Delay window resize when minimized

On some window managers (e.g. on Windows), performing a resize while the
window is minimized does nothing (the restored window keeps its old
size).

Therefore, like for maximized and fullscreen states, wait for the window
to be restored to apply a resize.

Refs #3947 <https://github.com/Genymobile/scrcpy/issues/3947>
This commit is contained in:
Romain Vimont 2023-05-08 21:02:01 +02:00
parent ac39648426
commit dec09432e1
2 changed files with 13 additions and 5 deletions

View File

@ -56,6 +56,7 @@ static void
set_window_size(struct sc_screen *screen, struct sc_size new_size) {
assert(!screen->fullscreen);
assert(!screen->maximized);
assert(!screen->minimized);
SDL_SetWindowSize(screen->window, new_size.width, new_size.height);
}
@ -359,6 +360,7 @@ sc_screen_init(struct sc_screen *screen,
screen->has_frame = false;
screen->fullscreen = false;
screen->maximized = false;
screen->minimized = false;
screen->mouse_capture_key_pressed = 0;
screen->req.x = params->window_x;
@ -531,11 +533,11 @@ resize_for_content(struct sc_screen *screen, struct sc_size old_content_size,
static void
set_content_size(struct sc_screen *screen, struct sc_size new_content_size) {
if (!screen->fullscreen && !screen->maximized) {
if (!screen->fullscreen && !screen->maximized && !screen->minimized) {
resize_for_content(screen, screen->content_size, new_content_size);
} else if (!screen->resize_pending) {
// Store the windowed size to be able to compute the optimal size once
// fullscreen and maximized are disabled
// fullscreen/maximized/minimized are disabled
screen->windowed_content_size = screen->content_size;
screen->resize_pending = true;
}
@ -547,6 +549,7 @@ static void
apply_pending_resize(struct sc_screen *screen) {
assert(!screen->fullscreen);
assert(!screen->maximized);
assert(!screen->minimized);
if (screen->resize_pending) {
resize_for_content(screen, screen->windowed_content_size,
screen->content_size);
@ -659,7 +662,7 @@ sc_screen_switch_fullscreen(struct sc_screen *screen) {
}
screen->fullscreen = !screen->fullscreen;
if (!screen->fullscreen && !screen->maximized) {
if (!screen->fullscreen && !screen->maximized && !screen->minimized) {
apply_pending_resize(screen);
}
@ -669,7 +672,7 @@ sc_screen_switch_fullscreen(struct sc_screen *screen) {
void
sc_screen_resize_to_fit(struct sc_screen *screen) {
if (screen->fullscreen || screen->maximized) {
if (screen->fullscreen || screen->maximized || screen->minimized) {
return;
}
@ -693,7 +696,7 @@ sc_screen_resize_to_fit(struct sc_screen *screen) {
void
sc_screen_resize_to_pixel_perfect(struct sc_screen *screen) {
if (screen->fullscreen) {
if (screen->fullscreen || screen->minimized) {
return;
}
@ -750,6 +753,9 @@ sc_screen_handle_event(struct sc_screen *screen, const SDL_Event *event) {
case SDL_WINDOWEVENT_MAXIMIZED:
screen->maximized = true;
break;
case SDL_WINDOWEVENT_MINIMIZED:
screen->minimized = true;
break;
case SDL_WINDOWEVENT_RESTORED:
if (screen->fullscreen) {
// On Windows, in maximized+fullscreen, disabling
@ -760,6 +766,7 @@ sc_screen_handle_event(struct sc_screen *screen, const SDL_Event *event) {
break;
}
screen->maximized = false;
screen->minimized = false;
apply_pending_resize(screen);
sc_screen_render(screen, true);
break;

View File

@ -56,6 +56,7 @@ struct sc_screen {
bool has_frame;
bool fullscreen;
bool maximized;
bool minimized;
// To enable/disable mouse capture, a mouse capture key (LALT, LGUI or
// RGUI) must be pressed. This variable tracks the pressed capture key.