mirror of https://github.com/Genymobile/scrcpy
268 lines
11 KiB
Markdown
268 lines
11 KiB
Markdown
# scrcpy for developers
|
|
|
|
## Overview
|
|
|
|
This application is composed of two parts:
|
|
- the server (`scrcpy-server.jar`), to be executed on the device,
|
|
- the client (the `scrcpy` binary), executed on the host computer.
|
|
|
|
The client is responsible to push the server to the device and start its
|
|
execution.
|
|
|
|
Once the client and the server are connected to each other, the server initially
|
|
sends device information (name and initial screen dimensions), then starts to
|
|
send a raw H.264 video stream of the device screen. The client decodes the video
|
|
frames, and display them as soon as possible, without buffering, to minimize
|
|
latency. The client is not aware of the device rotation (which is handled by the
|
|
server), it just knows the dimensions of the video frames.
|
|
|
|
The client captures relevant keyboard and mouse events, that it transmits to the
|
|
server, which injects them to the device.
|
|
|
|
|
|
|
|
## Server
|
|
|
|
|
|
### Privileges
|
|
|
|
Capturing the screen requires some privileges, which are granted to `shell`.
|
|
|
|
The server is a Java application (with a [`public static void main(String...
|
|
args)`][main] method), compiled against the Android framework, and executed as
|
|
`shell` on the Android device.
|
|
|
|
[main]: https://github.com/Genymobile/scrcpy/blob/v1.8/server/src/main/java/com/genymobile/scrcpy/Server.java#L100
|
|
|
|
To run such a Java application, the classes must be [_dexed_][dex] (typically,
|
|
to `classes.dex`). If `my.package.MainClass` is the main class, compiled to
|
|
`classes.dex`, pushed to the device in `/data/local/tmp`, then it can be run
|
|
with:
|
|
|
|
adb shell CLASSPATH=/data/local/tmp/classes.dex \
|
|
app_process / my.package.MainClass
|
|
|
|
_The path `/data/local/tmp` is a good candidate to push the server, since it's
|
|
readable and writable by `shell`, but not world-writable, so a malicious
|
|
application may not replace the server just before the client executes it._
|
|
|
|
Instead of a raw _dex_ file, `app_process` accepts a _jar_ containing
|
|
`classes.dex` (e.g. an [APK]). For simplicity, and to benefit from the gradle
|
|
build system, the server is built to an (unsigned) APK (renamed to
|
|
`scrcpy-server.jar`).
|
|
|
|
[dex]: https://en.wikipedia.org/wiki/Dalvik_(software)
|
|
[apk]: https://en.wikipedia.org/wiki/Android_application_package
|
|
|
|
|
|
### Hidden methods
|
|
|
|
Although compiled against the Android framework, [hidden] methods and classes are
|
|
not directly accessible (and they may differ from one Android version to
|
|
another).
|
|
|
|
They can be called using reflection though. The communication with hidden
|
|
components is provided by [_wrappers_ classes][wrappers] and [aidl].
|
|
|
|
[hidden]: https://stackoverflow.com/a/31908373/1987178
|
|
[wrappers]: https://github.com/Genymobile/scrcpy/blob/v1.8/server/src/main/java/com/genymobile/scrcpy/wrappers
|
|
[aidl]: https://github.com/Genymobile/scrcpy/blob/v1.8/server/src/main/aidl/android/view
|
|
|
|
|
|
### Threading
|
|
|
|
The server uses 2 threads:
|
|
|
|
- the **main** thread, encoding and streaming the video to the client;
|
|
- the **controller** thread, listening for _control events_ (typically,
|
|
keyboard and mouse events) from the client.
|
|
|
|
Since the video encoding is typically hardware, there would be no benefit in
|
|
encoding and streaming in two different threads.
|
|
|
|
|
|
### Screen video encoding
|
|
|
|
The encoding is managed by [`ScreenEncoder`].
|
|
|
|
The video is encoded using the [`MediaCodec`] API. The codec takes its input
|
|
from a [surface] associated to the display, and writes the resulting H.264
|
|
stream to the provided output stream (the socket connected to the client).
