69a359c7f4
The purpose of handle_shortcut() was to group all actions together, whether they are initiated from a text input event or a keycode event. However, it did not handle the case where it was initiated from a mouse event (a right-click must turn the screen on), since the action was identified by the shortcut char. Instead, expose one function per action, to be called directly from where the event is handled. |
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app | ||
gradle/wrapper | ||
server | ||
.gitignore | ||
Makefile | ||
README.md | ||
build.gradle | ||
gradle.properties | ||
gradlew | ||
gradlew.bat | ||
settings.gradle |
README.md
ScrCpy
This project displays screens of Android devices plugged on USB in live.
Run
Runtime requirements
This projects requires FFmpeg, LibSDL2 and LibSDL2-net.
Linux
Install the packages from your package manager. For example, on Debian:
sudo apt install ffmpeg libsdl2-2.0.0 libsdl2-net-2.0.0
Windows
From MSYS2:
pacman -S mingw-w64-x86_64-SDL2
pacman -S mingw-w64-x86_64-SDL2_net
pacman -S mingw-w64-x86_64-ffmpeg
MacOS
TODO
Build
The project is divided into two parts:
- the server, running on the device (in
server/
); - the client, running on the computer (in
app/
).
The server is a raw Java project requiring Android SDK. It not an Android
project: the target file is a .jar
, and a main()
method is executed with
shell rights.
The client is a C project using SDL and FFmpeg, built with Meson/Ninja.
The root directory contains a Makefile
to build both parts.
Build requirements
Install the Android SDK, the JDK 8 (openjdk-8-jdk
), and the packages
described below.
Linux
sudo apt install make gcc openjdk-8-jdk pkg-config meson zip \
libavcodec-dev libavformat-dev libavutil-dev \
libsdl2-dev libsdl2-net-dev
Windows
Install these packages:
pacman -S mingw-w64-x86_64-make
pacman -S mingw-w64-x86_64-gcc
pacman -S mingw-w64-x86_64-pkg-config
pacman -S mingw-w64-x86_64-meson
pacman -S zip
Java 8 is not available in MSYS2, so install it manually and make it available
from the PATH
:
export PATH="$JAVA_HOME/bin:$PATH"
Generate
Make sure your ANDROID_HOME
variable is set to your Android SDK directory:
export ANDROID_HOME=~/android/sdk
From the project root directory, execute:
make release
This will generate the application in dist/scrcpy/
.
Test
To execute unit tests:
make test
The server-side tests require JUnit 4:
sudo apt install junit4
Run
Plug a device, and from dist/scrcpy/
, execute:
./scrcpy
If several devices are listed in adb devices
, you must specify the serial:
./scrcpy 0123456789abcdef
To change the default port (useful to launch several scrcpy
simultaneously):
./scrcpy -p 1234