mirror of https://github.com/Genymobile/scrcpy
Replace SDL_Atomic by stdatomic from C11
There is no reason to use SDL atomics.
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bea1c11f8e
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@ -23,7 +23,7 @@ fps_counter_init(struct fps_counter *counter) {
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}
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counter->thread = NULL;
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SDL_AtomicSet(&counter->started, 0);
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atomic_init(&counter->started, 0);
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// no need to initialize the other fields, they are unused until started
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return true;
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@ -35,6 +35,16 @@ fps_counter_destroy(struct fps_counter *counter) {
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SDL_DestroyMutex(counter->mutex);
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}
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static inline bool
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is_started(struct fps_counter *counter) {
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return atomic_load_explicit(&counter->started, memory_order_acquire);
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}
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static inline void
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set_started(struct fps_counter *counter, bool started) {
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atomic_store_explicit(&counter->started, started, memory_order_release);
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}
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// must be called with mutex locked
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static void
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display_fps(struct fps_counter *counter) {
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@ -70,10 +80,10 @@ run_fps_counter(void *data) {
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mutex_lock(counter->mutex);
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while (!counter->interrupted) {
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while (!counter->interrupted && !SDL_AtomicGet(&counter->started)) {
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while (!counter->interrupted && !is_started(counter)) {
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cond_wait(counter->state_cond, counter->mutex);
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}
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while (!counter->interrupted && SDL_AtomicGet(&counter->started)) {
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while (!counter->interrupted && is_started(counter)) {
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uint32_t now = SDL_GetTicks();
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check_interval_expired(counter, now);
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@ -96,7 +106,7 @@ fps_counter_start(struct fps_counter *counter) {
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counter->nr_skipped = 0;
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mutex_unlock(counter->mutex);
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SDL_AtomicSet(&counter->started, 1);
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set_started(counter, true);
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cond_signal(counter->state_cond);
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// counter->thread is always accessed from the same thread, no need to lock
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@ -114,13 +124,13 @@ fps_counter_start(struct fps_counter *counter) {
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void
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fps_counter_stop(struct fps_counter *counter) {
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SDL_AtomicSet(&counter->started, 0);
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set_started(counter, false);
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cond_signal(counter->state_cond);
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}
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bool
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fps_counter_is_started(struct fps_counter *counter) {
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return SDL_AtomicGet(&counter->started);
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return is_started(counter);
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}
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void
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@ -145,7 +155,7 @@ fps_counter_join(struct fps_counter *counter) {
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void
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fps_counter_add_rendered_frame(struct fps_counter *counter) {
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if (!SDL_AtomicGet(&counter->started)) {
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if (!is_started(counter)) {
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return;
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}
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@ -158,7 +168,7 @@ fps_counter_add_rendered_frame(struct fps_counter *counter) {
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void
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fps_counter_add_skipped_frame(struct fps_counter *counter) {
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if (!SDL_AtomicGet(&counter->started)) {
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if (!is_started(counter)) {
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return;
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}
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@ -1,9 +1,9 @@
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#ifndef FPSCOUNTER_H
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#define FPSCOUNTER_H
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#include <stdatomic.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <SDL2/SDL_atomic.h>
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#include <SDL2/SDL_mutex.h>
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#include <SDL2/SDL_thread.h>
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@ -16,7 +16,7 @@ struct fps_counter {
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// atomic so that we can check without locking the mutex
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// if the FPS counter is disabled, we don't want to lock unnecessarily
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SDL_atomic_t started;
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atomic_bool started;
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// the following fields are protected by the mutex
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bool interrupted;
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@ -338,7 +338,7 @@ run_wait_server(void *data) {
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// no need for synchronization, server_socket is initialized before this
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// thread was created
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if (server->server_socket != INVALID_SOCKET
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&& SDL_AtomicCAS(&server->server_socket_closed, 0, 1)) {
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&& !atomic_flag_test_and_set(&server->server_socket_closed)) {
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// On Linux, accept() is unblocked by shutdown(), but on Windows, it is
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// unblocked by closesocket(). Therefore, call both (close_socket()).
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close_socket(server->server_socket);
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@ -393,8 +393,11 @@ server_start(struct server *server, const char *serial,
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error2:
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if (!server->tunnel_forward) {
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// the wait server thread is not started, SDL_AtomicSet() is sufficient
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SDL_AtomicSet(&server->server_socket_closed, 1);
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bool was_closed =
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atomic_flag_test_and_set(&server->server_socket_closed);
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// the thread is not started, the flag could not be already set
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assert(!was_closed);
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(void) was_closed;
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close_socket(server->server_socket);
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}
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disable_tunnel(server);
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@ -418,7 +421,7 @@ server_connect_to(struct server *server) {
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}
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// we don't need the server socket anymore
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if (SDL_AtomicCAS(&server->server_socket_closed, 0, 1)) {
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if (!atomic_flag_test_and_set(&server->server_socket_closed)) {
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// close it from here
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close_socket(server->server_socket);
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// otherwise, it is closed by run_wait_server()
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@ -450,7 +453,7 @@ server_connect_to(struct server *server) {
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void
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server_stop(struct server *server) {
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if (server->server_socket != INVALID_SOCKET
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&& SDL_AtomicCAS(&server->server_socket_closed, 0, 1)) {
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&& !atomic_flag_test_and_set(&server->server_socket_closed)) {
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close_socket(server->server_socket);
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}
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if (server->video_socket != INVALID_SOCKET) {
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@ -1,9 +1,9 @@
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#ifndef SERVER_H
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#define SERVER_H
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#include <stdatomic.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <SDL2/SDL_atomic.h>
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#include <SDL2/SDL_thread.h>
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#include "config.h"
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@ -15,7 +15,7 @@ struct server {
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char *serial;
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process_t process;
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SDL_Thread *wait_server_thread;
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SDL_atomic_t server_socket_closed;
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atomic_flag server_socket_closed;
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socket_t server_socket; // only used if !tunnel_forward
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socket_t video_socket;
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socket_t control_socket;
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@ -29,7 +29,7 @@ struct server {
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.serial = NULL, \
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.process = PROCESS_NONE, \
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.wait_server_thread = NULL, \
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.server_socket_closed = {0}, \
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.server_socket_closed = ATOMIC_FLAG_INIT, \
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.server_socket = INVALID_SOCKET, \
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.video_socket = INVALID_SOCKET, \
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.control_socket = INVALID_SOCKET, \
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