scrcpy/release.mk

136 lines
5.5 KiB
Makefile

# This makefile provides recipes to build a "portable" version of scrcpy for
# Windows.
#
# Here, "portable" means that the client and server binaries are expected to be
# anywhere, but in the same directory, instead of well-defined separate
# locations (e.g. /usr/bin/scrcpy and /usr/share/scrcpy/scrcpy-server).
#
# In particular, this implies to change the location from where the client push
# the server to the device.
.PHONY: default clean \
test \
build-server \
prepare-deps-win32 prepare-deps-win64 \
build-win32 build-win64 \
dist-win32 dist-win64 \
zip-win32 zip-win64 \
release
GRADLE ?= ./gradlew
TEST_BUILD_DIR := build-test
SERVER_BUILD_DIR := build-server
WIN32_BUILD_DIR := build-win32
WIN64_BUILD_DIR := build-win64
DIST := dist
WIN32_TARGET_DIR := scrcpy-win32
WIN64_TARGET_DIR := scrcpy-win64
VERSION := $(shell git describe --tags --always)
WIN32_TARGET := $(WIN32_TARGET_DIR)-$(VERSION).zip
WIN64_TARGET := $(WIN64_TARGET_DIR)-$(VERSION).zip
RELEASE_DIR := release-$(VERSION)
release: clean test build-server zip-win32 zip-win64
mkdir -p "$(RELEASE_DIR)"
cp "$(SERVER_BUILD_DIR)/server/scrcpy-server" \
"$(RELEASE_DIR)/scrcpy-server-$(VERSION)"
cp "$(DIST)/$(WIN32_TARGET)" "$(RELEASE_DIR)"
cp "$(DIST)/$(WIN64_TARGET)" "$(RELEASE_DIR)"
cd "$(RELEASE_DIR)" && \
sha256sum "scrcpy-server-$(VERSION)" \
"scrcpy-win32-$(VERSION).zip" \
"scrcpy-win64-$(VERSION).zip" > SHA256SUMS.txt
@echo "Release generated in $(RELEASE_DIR)/"
clean:
$(GRADLE) clean
rm -rf "$(DIST)" "$(TEST_BUILD_DIR)" "$(SERVER_BUILD_DIR)" \
"$(WIN32_BUILD_DIR)" "$(WIN64_BUILD_DIR)"
test:
[ -d "$(TEST_BUILD_DIR)" ] || ( mkdir "$(TEST_BUILD_DIR)" && \
meson "$(TEST_BUILD_DIR)" -Db_sanitize=address )
ninja -C "$(TEST_BUILD_DIR)"
$(GRADLE) -p server check
build-server:
[ -d "$(SERVER_BUILD_DIR)" ] || ( mkdir "$(SERVER_BUILD_DIR)" && \
meson "$(SERVER_BUILD_DIR)" --buildtype release -Dcompile_app=false )
ninja -C "$(SERVER_BUILD_DIR)"
prepare-deps-win32:
@app/prebuilt-deps/prepare-adb.sh
@app/prebuilt-deps/prepare-sdl.sh
@app/prebuilt-deps/prepare-ffmpeg-win32.sh
prepare-deps-win64:
@app/prebuilt-deps/prepare-adb.sh
@app/prebuilt-deps/prepare-sdl.sh
@app/prebuilt-deps/prepare-ffmpeg-win64.sh
build-win32: prepare-deps-win32
[ -d "$(WIN32_BUILD_DIR)" ] || ( mkdir "$(WIN32_BUILD_DIR)" && \
meson "$(WIN32_BUILD_DIR)" \
--cross-file cross_win32.txt \
--buildtype release --strip -Db_lto=true \
-Dcompile_server=false \
-Dportable=true )
ninja -C "$(WIN32_BUILD_DIR)"
build-win64: prepare-deps-win64
[ -d "$(WIN64_BUILD_DIR)" ] || ( mkdir "$(WIN64_BUILD_DIR)" && \
meson "$(WIN64_BUILD_DIR)" \
--cross-file cross_win64.txt \
--buildtype release --strip -Db_lto=true \
-Dcompile_server=false \
-Dportable=true )
ninja -C "$(WIN64_BUILD_DIR)"
dist-win32: build-server build-win32
mkdir -p "$(DIST)/$(WIN32_TARGET_DIR)"
cp "$(SERVER_BUILD_DIR)"/server/scrcpy-server "$(DIST)/$(WIN32_TARGET_DIR)/"
