mirror of
https://github.com/Genymobile/scrcpy
synced 2024-12-22 07:10:34 +00:00
38cdcdda50
This aims to fix two issues with the previous implementation: 1. the whole content of downloaded archives were extracted, while only few files are necessary; 2. the archives were extracted in the prebuild-deps/ directory as is. As a consequence of (2), the actual directory name relied on the root directory of the archive. For adb, this root directory was always "platform-tools", so when bumping the adb version, the target directory already existed and the dependency was not upgraded (the old one had to be removed manually). Expose common function to download a file and check its checksum, but let the custom script for each dependency extract only the needed files and reorganize the content if necessary.
136 lines
5.4 KiB
Makefile
136 lines
5.4 KiB
Makefile
# This makefile provides recipes to build a "portable" version of scrcpy for
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# Windows.
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#
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# Here, "portable" means that the client and server binaries are expected to be
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# anywhere, but in the same directory, instead of well-defined separate
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# locations (e.g. /usr/bin/scrcpy and /usr/share/scrcpy/scrcpy-server).
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#
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# In particular, this implies to change the location from where the client push
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# the server to the device.
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.PHONY: default clean \
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test \
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build-server \
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prepare-deps-win32 prepare-deps-win64 \
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build-win32 build-win64 \
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dist-win32 dist-win64 \
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zip-win32 zip-win64 \
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release
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GRADLE ?= ./gradlew
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TEST_BUILD_DIR := build-test
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SERVER_BUILD_DIR := build-server
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WIN32_BUILD_DIR := build-win32
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WIN64_BUILD_DIR := build-win64
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DIST := dist
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WIN32_TARGET_DIR := scrcpy-win32
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WIN64_TARGET_DIR := scrcpy-win64
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VERSION := $(shell git describe --tags --always)
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WIN32_TARGET := $(WIN32_TARGET_DIR)-$(VERSION).zip
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WIN64_TARGET := $(WIN64_TARGET_DIR)-$(VERSION).zip
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RELEASE_DIR := release-$(VERSION)
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release: clean test build-server zip-win32 zip-win64
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mkdir -p "$(RELEASE_DIR)"
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cp "$(SERVER_BUILD_DIR)/server/scrcpy-server" \
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"$(RELEASE_DIR)/scrcpy-server-$(VERSION)"
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cp "$(DIST)/$(WIN32_TARGET)" "$(RELEASE_DIR)"
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cp "$(DIST)/$(WIN64_TARGET)" "$(RELEASE_DIR)"
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cd "$(RELEASE_DIR)" && \
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sha256sum "scrcpy-server-$(VERSION)" \
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"scrcpy-win32-$(VERSION).zip" \
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"scrcpy-win64-$(VERSION).zip" > SHA256SUMS.txt
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@echo "Release generated in $(RELEASE_DIR)/"
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clean:
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$(GRADLE) clean
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rm -rf "$(DIST)" "$(TEST_BUILD_DIR)" "$(SERVER_BUILD_DIR)" \
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"$(WIN32_BUILD_DIR)" "$(WIN64_BUILD_DIR)"
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test:
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[ -d "$(TEST_BUILD_DIR)" ] || ( mkdir "$(TEST_BUILD_DIR)" && \
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meson "$(TEST_BUILD_DIR)" -Db_sanitize=address )
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ninja -C "$(TEST_BUILD_DIR)"
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$(GRADLE) -p server check
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build-server:
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[ -d "$(SERVER_BUILD_DIR)" ] || ( mkdir "$(SERVER_BUILD_DIR)" && \
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meson "$(SERVER_BUILD_DIR)" --buildtype release -Dcompile_app=false )
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ninja -C "$(SERVER_BUILD_DIR)"
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prepare-deps-win32:
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@prebuilt-deps/prepare-adb.sh
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@prebuilt-deps/prepare-sdl.sh
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@prebuilt-deps/prepare-ffmpeg-win32.sh
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build-win32: prepare-deps-win32
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[ -d "$(WIN32_BUILD_DIR)" ] || ( mkdir "$(WIN32_BUILD_DIR)" && \
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meson "$(WIN32_BUILD_DIR)" \
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--cross-file cross_win32.txt \
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--buildtype release --strip -Db_lto=true \
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-Dcompile_server=false \
