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Initialize variables only when necessary. |
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app | ||
assets | ||
config | ||
gradle/wrapper | ||
scripts | ||
server | ||
.gitignore | ||
build.gradle | ||
gradle.properties | ||
gradlew | ||
gradlew.bat | ||
LICENSE | ||
Makefile | ||
meson_options.txt | ||
meson.build | ||
README.md | ||
run | ||
settings.gradle |
scrcpy
This project displays screens of Android devices connected on USB, and allow to control them using the host mouse and keyboard. It does not require any root access. It works on GNU/Linux, Windows and Mac OS.
Requirements
The Android part requires at least API 21 (Android 5.0).
You need adb (recent enough so that adb reverse
is implemented, it works
with 1.0.36). It is available in the Android SDK platform
tools, on packaged in your distribution (android-adb-tools
).
On Windows, just download the platform-tools and
extract the following files to a directory accessible from your PATH
:
adb.exe
AdbWinApi.dll
AdbWinUsbApi.dll
Make sure you enabled adb debugging on your device(s).
The client requires FFmpeg and LibSDL2.
Build and install
System-specific steps
Linux
Install the required packages from your package manager (here, for Debian):
# runtime dependencies
sudo apt install ffmpeg libsdl2-2.0.0
# build dependencies
sudo apt install make gcc openjdk-8-jdk pkg-config meson zip \
libavcodec-dev libavformat-dev libavutil-dev \
libsdl2-dev
Windows
For Windows, for simplicity, a prebuilt package with all the dependencies
(including adb
) is available: TODO.
Instead, you may want to build it manually. You need MSYS2 to build the project. From an MSYS2 terminal, install the required packages:
# runtime dependencies
pacman -S mingw-w64-x86_64-SDL2 \
mingw-w64-x86_64-ffmpeg
# build dependencies
pacman -S mingw-w64-x86_64-make \
mingw-w64-x86_64-gcc \
mingw-w64-x86_64-pkg-config \
mingw-w64-x86_64-meson \
zip
Java (>= 7) is not available in MSYS2, so if you plan to build the server,
install it manually and make it available from the PATH
:
export PATH="$JAVA_HOME/bin:$PATH"
Mac OS
Use Homebrew to install the packages:
# runtime dependencies
brew install sdl2 ffmpeg
# build dependencies
brew install gcc pkg-config meson zip
Java (>= 7) is not available in Homebrew, so if you plan to build the server,
install it manually and make it available from the PATH
:
export PATH="$JAVA_HOME/bin:$PATH"
Common steps
Install the Android SDK (Android Studio), and set ANDROID_HOME
to
its directory. For example:
export ANDROID_HOME=~/android/sdk
Then, build scrcpy
:
meson x --buildtype release --strip -Db_lto=true
cd x
ninja
You can test it from here:
ninja run
Or you can install it on the system:
sudo ninja install # without sudo on Windows
This installs two files:
/usr/local/bin/scrcpy
/usr/local/share/scrcpy/scrcpy-server.jar
Just remove them to "uninstall" the application.
Prebuilt server
Since the server binary, that will be pushed to the Android device, does not
depend on your system and architecture, you may want to use the prebuilt binary
instead: scrcpy-server.jar
.
In that case, the build does not require Java or the Android SDK.
Download the prebuilt server somewhere, and specify its path during the Meson configuration:
meson x --buildtype release --strip -Db_lto=true \
-Dprebuilt_server=/path/to/scrcpy-server.jar
cd x
ninja
sudo ninja install
Run
At runtime, adb
must be accessible from your PATH
.
If everything is ok, just plug an Android device, and execute:
scrcpy
It accepts command-line arguments, listed by:
scrcpy --help
For example, to decrease video bitrate to 2Mbps (default is 8Mbps):
scrcpy -b 2M
To limit the video dimensions (e.g. if the device is 2540×1440, but the host screen is smaller, or cannot decode such a high definition):
scrcpy -m 1024
If several devices are listed in adb devices
, you must specify the serial:
scrcpy -s 0123456789abcdef
Shortcuts
Action | Shortcut |
---|---|
switch fullscreen mode | Ctrl +f |
resize window to 1:1 (pixel-perfect) | Ctrl +g |
resize window to remove black borders | Ctrl +x |
click on HOME |
Ctrl +h |
click on BACK |
Ctrl +b |
click on APP_SWITCH |
Ctrl +m |
click on VOLUME_UP |
Ctrl ++ |
click on VOLUME_DOWN |
Ctrl +- |
click on POWER |
Ctrl +p |
turn screen on | Right-click |
enable/disable FPS counter (on stdout) | Ctrl +i |
Licence
Copyright (C) 2018 Genymobile
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.