cp "$(WIN32_BUILD_DIR)"/app/scrcpy.exe "$(DIST)/$(WIN32_TARGET_DIR)/"
cp data/scrcpy-console.bat "$(DIST)/$(WIN32_TARGET_DIR)"
cp data/scrcpy-noconsole.vbs "$(DIST)/$(WIN32_TARGET_DIR)"
cp data/icon.png "$(DIST)/$(WIN32_TARGET_DIR)"
cp data/open_a_terminal_here.bat "$(DIST)/$(WIN32_TARGET_DIR)"
cp app/prebuilt-deps/data/ffmpeg-win32-4.3.1/bin/avutil-56.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp app/prebuilt-deps/data/ffmpeg-win32-4.3.1/bin/avcodec-58.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp app/prebuilt-deps/data/ffmpeg-win32-4.3.1/bin/avformat-58.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp app/prebuilt-deps/data/ffmpeg-win32-4.3.1/bin/swresample-3.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp app/prebuilt-deps/data/ffmpeg-win32-4.3.1/bin/swscale-5.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp app/prebuilt-deps/data/platform-tools-31.0.3/adb.exe "$(DIST)/$(WIN32_TARGET_DIR)/"
cp app/prebuilt-deps/data/platform-tools-31.0.3/AdbWinApi.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp app/prebuilt-deps/data/platform-tools-31.0.3/AdbWinUsbApi.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp app/prebuilt-deps/data/SDL2-2.0.20/i686-w64-mingw32/bin/SDL2.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
dist-win64: build-server build-win64
mkdir -p "$(DIST)/$(WIN64_TARGET_DIR)"
cp "$(SERVER_BUILD_DIR)"/server/scrcpy-server "$(DIST)/$(WIN64_TARGET_DIR)/"
cp "$(WIN64_BUILD_DIR)"/app/scrcpy.exe "$(DIST)/$(WIN64_TARGET_DIR)/"
cp data/scrcpy-console.bat "$(DIST)/$(WIN64_TARGET_DIR)"
cp data/scrcpy-noconsole.vbs "$(DIST)/$(WIN64_TARGET_DIR)"
cp data/icon.png "$(DIST)/$(WIN64_TARGET_DIR)"
cp data/open_a_terminal_here.bat "$(DIST)/$(WIN64_TARGET_DIR)"
cp app/prebuilt-deps/data/ffmpeg-win64-5.0/bin/avutil-57.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp app/prebuilt-deps/data/ffmpeg-win64-5.0/bin/avcodec-59.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp app/prebuilt-deps/data/ffmpeg-win64-5.0/bin/avformat-59.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp app/prebuilt-deps/data/ffmpeg-win64-5.0/bin/swresample-4.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp app/prebuilt-deps/data/ffmpeg-win64-5.0/bin/swscale-6.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp app/prebuilt-deps/data/platform-tools-31.0.3/adb.exe "$(DIST)/$(WIN64_TARGET_DIR)/"
cp app/prebuilt-deps/data/platform-tools-31.0.3/AdbWinApi.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp app/prebuilt-deps/data/platform-tools-31.0.3/AdbWinUsbApi.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp app/prebuilt-deps/data/SDL2-2.0.20/x86_64-w64-mingw32/bin/SDL2.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
zip-win32: dist-win32
cd "$(DIST)/$(WIN32_TARGET_DIR)"; \
zip -r "../$(WIN32_TARGET)" .
zip-win64: dist-win64
cd "$(DIST)/$(WIN64_TARGET_DIR)"; \
zip -r "../$(WIN64_TARGET)" .