mirror of https://github.com/Genymobile/scrcpy
Use early return to avoid additional indentation
PR #4572 <https://github.com/Genymobile/scrcpy/pull/4572>
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@ -253,66 +253,67 @@ sc_audio_player_frame_sink_push(struct sc_frame_sink *sink,
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}
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atomic_store_explicit(&ap->received, true, memory_order_relaxed);
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if (!played) {
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// Nothing more to do
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return true;
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}
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if (played) {
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// Number of samples added (or removed, if negative) for compensation
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int32_t instant_compensation = (int32_t) written - frame->nb_samples;
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// Inserting silence instantly increases buffering
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int32_t inserted_silence = (int32_t) underflow;
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// Dropping input samples instantly decreases buffering
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int32_t dropped = (int32_t) skipped_samples;
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// Number of samples added (or removed, if negative) for compensation
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int32_t instant_compensation = (int32_t) written - frame->nb_samples;
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// Inserting silence instantly increases buffering
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int32_t inserted_silence = (int32_t) underflow;
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// Dropping input samples instantly decreases buffering
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int32_t dropped = (int32_t) skipped_samples;
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// The compensation must apply instantly, it must not be smoothed
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ap->avg_buffering.avg +=
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instant_compensation + inserted_silence - dropped;
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// The compensation must apply instantly, it must not be smoothed
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ap->avg_buffering.avg += instant_compensation + inserted_silence - dropped;
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// However, the buffering level must be smoothed
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sc_average_push(&ap->avg_buffering, can_read);
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// However, the buffering level must be smoothed
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sc_average_push(&ap->avg_buffering, can_read);
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#ifndef SC_AUDIO_PLAYER_NDEBUG
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LOGD("[Audio] can_read=%" PRIu32 " avg_buffering=%f",
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can_read, sc_average_get(&ap->avg_buffering));
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LOGD("[Audio] can_read=%" PRIu32 " avg_buffering=%f",
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can_read, sc_average_get(&ap->avg_buffering));
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#endif
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ap->samples_since_resync += written;
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if (ap->samples_since_resync >= ap->sample_rate) {
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// Recompute compensation every second
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ap->samples_since_resync = 0;
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ap->samples_since_resync += written;
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if (ap->samples_since_resync >= ap->sample_rate) {
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// Recompute compensation every second
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ap->samples_since_resync = 0;
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float avg = sc_average_get(&ap->avg_buffering);
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int diff = ap->target_buffering - avg;
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float avg = sc_average_get(&ap->avg_buffering);
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int diff = ap->target_buffering - avg;
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// Enable compensation when the difference exceeds +/- 4ms.
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// Disable compensation when the difference is lower than +/- 1ms.
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int threshold = ap->compensation != 0
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? ap->sample_rate / 1000 /* 1ms */
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: ap->sample_rate * 4 / 1000; /* 4ms */
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// Enable compensation when the difference exceeds +/- 4ms.
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// Disable compensation when the difference is lower than +/- 1ms.
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int threshold = ap->compensation != 0
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? ap->sample_rate / 1000 /* 1ms */
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: ap->sample_rate * 4 / 1000; /* 4ms */
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if (abs(diff) < threshold) {
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// Do not compensate for small values, the error is just noise
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diff = 0;
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} else if (diff < 0 && can_read < ap->target_buffering) {
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// Do not accelerate if the instant buffering level is below
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// the target, this would increase underflow
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diff = 0;
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}
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// Compensate the diff over 4 seconds (but will be recomputed after
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// 1 second)
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int distance = 4 * ap->sample_rate;
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// Limit compensation rate to 2%
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int abs_max_diff = distance / 50;
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diff = CLAMP(diff, -abs_max_diff, abs_max_diff);
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LOGV("[Audio] Buffering: target=%" PRIu32 " avg=%f cur=%" PRIu32
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" compensation=%d", ap->target_buffering, avg, can_read, diff);
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if (abs(diff) < threshold) {
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// Do not compensate for small values, the error is just noise
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diff = 0;
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} else if (diff < 0 && can_read < ap->target_buffering) {
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// Do not accelerate if the instant buffering level is below the
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// target, this would increase underflow
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diff = 0;
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}
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// Compensate the diff over 4 seconds (but will be recomputed after 1
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// second)
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int distance = 4 * ap->sample_rate;
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// Limit compensation rate to 2%
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int abs_max_diff = distance / 50;
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diff = CLAMP(diff, -abs_max_diff, abs_max_diff);
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LOGV("[Audio] Buffering: target=%" PRIu32 " avg=%f cur=%" PRIu32
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" compensation=%d", ap->target_buffering, avg, can_read, diff);
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if (diff != ap->compensation) {
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int ret = swr_set_compensation(swr_ctx, diff, distance);
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if (ret < 0) {
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LOGW("Resampling compensation failed: %d", ret);
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// not fatal
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} else {
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ap->compensation = diff;
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}
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if (diff != ap->compensation) {
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int ret = swr_set_compensation(swr_ctx, diff, distance);
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if (ret < 0) {
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LOGW("Resampling compensation failed: %d", ret);
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// not fatal
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} else {
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ap->compensation = diff;
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}
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}
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}
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