mirror of
https://github.com/Genymobile/scrcpy
synced 2025-01-05 06:22:07 +00:00
Always pass input manager instance
Some functions in input_manager.c only have access to a sub-object (for example the controller). For consistency, always pass the whole input manager instance. This will allow to add assertions when keyboard and mouse could be disabled separately. PR #4473 <https://github.com/Genymobile/scrcpy/pull/4473>
This commit is contained in:
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@ -87,8 +87,10 @@ sc_input_manager_init(struct sc_input_manager *im,
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}
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static void
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send_keycode(struct sc_controller *controller, enum android_keycode keycode,
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send_keycode(struct sc_input_manager *im, enum android_keycode keycode,
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enum sc_action action, const char *name) {
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assert(im->controller);
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// send DOWN event
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struct sc_control_msg msg;
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msg.type = SC_CONTROL_MSG_TYPE_INJECT_KEYCODE;
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@ -99,100 +101,109 @@ send_keycode(struct sc_controller *controller, enum android_keycode keycode,
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msg.inject_keycode.metastate = 0;
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msg.inject_keycode.repeat = 0;
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if (!sc_controller_push_msg(controller, &msg)) {
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if (!sc_controller_push_msg(im->controller, &msg)) {
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LOGW("Could not request 'inject %s'", name);
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}
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}
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static inline void
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action_home(struct sc_controller *controller, enum sc_action action) {
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send_keycode(controller, AKEYCODE_HOME, action, "HOME");
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action_home(struct sc_input_manager *im, enum sc_action action) {
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send_keycode(im, AKEYCODE_HOME, action, "HOME");
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}
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static inline void
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action_back(struct sc_controller *controller, enum sc_action action) {
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send_keycode(controller, AKEYCODE_BACK, action, "BACK");
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action_back(struct sc_input_manager *im, enum sc_action action) {
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send_keycode(im, AKEYCODE_BACK, action, "BACK");
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}
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static inline void
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action_app_switch(struct sc_controller *controller, enum sc_action action) {
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send_keycode(controller, AKEYCODE_APP_SWITCH, action, "APP_SWITCH");
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action_app_switch(struct sc_input_manager *im, enum sc_action action) {
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send_keycode(im, AKEYCODE_APP_SWITCH, action, "APP_SWITCH");
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}
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static inline void
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action_power(struct sc_controller *controller, enum sc_action action) {
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send_keycode(controller, AKEYCODE_POWER, action, "POWER");
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action_power(struct sc_input_manager *im, enum sc_action action) {
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send_keycode(im, AKEYCODE_POWER, action, "POWER");
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}
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static inline void
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action_volume_up(struct sc_controller *controller, enum sc_action action) {
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send_keycode(controller, AKEYCODE_VOLUME_UP, action, "VOLUME_UP");
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action_volume_up(struct sc_input_manager *im, enum sc_action action) {
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send_keycode(im, AKEYCODE_VOLUME_UP, action, "VOLUME_UP");
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}
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static inline void
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action_volume_down(struct sc_controller *controller, enum sc_action action) {
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send_keycode(controller, AKEYCODE_VOLUME_DOWN, action, "VOLUME_DOWN");
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action_volume_down(struct sc_input_manager *im, enum sc_action action) {
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send_keycode(im, AKEYCODE_VOLUME_DOWN, action, "VOLUME_DOWN");
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}
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static inline void
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action_menu(struct sc_controller *controller, enum sc_action action) {
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send_keycode(controller, AKEYCODE_MENU, action, "MENU");
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action_menu(struct sc_input_manager *im, enum sc_action action) {
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send_keycode(im, AKEYCODE_MENU, action, "MENU");
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}
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// turn the screen on if it was off, press BACK otherwise
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// If the screen is off, it is turned on only on ACTION_DOWN
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static void
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press_back_or_turn_screen_on(struct sc_controller *controller,
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press_back_or_turn_screen_on(struct sc_input_manager *im,
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enum sc_action action) {
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assert(im->controller);
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struct sc_control_msg msg;
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msg.type = SC_CONTROL_MSG_TYPE_BACK_OR_SCREEN_ON;
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msg.back_or_screen_on.action = action == SC_ACTION_DOWN
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? AKEY_EVENT_ACTION_DOWN
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: AKEY_EVENT_ACTION_UP;
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if (!sc_controller_push_msg(controller, &msg)) {
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if (!sc_controller_push_msg(im->controller, &msg)) {
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LOGW("Could not request 'press back or turn screen on'");
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}
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}
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static void
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expand_notification_panel(struct sc_controller *controller) {
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expand_notification_panel(struct sc_input_manager *im) {
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assert(im->controller);
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struct sc_control_msg msg;
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msg.type = SC_CONTROL_MSG_TYPE_EXPAND_NOTIFICATION_PANEL;
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if (!sc_controller_push_msg(controller, &msg)) {
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if (!sc_controller_push_msg(im->controller, &msg)) {
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LOGW("Could not request 'expand notification panel'");
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}
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}
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static void
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expand_settings_panel(struct sc_controller *controller) {
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expand_settings_panel(struct sc_input_manager *im) {
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assert(im->controller);
