mc.player.capabilities.setFlySpeed(0.025f);
final double[] directionSpeedBypass = MathUtil.directionSpeed(0.52f);
if (mc.player.movementInput.moveStrafe != 0 || mc.player.movementInput.moveForward != 0) {
mc.player.motionX = directionSpeedBypass[0];
mc.player.motionZ = directionSpeedBypass[1];
} else {
mc.player.motionX = 0;
mc.player.motionZ = 0;
}
break;
case CONTROL:
final double[] directionSpeedControl = MathUtil.directionSpeed(this.speed.getValue());
mc.player.motionY = 0;
mc.player.motionX = 0;
mc.player.motionZ = 0;
if (mc.player.movementInput.jump) {
mc.player.motionY = this.speed.getValue() / 2;
} else if (mc.player.movementInput.sneak) {
mc.player.motionY = -this.speed.getValue() / 2;
}
if (mc.player.movementInput.moveStrafe != 0 || mc.player.movementInput.moveForward != 0) {
mc.player.motionX = directionSpeedControl[0];
mc.player.motionZ = directionSpeedControl[1];
}
break;
if (mc.player.movementInput.sneak) {
mc.player.motionY = -this.speed.getValue();
}
if (mc.player.movementInput.moveStrafe != 0 || mc.player.movementInput.moveForward != 0) {
mc.player.motionX += directionSpeedVanilla[0];
mc.player.motionZ += directionSpeedVanilla[1];
}
}
}
@ -242,6 +198,34 @@ public final class ElytraFlyModule extends Module {
}
}
@Listener
public void move (EventMove event) {
Minecraft mc = Minecraft.getMinecraft();
if (mc.player.isElytraFlying()) {
if (this.mode.getValue() == Mode.CONTROL) {
mc.player.motionY = 0; // Prevent the player from slowly falling down
final double[] directionSpeedControl = MathUtil.directionSpeed(this.speed.getValue());
mc.player.motionX = 0;
mc.player.motionZ = 0;
if (mc.player.movementInput.jump) {
mc.player.motionY = this.speed.getValue() / 2;
} else if (mc.player.movementInput.sneak) {
mc.player.motionY = -this.speed.getValue() / 2;
}
if (mc.player.movementInput.moveStrafe != 0 || mc.player.movementInput.moveForward != 0) {
mc.player.motionX = directionSpeedControl[0];
mc.player.motionZ = directionSpeedControl[1];
}
event.setX(mc.player.motionX);
event.setY(mc.player.motionY);
event.setZ(mc.player.motionZ);
}
}
}
@Listener
public void receivePacket(EventReceivePacket event) {
if (event.getStage() == EventStageable.EventStage.PRE) {