mirror of https://github.com/Genymobile/scrcpy
Reset window size on initialization
On macOS with renderer "metal", HiDPI scaling may be incorrect on initialization when several displays are connected. Resetting the window size fixes the problem. Refs #15 <https://github.com/Genymobile/scrcpy/issues/15>
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@ -325,6 +325,11 @@ screen_init_rendering(struct screen *screen, const char *window_title,
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return false;
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}
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// Reset the window size to trigger a SIZE_CHANGED event, to workaround
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// HiDPI issues with some SDL renderers when several displays having
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// different HiDPI scaling are connected
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SDL_SetWindowSize(screen->window, window_size.width, window_size.height);
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screen_update_content_rect(screen);
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return true;
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