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struct sc_control_msg msg;
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msg.type = SC_CONTROL_MSG_TYPE_EXPAND_SETTINGS_PANEL;
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if (!sc_controller_push_msg(controller, &msg)) {
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if (!sc_controller_push_msg(im->controller, &msg)) {
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LOGW("Could not request 'expand settings panel'");
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}
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}
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static void
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collapse_panels(struct sc_controller *controller) {
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collapse_panels(struct sc_input_manager *im) {
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assert(im->controller);
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struct sc_control_msg msg;
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msg.type = SC_CONTROL_MSG_TYPE_COLLAPSE_PANELS;
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if (!sc_controller_push_msg(controller, &msg)) {
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if (!sc_controller_push_msg(im->controller, &msg)) {
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LOGW("Could not request 'collapse notification panel'");
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}
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}
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static bool
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get_device_clipboard(struct sc_controller *controller,
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enum sc_copy_key copy_key) {
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get_device_clipboard(struct sc_input_manager *im, enum sc_copy_key copy_key) {
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assert(im->controller);
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struct sc_control_msg msg;
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msg.type = SC_CONTROL_MSG_TYPE_GET_CLIPBOARD;
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msg.get_clipboard.copy_key = copy_key;
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if (!sc_controller_push_msg(controller, &msg)) {
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if (!sc_controller_push_msg(im->controller, &msg)) {
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LOGW("Could not request 'get device clipboard'");
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return false;
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}
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@ -201,8 +212,10 @@ get_device_clipboard(struct sc_controller *controller,
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}
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static bool
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set_device_clipboard(struct sc_controller *controller, bool paste,
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set_device_clipboard(struct sc_input_manager *im, bool paste,
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uint64_t sequence) {
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assert(im->controller);
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char *text = SDL_GetClipboardText();
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if (!text) {
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LOGW("Could not get clipboard text: %s", SDL_GetError());
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@ -222,7 +235,7 @@ set_device_clipboard(struct sc_controller *controller, bool paste,
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msg.set_clipboard.text = text_dup;
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msg.set_clipboard.paste = paste;
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if (!sc_controller_push_msg(controller, &msg)) {
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if (!sc_controller_push_msg(im->controller, &msg)) {
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free(text_dup);
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LOGW("Could not request 'set device clipboard'");
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return false;
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@ -232,19 +245,23 @@ set_device_clipboard(struct sc_controller *controller, bool paste,
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}
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static void
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set_screen_power_mode(struct sc_controller *controller,
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set_screen_power_mode(struct sc_input_manager *im,
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enum sc_screen_power_mode mode) {
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assert(im->controller);
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struct sc_control_msg msg;
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msg.type = SC_CONTROL_MSG_TYPE_SET_SCREEN_POWER_MODE;
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msg.set_screen_power_mode.mode = mode;
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if (!sc_controller_push_msg(controller, &msg)) {
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if (!sc_controller_push_msg(im->controller, &msg)) {
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LOGW("Could not request 'set screen power mode'");
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}
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}
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static void
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switch_fps_counter_state(struct sc_fps_counter *fps_counter) {
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switch_fps_counter_state(struct sc_input_manager *im) {
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struct sc_fps_counter *fps_counter = &im->screen->fps_counter;
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// the started state can only be written from the current thread, so there
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// is no ToCToU issue
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if (sc_fps_counter_is_started(fps_counter)) {
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@ -256,7 +273,9 @@ switch_fps_counter_state(struct sc_fps_counter *fps_counter) {
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}
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static void
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clipboard_paste(struct sc_controller *controller) {
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clipboard_paste(struct sc_input_manager *im) {
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assert(im->controller);
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char *text = SDL_GetClipboardText();
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if (!text) {
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LOGW("Could not get clipboard text: %s", SDL_GetError());
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@ -278,25 +297,28 @@ clipboard_paste(struct sc_controller *controller) {
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struct sc_control_msg msg;
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msg.type = SC_CONTROL_MSG_TYPE_INJECT_TEXT;
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msg.inject_text.text = text_dup;
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if (!sc_controller_push_msg(controller, &msg)) {
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if (!sc_controller_push_msg(im->controller, &msg)) {
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free(text_dup);
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LOGW("Could not request 'paste clipboard'");
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}
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}
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static void
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rotate_device(struct sc_controller *controller) {
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rotate_device(struct sc_input_manager *im) {
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assert(im->controller);
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struct sc_control_msg msg;
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msg.type = SC_CONTROL_MSG_TYPE_ROTATE_DEVICE;
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if (!sc_controller_push_msg(controller, &msg)) {
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if (!sc_controller_push_msg(im->controller, &msg)) {
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LOGW("Could not request device rotation");
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}
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}
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static void
