mirror of https://github.com/Genymobile/scrcpy
Merge branch 'master' into dev
This commit is contained in:
commit
71f50fb697
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@ -247,10 +247,11 @@ void input_manager_process_mouse_button(struct input_manager *input_manager,
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SDL_bool outside_device_screen =
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event->x < 0 || event->x >= input_manager->screen->frame_size.width ||
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event->y < 0 || event->y >= input_manager->screen->frame_size.height;
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if (outside_device_screen) {
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screen_resize_to_fit(input_manager->screen);
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}
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return;
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if (outside_device_screen) {
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screen_resize_to_fit(input_manager->screen);
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return;
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}
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// otherwise, send the click event to the device
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}
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};
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struct control_event control_event;
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@ -136,6 +136,11 @@ void screen_init(struct screen *screen) {
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*screen = (struct screen) SCREEN_INITIALIZER;
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}
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static inline SDL_Texture *create_texture(SDL_Renderer *renderer, struct size frame_size) {
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return SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YV12, SDL_TEXTUREACCESS_STREAMING,
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frame_size.width, frame_size.height);
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}
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SDL_bool screen_init_rendering(struct screen *screen, const char *device_name, struct size frame_size) {
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screen->frame_size = frame_size;
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@ -174,8 +179,7 @@ SDL_bool screen_init_rendering(struct screen *screen, const char *device_name, s
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SDL_FreeSurface(icon);
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LOGI("Initial texture: %" PRIu16 "x%" PRIu16, frame_size.width, frame_size.height);
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screen->texture = SDL_CreateTexture(screen->renderer, SDL_PIXELFORMAT_YV12, SDL_TEXTUREACCESS_STREAMING,
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frame_size.width, frame_size.height);
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screen->texture = create_texture(screen->renderer, frame_size);
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if (!screen->texture) {
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LOGC("Could not create texture: %s", SDL_GetError());
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screen_destroy(screen);
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@ -224,8 +228,7 @@ static SDL_bool prepare_for_frame(struct screen *screen, struct size new_frame_s
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LOGD("New texture: %" PRIu16 "x%" PRIu16,
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screen->frame_size.width, screen->frame_size.height);
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screen->texture = SDL_CreateTexture(screen->renderer, SDL_PIXELFORMAT_YV12, SDL_TEXTUREACCESS_STREAMING,
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new_frame_size.width, new_frame_size.height);
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screen->texture = create_texture(screen->renderer, new_frame_size);
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if (!screen->texture) {
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LOGC("Could not create texture: %s", SDL_GetError());
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return SDL_FALSE;
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