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Romain Vimont 69a359c7f4 Refactor actions calls
The purpose of handle_shortcut() was to group all actions together,
whether they are initiated from a text input event or a keycode event.

However, it did not handle the case where it was initiated from a mouse
event (a right-click must turn the screen on), since the action was
identified by the shortcut char.

Instead, expose one function per action, to be called directly from
where the event is handled.
2018-02-02 15:23:04 +01:00
app Refactor actions calls 2018-02-02 15:23:04 +01:00
gradle/wrapper Convert server to an Android project 2018-01-30 12:01:36 +01:00
server Turn screen on on start 2018-02-02 14:57:33 +01:00
.gitignore Convert server to an Android project 2018-01-30 12:01:36 +01:00
Makefile Rename the server scrcpy-server.jar 2018-02-02 09:37:10 +01:00
README.md Add unit testing instructions in README 2018-01-18 17:28:05 +01:00
build.gradle Convert server to an Android project 2018-01-30 12:01:36 +01:00
gradle.properties Convert server to an Android project 2018-01-30 12:01:36 +01:00
gradlew Convert server to an Android project 2018-01-30 12:01:36 +01:00
gradlew.bat Convert server to an Android project 2018-01-30 12:01:36 +01:00
settings.gradle Convert server to an Android project 2018-01-30 12:01:36 +01:00

README.md

ScrCpy

This project displays screens of Android devices plugged on USB in live.

Run

Runtime requirements

This projects requires FFmpeg, LibSDL2 and LibSDL2-net.

Linux

Install the packages from your package manager. For example, on Debian:

sudo apt install ffmpeg libsdl2-2.0.0 libsdl2-net-2.0.0

Windows

From MSYS2:

pacman -S mingw-w64-x86_64-SDL2
pacman -S mingw-w64-x86_64-SDL2_net
pacman -S mingw-w64-x86_64-ffmpeg

MacOS

TODO

Build

The project is divided into two parts:

  • the server, running on the device (in server/);
  • the client, running on the computer (in app/).

The server is a raw Java project requiring Android SDK. It not an Android project: the target file is a .jar, and a main() method is executed with shell rights.

The client is a C project using SDL and FFmpeg, built with Meson/Ninja.

The root directory contains a Makefile to build both parts.

Build requirements

Install the Android SDK, the JDK 8 (openjdk-8-jdk), and the packages described below.

Linux

sudo apt install make gcc openjdk-8-jdk pkg-config meson zip \
                 libavcodec-dev libavformat-dev libavutil-dev \
                 libsdl2-dev libsdl2-net-dev

Windows

Install these packages:

pacman -S mingw-w64-x86_64-make
pacman -S mingw-w64-x86_64-gcc
pacman -S mingw-w64-x86_64-pkg-config
pacman -S mingw-w64-x86_64-meson
pacman -S zip

Java 8 is not available in MSYS2, so install it manually and make it available from the PATH:

export PATH="$JAVA_HOME/bin:$PATH"

Generate

Make sure your ANDROID_HOME variable is set to your Android SDK directory:

export ANDROID_HOME=~/android/sdk

From the project root directory, execute:

make release

This will generate the application in dist/scrcpy/.

Test

To execute unit tests:

make test

The server-side tests require JUnit 4:

sudo apt install junit4

Run

Plug a device, and from dist/scrcpy/, execute:

./scrcpy

If several devices are listed in adb devices, you must specify the serial:

./scrcpy 0123456789abcdef

To change the default port (useful to launch several scrcpy simultaneously):

./scrcpy -p 1234