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apply_orientation_transform(struct sc_screen *screen,
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apply_orientation_transform(struct sc_input_manager *im,
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enum sc_orientation transform) {
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struct sc_screen *screen = im->screen;
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enum sc_orientation new_orientation =
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sc_orientation_apply(screen->orientation, transform);
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sc_screen_set_orientation(screen, new_orientation);
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@ -364,7 +386,7 @@ static void
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sc_input_manager_process_key(struct sc_input_manager *im,
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const SDL_KeyboardEvent *event) {
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// controller is NULL if --no-control is requested
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struct sc_controller *controller = im->controller;
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bool control = im->controller;
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SDL_Keycode keycode = event->keysym.sym;
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uint16_t mod = event->keysym.mod;
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@ -390,68 +412,68 @@ sc_input_manager_process_key(struct sc_input_manager *im,
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enum sc_action action = down ? SC_ACTION_DOWN : SC_ACTION_UP;
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switch (keycode) {
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case SDLK_h:
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if (controller && !shift && !repeat) {
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action_home(controller, action);
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if (control && !shift && !repeat) {
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action_home(im, action);
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}
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return;
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case SDLK_b: // fall-through
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case SDLK_BACKSPACE:
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if (controller && !shift && !repeat) {
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action_back(controller, action);
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if (control && !shift && !repeat) {
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action_back(im, action);
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}
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return;
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case SDLK_s:
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if (controller && !shift && !repeat) {
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action_app_switch(controller, action);
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if (control && !shift && !repeat) {
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action_app_switch(im, action);
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}
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return;
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case SDLK_m:
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if (controller && !shift && !repeat) {
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action_menu(controller, action);
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if (control && !shift && !repeat) {
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action_menu(im, action);
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}
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return;
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case SDLK_p:
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if (controller && !shift && !repeat) {
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action_power(controller, action);
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if (control && !shift && !repeat) {
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action_power(im, action);
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}
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return;
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case SDLK_o:
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if (controller && !repeat && down) {
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if (control && !repeat && down) {
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enum sc_screen_power_mode mode = shift
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? SC_SCREEN_POWER_MODE_NORMAL
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: SC_SCREEN_POWER_MODE_OFF;
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set_screen_power_mode(controller, mode);
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set_screen_power_mode(im, mode);
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}
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return;
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case SDLK_DOWN:
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if (shift) {
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if (!repeat & down) {
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apply_orientation_transform(im->screen,
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apply_orientation_transform(im,
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SC_ORIENTATION_FLIP_180);
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}
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} else if (controller) {
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} else if (control) {
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// forward repeated events
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action_volume_down(controller, action);
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action_volume_down(im, action);
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}
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return;
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case SDLK_UP:
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if (shift) {
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if (!repeat & down) {
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apply_orientation_transform(im->screen,
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apply_orientation_transform(im,
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SC_ORIENTATION_FLIP_180);
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}
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} else if (controller) {
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} else if (control) {
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// forward repeated events
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action_volume_up(controller, action);
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action_volume_up(im, action);
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}
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return;
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case SDLK_LEFT:
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if (!repeat && down) {
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if (shift) {
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apply_orientation_transform(im->screen,
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apply_orientation_transform(im,
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SC_ORIENTATION_FLIP_0);
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} else {
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apply_orientation_transform(im->screen,
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apply_orientation_transform(im,
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SC_ORIENTATION_270);
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}
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}
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@ -459,34 +481,33 @@ sc_input_manager_process_key(struct sc_input_manager *im,
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case SDLK_RIGHT:
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if (!repeat && down) {
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if (shift) {
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apply_orientation_transform(im->screen,
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apply_orientation_transform(im,
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SC_ORIENTATION_FLIP_0);
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} else {
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apply_orientation_transform(im->screen,
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apply_orientation_transform(im,
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SC_ORIENTATION_90);
