mirror of https://github.com/Genymobile/scrcpy
Rename (un)lock_mutex to mutex_(un)lock
For consistency, rename lock_mutex and unlock_mutex to mutex_lock and mutex_unlock.
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ad667bfa20
commit
c4266e487b
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@ -21,7 +21,7 @@ static int read_packet(void *opaque, uint8_t *buf, int buf_size) {
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// set the decoded frame as ready for rendering, and notify
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// set the decoded frame as ready for rendering, and notify
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static void push_frame(struct decoder *decoder) {
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static void push_frame(struct decoder *decoder) {
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struct frames *frames = decoder->frames;
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struct frames *frames = decoder->frames;
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lock_mutex(frames->mutex);
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mutex_lock(frames->mutex);
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if (!decoder->skip_frames) {
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if (!decoder->skip_frames) {
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while (!frames->rendering_frame_consumed) {
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while (!frames->rendering_frame_consumed) {
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SDL_CondWait(frames->rendering_frame_consumed_cond, frames->mutex);
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SDL_CondWait(frames->rendering_frame_consumed_cond, frames->mutex);
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@ -32,7 +32,7 @@ static void push_frame(struct decoder *decoder) {
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frames_swap(frames);
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frames_swap(frames);
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frames->rendering_frame_consumed = SDL_FALSE;
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frames->rendering_frame_consumed = SDL_FALSE;
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unlock_mutex(frames->mutex);
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mutex_unlock(frames->mutex);
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static SDL_Event new_frame_event = {
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static SDL_Event new_frame_event = {
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.type = EVENT_NEW_FRAME,
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.type = EVENT_NEW_FRAME,
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@ -1,14 +1,18 @@
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#ifndef LOCKUTIL_H
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#ifndef LOCKUTIL_H
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#define LOCKUTIL_H
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#define LOCKUTIL_H
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static inline void lock_mutex(SDL_mutex *mutex) {
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#include <stdlib.h>
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#include <SDL2/SDL_log.h>
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#include <SDL2/SDL_mutex.h>
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static inline void mutex_lock(SDL_mutex *mutex) {
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if (SDL_LockMutex(mutex)) {
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if (SDL_LockMutex(mutex)) {
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SDL_LogCritical(SDL_LOG_CATEGORY_SYSTEM, "Could not lock mutex");
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SDL_LogCritical(SDL_LOG_CATEGORY_SYSTEM, "Could not lock mutex");
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exit(1);
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exit(1);
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}
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}
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}
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}
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static inline void unlock_mutex(SDL_mutex *mutex) {
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static inline void mutex_unlock(SDL_mutex *mutex) {
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if (SDL_UnlockMutex(mutex)) {
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if (SDL_UnlockMutex(mutex)) {
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SDL_LogCritical(SDL_LOG_CATEGORY_SYSTEM, "Could not unlock mutex");
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SDL_LogCritical(SDL_LOG_CATEGORY_SYSTEM, "Could not unlock mutex");
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exit(1);
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exit(1);
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@ -349,7 +349,7 @@ SDL_bool show_screen(const char *serial, Uint16 local_port) {
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case SDL_QUIT:
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case SDL_QUIT:
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goto screen_quit;
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goto screen_quit;
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case EVENT_NEW_FRAME:
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case EVENT_NEW_FRAME:
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lock_mutex(frames.mutex);
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mutex_lock(frames.mutex);
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AVFrame *frame = frames.rendering_frame;
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AVFrame *frame = frames.rendering_frame;
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frames.rendering_frame_consumed = SDL_TRUE;
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frames.rendering_frame_consumed = SDL_TRUE;
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if (!decoder.skip_frames) {
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if (!decoder.skip_frames) {
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@ -364,7 +364,7 @@ SDL_bool show_screen(const char *serial, Uint16 local_port) {
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frame_size = current_frame_size;
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frame_size = current_frame_size;
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update_texture(frame, texture);
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update_texture(frame, texture);
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unlock_mutex(frames.mutex);
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mutex_unlock(frames.mutex);
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texture_empty = SDL_FALSE;
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texture_empty = SDL_FALSE;
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