|
|
|
|
[`ScreenEncoder`]: https://github.com/Genymobile/scrcpy/blob/v1.8/server/src/main/java/com/genymobile/scrcpy/ScreenEncoder.java
|
|
[`MediaCodec`]: https://developer.android.com/reference/android/media/MediaCodec.html
|
|
[surface]: https://github.com/Genymobile/scrcpy/blob/v1.8/server/src/main/java/com/genymobile/scrcpy/ScreenEncoder.java#L69-L70
|
|
|
|
On device [rotation], the codec, surface and display are reinitialized, and a
|
|
new video stream is produced.
|
|
|
|
New frames are produced only when changes occur on the surface. This is good
|
|
because it avoids to send unnecessary frames, but there are drawbacks:
|
|
|
|
- it does not send any frame on start if the device screen does not change,
|
|
- after fast motion changes, the last frame may have poor quality.
|
|
|
|
Both problems are [solved][repeat] by the flag
|
|
[`KEY_REPEAT_PREVIOUS_FRAME_AFTER`][repeat-flag].
|
|
|
|
[rotation]: https://github.com/Genymobile/scrcpy/blob/v1.8/server/src/main/java/com/genymobile/scrcpy/ScreenEncoder.java#L90
|
|
[repeat]:
|
|
https://github.com/Genymobile/scrcpy/blob/v1.8/server/src/main/java/com/genymobile/scrcpy/ScreenEncoder.java#L147-L148
|
|
[repeat-flag]: https://developer.android.com/reference/android/media/MediaFormat.html#KEY_REPEAT_PREVIOUS_FRAME_AFTER
|
|
|
|
|
|
### Input events injection
|
|
|
|
_Control events_ are received from the client by the [`EventController`] (run in
|
|
a separate thread). There are 5 types of input events:
|
|
- keycode (cf [`KeyEvent`]),
|
|
- text (special characters may not be handled by keycodes directly),
|
|
- mouse motion/click,
|
|
- mouse scroll,
|
|
- custom command (e.g. to switch the screen on).
|
|
|
|
All of them may need to inject input events to the system. To do so, they use
|
|
the _hidden_ method [`InputManager.injectInputEvent`] (exposed by our
|
|
[`InputManager` wrapper][inject-wrapper]).
|
|
|
|
[`EventController`]: https://github.com/Genymobile/scrcpy/blob/v1.8/server/src/main/java/com/genymobile/scrcpy/EventController.java#L66
|
|
[`KeyEvent`]: https://developer.android.com/reference/android/view/KeyEvent.html
|
|
[`MotionEvent`]: https://developer.android.com/reference/android/view/MotionEvent.html
|
|
[`InputManager.injectInputEvent`]: https://android.googlesource.com/platform/frameworks/base/+/oreo-release/core/java/android/hardware/input/InputManager.java#857
|
|
[inject-wrapper]: https://github.com/Genymobile/scrcpy/blob/v1.8/server/src/main/java/com/genymobile/scrcpy/wrappers/InputManager.java#L27
|
|
|
|
|
|
|
|
## Client
|
|
|
|
The client relies on [SDL], which provides cross-platform API for UI, input
|
|
events, threading, etc.
|
|
|
|
The video stream is decoded by [libav] (FFmpeg).
|
|
|
|
[SDL]: https://www.libsdl.org
|
|
[libav]: https://www.libav.org/
|
|
|
|
### Initialization
|
|
|
|
On startup, in addition to _libav_ and _SDL_ initialization, the client must
|
|
push and start the server on the device, and open a socket so that they may
|
|
communicate.
|
|
|
|
Note that the client-server roles are expressed at the application level:
|
|
|
|
- the server _serves_ video stream and handle requests from the client,
|
|
- the client _controls_ the device through the server.
|
|
|
|
However, the roles are reversed at the network level:
|
|
|
|
- the client opens a server socket and listen on a port before starting the
|
|
server,
|
|
- the server connects to the client.
|
|
|
|
This role inversion guarantees that the connection will not fail due to race
|
|
conditions, and avoids polling.
|
|
|
|
_(Note that over TCP/IP, the roles are not reversed, due to a bug in `adb
|
|
reverse`. See commit [1038bad] and [issue #5].)_
|
|
|
|
Once the server is connected, it sends the device information (name and initial
|
|
screen dimensions). Thus, the client may init the window and renderer, before
|
|
the first frame is available.
|
|
|
|
To minimize startup time, SDL initialization is performed while listening for
|
|
the connection from the server (see commit [90a46b4]).