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}
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}
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return;
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case SDLK_c:
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if (controller && !shift && !repeat && down) {
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get_device_clipboard(controller, SC_COPY_KEY_COPY);
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if (control && !shift && !repeat && down) {
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get_device_clipboard(im, SC_COPY_KEY_COPY);
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}
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return;
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case SDLK_x:
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if (controller && !shift && !repeat && down) {
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get_device_clipboard(controller, SC_COPY_KEY_CUT);
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if (control && !shift && !repeat && down) {
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get_device_clipboard(im, SC_COPY_KEY_CUT);
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}
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return;
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case SDLK_v:
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if (controller && !repeat && down) {
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if (control && !repeat && down) {
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if (shift || im->legacy_paste) {
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// inject the text as input events
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clipboard_paste(controller);
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clipboard_paste(im);
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} else {
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// store the text in the device clipboard and paste,
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// without requesting an acknowledgment
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set_device_clipboard(controller, true,
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SC_SEQUENCE_INVALID);
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set_device_clipboard(im, true, SC_SEQUENCE_INVALID);
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}
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}
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return;
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@ -507,23 +528,23 @@ sc_input_manager_process_key(struct sc_input_manager *im,
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return;
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case SDLK_i:
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if (!shift && !repeat && down) {
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switch_fps_counter_state(&im->screen->fps_counter);
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switch_fps_counter_state(im);
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}
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return;
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case SDLK_n:
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if (controller && !repeat && down) {
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if (control && !repeat && down) {
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if (shift) {
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collapse_panels(controller);
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collapse_panels(im);
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} else if (im->key_repeat == 0) {
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expand_notification_panel(controller);
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expand_notification_panel(im);
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} else {
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expand_settings_panel(controller);
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expand_settings_panel(im);
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}
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}
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return;
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case SDLK_r:
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if (controller && !shift && !repeat && down) {
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rotate_device(controller);
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if (control && !shift && !repeat && down) {
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rotate_device(im);
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}
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return;
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}
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@ -531,7 +552,7 @@ sc_input_manager_process_key(struct sc_input_manager *im,
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return;
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}
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if (!controller) {
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if (!control) {
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return;
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}
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@ -540,7 +561,7 @@ sc_input_manager_process_key(struct sc_input_manager *im,
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if (im->clipboard_autosync && is_ctrl_v) {
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if (im->legacy_paste) {
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// inject the text as input events
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clipboard_paste(controller);
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clipboard_paste(im);
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return;
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}
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@ -550,7 +571,7 @@ sc_input_manager_process_key(struct sc_input_manager *im,
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// Synchronize the computer clipboard to the device clipboard before
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// sending Ctrl+v, to allow seamless copy-paste.
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bool ok = set_device_clipboard(controller, false, sequence);
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bool ok = set_device_clipboard(im, false, sequence);
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if (!ok) {
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LOGW("Clipboard could not be synchronized, Ctrl+v not injected");
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return;
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@ -652,7 +673,7 @@ sc_input_manager_process_touch(struct sc_input_manager *im,
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static void
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sc_input_manager_process_mouse_button(struct sc_input_manager *im,
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const SDL_MouseButtonEvent *event) {
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struct sc_controller *controller = im->controller;
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bool control = im->controller;
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|
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if (event->which == SDL_TOUCH_MOUSEID) {
|
||||
// simulated from touch events, so it's a duplicate
|
||||
@ -661,27 +682,27 @@ sc_input_manager_process_mouse_button(struct sc_input_manager *im,
|
||||
|
||||
bool down = event->type == SDL_MOUSEBUTTONDOWN;
|
||||
if (!im->forward_all_clicks) {
|
||||
if (controller) {
|
||||
if (control) {
|
||||
enum sc_action action = down ? SC_ACTION_DOWN : SC_ACTION_UP;
|
||||
|
||||
if (event->button == SDL_BUTTON_X1) {
|
||||
action_app_switch(controller, action);
|
||||
action_app_switch(im, action);
|
||||
return;
|
||||
}
|
||||
if (event->button == SDL_BUTTON_X2 && down) {
|
||||
if (event->clicks < 2) {
|
||||
expand_notification_panel(controller);
|
||||
expand_notification_panel(im);
|
||||
} else {
|
||||
expand_settings_panel(controller);
|
||||
expand_settings_panel(im);
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (event->button == SDL_BUTTON_RIGHT) {
|
||||
press_back_or_turn_screen_on(controller, action);
|
||||
press_back_or_turn_screen_on(im, action);
|
||||
return;
|
||||
}
|
||||
if (event->button == SDL_BUTTON_MIDDLE) {
|
||||
action_home(controller, action);
|
||||
action_home(im, action);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -704,7 +725,7 @@ sc_input_manager_process_mouse_button(struct sc_input_manager *im,
|
||||
// otherwise, send the click event to the device
|
||||
}
|
||||
|
||||
if (!controller) {
|
||||
if (!control) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user