Go to file
Romain Vimont 90a46b4c45 Improve startup time
On startup, the client has to:
 1. listen on a port
 2. push and start the server to the device
 3. wait for the server to connect (accept)
 4. read device name and size
 5. initialize SDL
 6. initialize the window and renderer
 7. show the window

From the execution of the app_process command to start the server on the
device, to the execution of the java main method, it takes ~800ms. As a
consequence, step 3 also takes ~800ms on the client.

Once complete, the client initializes SDL, which takes ~500ms.

These two expensive actions are executed sequentially:

                     HOST              DEVICE
listen on port        |                  |
push/start the server |----------------->|| app_process loads the jar
accept the connection .   ^              ||
                      .   |              ||
                      .   | WASTE        ||
                      .   |  OF          ||
                      .   | TIME         ||
                      .   |              ||
                      .   |              ||
                      .   v              X execution of our java main
connection accepted   |<-----------------| connect to the host
init SDL             ||                  |
                     || ,----------------| send frames
                     || |,---------------|
                     || ||,--------------|
                     || |||,-------------|
                     || ||||,------------|
init window/renderer  | |||||,-----------|
display frames        |<++++++-----------|
(many frames skipped)

The rationale for step 3 occuring before step 5 is that initializing
SDL replaces the SIGTERM handler to receive the event in the event loop,
so pressing Ctrl+C during step 5 would not work (since it blocks the
event loop).

But this is not so important; let's parallelize the SDL initialization
with the app_process execution (we'll just add a timeout to the
connection):

                     HOST              DEVICE
listen on port        |                  |
push/start the server |----------------->||app_process loads the jar
init SDL             ||                  ||
                     ||                  ||
                     ||                  ||
                     ||                  ||
                     ||                  ||
                     ||                  ||
accept the connection .                  ||
                      .                  X execution of our java main
connection accepted   |<-----------------| connect to the host
init window/renderer  |                  |
display frames        |<-----------------| send frames
                      |<-----------------|

In addition, show the window only once the first frame is available to
avoid flickering (opening a black window for 100~200ms).

Note: the window and renderer are initialized after the connection is
accepted because they use the device information received from the
device.
2018-02-09 16:19:50 +01:00
app Improve startup time 2018-02-09 16:19:50 +01:00
config Apply Genymobile rules for Android projects 2018-02-07 20:58:18 +01:00
gradle/wrapper Convert server to an Android project 2018-01-30 12:01:36 +01:00
server Turn screen on in control() 2018-02-09 14:03:25 +01:00
.gitignore Convert server to an Android project 2018-01-30 12:01:36 +01:00
Makefile Enable sanitizer in debug builds 2018-02-09 12:12:07 +01:00
README.md Parse XPM without SDL_image 2018-02-05 19:24:33 +01:00
build.gradle Convert server to an Android project 2018-01-30 12:01:36 +01:00
gradle.properties Convert server to an Android project 2018-01-30 12:01:36 +01:00
gradlew Convert server to an Android project 2018-01-30 12:01:36 +01:00
gradlew.bat Convert server to an Android project 2018-01-30 12:01:36 +01:00
settings.gradle Convert server to an Android project 2018-01-30 12:01:36 +01:00

README.md

ScrCpy

This project displays screens of Android devices plugged on USB in live.

Run

Runtime requirements

This projects requires FFmpeg, LibSDL2 and LibSDL2-net.

Linux

Install the packages from your package manager. For example, on Debian:

sudo apt install ffmpeg libsdl2-2.0.0 libsdl2-net-2.0.0

Windows

From MSYS2:

pacman -S mingw-w64-x86_64-SDL2
pacman -S mingw-w64-x86_64-SDL2_net
pacman -S mingw-w64-x86_64-ffmpeg

MacOS

TODO

Build

The project is divided into two parts:

  • the server, running on the device (in server/);
  • the client, running on the computer (in app/).

The server is a raw Java project requiring Android SDK. It not an Android project: the target file is a .jar, and a main() method is executed with shell rights.

The client is a C project using SDL and FFmpeg, built with Meson/Ninja.

The root directory contains a Makefile to build both parts.

Build requirements

Install the Android SDK, the JDK 8 (openjdk-8-jdk), and the packages described below.

Linux

sudo apt install make gcc openjdk-8-jdk pkg-config meson zip \
                 libavcodec-dev libavformat-dev libavutil-dev \
                 libsdl2-dev libsdl2-net-dev

Windows

Install these packages:

pacman -S mingw-w64-x86_64-make
pacman -S mingw-w64-x86_64-gcc
pacman -S mingw-w64-x86_64-pkg-config
pacman -S mingw-w64-x86_64-meson
pacman -S zip

Java 8 is not available in MSYS2, so install it manually and make it available from the PATH:

export PATH="$JAVA_HOME/bin:$PATH"

Build

Make sure your ANDROID_HOME variable is set to your Android SDK directory:

export ANDROID_HOME=~/android/sdk

From the project root directory, execute:

make build

To run the build:

make run

It is also pass arguments to scrcpy via make:

make run ARGS="-p 1234"

The purpose of this command is to execute scrcpy during the development.

Test

To execute unit tests:

make test

The server-side tests require JUnit 4:

sudo apt install junit4

Generate a release

From the project root directory, execute:

make release

This will generate the application in dist/scrcpy/.

Run

Plug a device, and from dist/scrcpy/, execute:

./scrcpy

If several devices are listed in adb devices, you must specify the serial:

./scrcpy 0123456789abcdef

To change the default port (useful to launch several scrcpy simultaneously):

./scrcpy -p 1234

Other options are available, check scrcpy --help.