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-Dportable=true )
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ninja -C "$(WIN32_BUILD_DIR)"
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prepare-deps-win64:
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@prebuilt-deps/prepare-adb.sh
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@prebuilt-deps/prepare-sdl.sh
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@prebuilt-deps/prepare-ffmpeg-win64.sh
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build-win64: prepare-deps-win64
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[ -d "$(WIN64_BUILD_DIR)" ] || ( mkdir "$(WIN64_BUILD_DIR)" && \
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meson "$(WIN64_BUILD_DIR)" \
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--cross-file cross_win64.txt \
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--buildtype release --strip -Db_lto=true \
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-Dcompile_server=false \
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-Dportable=true )
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ninja -C "$(WIN64_BUILD_DIR)"
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dist-win32: build-server build-win32
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mkdir -p "$(DIST)/$(WIN32_TARGET_DIR)"
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cp "$(SERVER_BUILD_DIR)"/server/scrcpy-server "$(DIST)/$(WIN32_TARGET_DIR)/"
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cp "$(WIN32_BUILD_DIR)"/app/scrcpy.exe "$(DIST)/$(WIN32_TARGET_DIR)/"
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cp data/scrcpy-console.bat "$(DIST)/$(WIN32_TARGET_DIR)"
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cp data/scrcpy-noconsole.vbs "$(DIST)/$(WIN32_TARGET_DIR)"
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cp data/icon.png "$(DIST)/$(WIN32_TARGET_DIR)"
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cp data/open_a_terminal_here.bat "$(DIST)/$(WIN32_TARGET_DIR)"
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cp prebuilt-deps/data/ffmpeg-win32-4.3.1/bin/avutil-56.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
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cp prebuilt-deps/data/ffmpeg-win32-4.3.1/bin/avcodec-58.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
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cp prebuilt-deps/data/ffmpeg-win32-4.3.1/bin/avformat-58.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
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cp prebuilt-deps/data/ffmpeg-win32-4.3.1/bin/swresample-3.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
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cp prebuilt-deps/data/ffmpeg-win32-4.3.1/bin/swscale-5.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
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cp prebuilt-deps/data/platform-tools-31.0.3/adb.exe "$(DIST)/$(WIN32_TARGET_DIR)/"
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cp prebuilt-deps/data/platform-tools-31.0.3/AdbWinApi.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
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cp prebuilt-deps/data/platform-tools-31.0.3/AdbWinUsbApi.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
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cp prebuilt-deps/data/SDL2-2.0.20/i686-w64-mingw32/bin/SDL2.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
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dist-win64: build-server build-win64
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mkdir -p "$(DIST)/$(WIN64_TARGET_DIR)"
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cp "$(SERVER_BUILD_DIR)"/server/scrcpy-server "$(DIST)/$(WIN64_TARGET_DIR)/"
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cp "$(WIN64_BUILD_DIR)"/app/scrcpy.exe "$(DIST)/$(WIN64_TARGET_DIR)/"
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cp data/scrcpy-console.bat "$(DIST)/$(WIN64_TARGET_DIR)"
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cp data/scrcpy-noconsole.vbs "$(DIST)/$(WIN64_TARGET_DIR)"
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cp data/icon.png "$(DIST)/$(WIN64_TARGET_DIR)"
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cp data/open_a_terminal_here.bat "$(DIST)/$(WIN64_TARGET_DIR)"
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cp prebuilt-deps/data/ffmpeg-win64-5.0/bin/avutil-57.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
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cp prebuilt-deps/data/ffmpeg-win64-5.0/bin/avcodec-59.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
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cp prebuilt-deps/data/ffmpeg-win64-5.0/bin/avformat-59.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
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cp prebuilt-deps/data/ffmpeg-win64-5.0/bin/swresample-4.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
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cp prebuilt-deps/data/ffmpeg-win64-5.0/bin/swscale-6.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
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cp prebuilt-deps/data/platform-tools-31.0.3/adb.exe "$(DIST)/$(WIN64_TARGET_DIR)/"
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cp prebuilt-deps/data/platform-tools-31.0.3/AdbWinApi.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
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cp prebuilt-deps/data/platform-tools-31.0.3/AdbWinUsbApi.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
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cp prebuilt-deps/data/SDL2-2.0.20/x86_64-w64-mingw32/bin/SDL2.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
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zip-win32: dist-win32
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cd "$(DIST)/$(WIN32_TARGET_DIR)"; \
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zip -r "../$(WIN32_TARGET)" .
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zip-win64: dist-win64
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cd "$(DIST)/$(WIN64_TARGET_DIR)"; \
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zip -r "../$(WIN64_TARGET)" .
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