|
|
|
|
[1038bad]: https://github.com/Genymobile/scrcpy/commit/1038bad3850f18717a048a4d5c0f8110e54ee172
|
|
[issue #5]: https://github.com/Genymobile/scrcpy/issues/5
|
|
[90a46b4]: https://github.com/Genymobile/scrcpy/commit/90a46b4c45637d083e877020d85ade52a9a5fa8e
|
|
|
|
|
|
### Threading
|
|
|
|
The client uses 3 threads:
|
|
|
|
- the **main** thread, executing the SDL event loop,
|
|
- the **stream** thread, receiving the video and used for decoding and
|
|
recording,
|
|
- the **controller** thread, sending _control events_ to the server.
|
|
|
|
In addition, another thread can be started if necessary to handle APK
|
|
installation or file push requests (via drag&drop on the main window).
|
|
|
|
|
|
|
|
### Stream
|
|
|
|
The video [stream] is received from the socket (connected to the server on the
|
|
device) in a separate thread.
|
|
|
|
If a [decoder] is present (i.e. `--no-display` is not set), then it uses _libav_
|
|
to decode the H.264 stream from the socket, and notifies the main thread when a
|
|
new frame is available.
|
|
|
|
There are two [frames][video_buffer] simultaneously in memory:
|
|
- the **decoding** frame, written by the decoder from the decoder thread,
|
|
- the **rendering** frame, rendered in a texture from the main thread.
|
|
|
|
When a new decoded frame is available, the decoder _swaps_ the decoding and
|
|
rendering frame (with proper synchronization). Thus, it immediatly starts
|
|
to decode a new frame while the main thread renders the last one.
|
|
|
|
If a [recorder] is present (i.e. `--record` is enabled), then its muxes the raw
|
|
H.264 packet to the output video file.
|
|
|
|
[stream]: https://github.com/Genymobile/scrcpy/blob/v1.8/app/src/stream.h
|
|
[decoder]: https://github.com/Genymobile/scrcpy/blob/v1.8/app/src/decoder.h
|
|
[video_buffer]: https://github.com/Genymobile/scrcpy/blob/v1.8/app/src/video_buffer.h
|
|
[recorder]: https://github.com/Genymobile/scrcpy/blob/v1.8/app/src/recorder.h
|
|
|
|
```
|
|
+----------+ +----------+
|
|
---> | decoder | ---> | screen |
|
|
+---------+ / +----------+ +----------+
|
|
socket ---> | stream | ----
|
|
+---------+ \ +----------+
|
|
---> | recorder |
|
|
+----------+
|
|
```
|
|
|
|
### Controller
|
|
|
|
The [controller] is responsible to send _control events_ to the device. It runs
|
|
in a separate thread, to avoid I/O on the main thread.
|
|
|
|
On SDL event, received on the main thread, the [input manager][inputmanager]
|
|
creates appropriate [_control events_][controlevent]. It is responsible to
|
|
convert SDL events to Android events (using [convert]). It pushes the _control
|
|
events_ to a blocking queue hold by the controller. On its own thread, the
|
|
controller takes events from the queue, that it serializes and sends to the
|
|
client.
|
|
|
|
[controller]: https://github.com/Genymobile/scrcpy/blob/v1.8/app/src/controller.h
|
|
[controlevent]: https://github.com/Genymobile/scrcpy/blob/v1.8/app/src/control_event.h
|
|
[inputmanager]: https://github.com/Genymobile/scrcpy/blob/v1.8/app/src/input_manager.h
|
|
[convert]: https://github.com/Genymobile/scrcpy/blob/v1.8/app/src/convert.h
|
|
|
|
|
|
### UI and event loop
|
|
|
|
Initialization, input events and rendering are all [managed][scrcpy] in the main
|
|
thread.
|
|
|
|
Events are handled in the [event loop], which either updates the [screen] or
|
|
delegates to the [input manager][inputmanager].
|
|
|
|
[scrcpy]: https://github.com/Genymobile/scrcpy/blob/v1.8/app/src/scrcpy.c
|
|
[event loop]:
|
|
https://github.com/Genymobile/scrcpy/blob/v1.8/app/src/scrcpy.c#L187
|
|
[screen]: https://github.com/Genymobile/scrcpy/blob/v1.8/app/src/screen.h
|
|
|
|
|
|
## Hack
|
|
|
|
For more details, go read the code!
|
|
|
|
If you find a bug, or have an awesome idea to implement, please discuss and
|
|
contribute ;-)
|