mirror of
https://github.com/Genymobile/scrcpy
synced 2024-12-26 17:12:13 +00:00
Use sc_ prefix for sockets
Rename: - socket_t to sc_socket - INVALID_SOCKET to SC_INVALID_SOCKET
This commit is contained in:
parent
eb6afe7669
commit
3adff37c2d
@ -5,7 +5,7 @@
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#include "util/log.h"
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bool
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controller_init(struct controller *controller, socket_t control_socket) {
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controller_init(struct controller *controller, sc_socket control_socket) {
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cbuf_init(&controller->queue);
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bool ok = receiver_init(&controller->receiver, control_socket);
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@ -14,7 +14,7 @@
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struct control_msg_queue CBUF(struct control_msg, 64);
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struct controller {
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socket_t control_socket;
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sc_socket control_socket;
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sc_thread thread;
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sc_mutex mutex;
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sc_cond msg_cond;
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@ -24,7 +24,7 @@ struct controller {
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};
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bool
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controller_init(struct controller *controller, socket_t control_socket);
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controller_init(struct controller *controller, sc_socket control_socket);
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void
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controller_destroy(struct controller *controller);
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@ -7,7 +7,7 @@
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#include "util/log.h"
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bool
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receiver_init(struct receiver *receiver, socket_t control_socket) {
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receiver_init(struct receiver *receiver, sc_socket control_socket) {
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bool ok = sc_mutex_init(&receiver->mutex);
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if (!ok) {
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return false;
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@ -11,13 +11,13 @@
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// receive events from the device
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// managed by the controller
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struct receiver {
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socket_t control_socket;
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sc_socket control_socket;
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sc_thread thread;
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sc_mutex mutex;
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};
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bool
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receiver_init(struct receiver *receiver, socket_t control_socket);
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receiver_init(struct receiver *receiver, sc_socket control_socket);
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void
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receiver_destroy(struct receiver *receiver);
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@ -109,7 +109,7 @@ disable_tunnel(struct server *server) {
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return disable_tunnel_reverse(server->serial);
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}
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static socket_t
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static sc_socket
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listen_on_port(uint16_t port) {
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#define IPV4_LOCALHOST 0x7F000001
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return net_listen(IPV4_LOCALHOST, port, 1);
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@ -132,7 +132,7 @@ enable_tunnel_reverse_any_port(struct server *server,
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// need to try to connect until the server socket is listening on the
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// device.
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server->server_socket = listen_on_port(port);
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if (server->server_socket != INVALID_SOCKET) {
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if (server->server_socket != SC_INVALID_SOCKET) {
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// success
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server->local_port = port;
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return true;
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@ -289,11 +289,11 @@ execute_server(struct server *server, const struct server_params *params) {
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return adb_execute(server->serial, cmd, ARRAY_LEN(cmd));
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}
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static socket_t
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static sc_socket
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connect_and_read_byte(uint16_t port) {
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socket_t socket = net_connect(IPV4_LOCALHOST, port);
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if (socket == INVALID_SOCKET) {
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return INVALID_SOCKET;
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sc_socket socket = net_connect(IPV4_LOCALHOST, port);
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if (socket == SC_INVALID_SOCKET) {
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return SC_INVALID_SOCKET;
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}
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char byte;
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@ -302,17 +302,17 @@ connect_and_read_byte(uint16_t port) {
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if (net_recv(socket, &byte, 1) != 1) {
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// the server is not listening yet behind the adb tunnel
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net_close(socket);
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return INVALID_SOCKET;
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return SC_INVALID_SOCKET;
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}
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return socket;
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}
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static socket_t
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static sc_socket
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connect_to_server(uint16_t port, uint32_t attempts, uint32_t delay) {
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do {
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LOGD("Remaining connection attempts: %d", (int) attempts);
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socket_t socket = connect_and_read_byte(port);
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if (socket != INVALID_SOCKET) {
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sc_socket socket = connect_and_read_byte(port);
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if (socket != SC_INVALID_SOCKET) {
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// it worked!
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return socket;
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}
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@ -320,12 +320,12 @@ connect_to_server(uint16_t port, uint32_t attempts, uint32_t delay) {
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SDL_Delay(delay);
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}
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} while (--attempts > 0);
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return INVALID_SOCKET;
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return SC_INVALID_SOCKET;
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}
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static void
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close_socket(socket_t socket) {
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assert(socket != INVALID_SOCKET);
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close_socket(sc_socket socket) {
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assert(socket != SC_INVALID_SOCKET);
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net_shutdown(socket, SHUT_RDWR);
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if (!net_close(socket)) {
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LOGW("Could not close socket");
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@ -352,9 +352,9 @@ server_init(struct server *server) {
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server->process_terminated = false;
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server->server_socket = INVALID_SOCKET;
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server->video_socket = INVALID_SOCKET;
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server->control_socket = INVALID_SOCKET;
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server->server_socket = SC_INVALID_SOCKET;
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server->video_socket = SC_INVALID_SOCKET;
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server->control_socket = SC_INVALID_SOCKET;
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server->local_port = 0;
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@ -376,7 +376,7 @@ run_wait_server(void *data) {
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// no need for synchronization, server_socket is initialized before this
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// thread was created
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if (server->server_socket != INVALID_SOCKET
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if (server->server_socket != SC_INVALID_SOCKET
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&& !atomic_flag_test_and_set(&server->server_socket_closed)) {
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// On Linux, accept() is unblocked by shutdown(), but on Windows, it is
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// unblocked by closesocket(). Therefore, call both (close_socket()).
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@ -444,7 +444,8 @@ error:
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}
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static bool
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device_read_info(socket_t device_socket, char *device_name, struct size *size) {
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device_read_info(sc_socket device_socket, char *device_name,
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struct size *size) {
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unsigned char buf[DEVICE_NAME_FIELD_LENGTH + 4];
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ssize_t r = net_recv_all(device_socket, buf, sizeof(buf));
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if (r < DEVICE_NAME_FIELD_LENGTH + 4) {
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@ -467,12 +468,12 @@ bool
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server_connect_to(struct server *server, char *device_name, struct size *size) {
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if (!server->tunnel_forward) {
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server->video_socket = net_accept(server->server_socket);
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if (server->video_socket == INVALID_SOCKET) {
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if (server->video_socket == SC_INVALID_SOCKET) {
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return false;
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}
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server->control_socket = net_accept(server->server_socket);
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if (server->control_socket == INVALID_SOCKET) {
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if (server->control_socket == SC_INVALID_SOCKET) {
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// the video_socket will be cleaned up on destroy
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return false;
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}
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@ -488,14 +489,14 @@ server_connect_to(struct server *server, char *device_name, struct size *size) {
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uint32_t delay = 100; // ms
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server->video_socket =
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connect_to_server(server->local_port, attempts, delay);
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if (server->video_socket == INVALID_SOCKET) {
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if (server->video_socket == SC_INVALID_SOCKET) {
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return false;
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}
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// we know that the device is listening, we don't need several attempts
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server->control_socket =
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net_connect(IPV4_LOCALHOST, server->local_port);
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if (server->control_socket == INVALID_SOCKET) {
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if (server->control_socket == SC_INVALID_SOCKET) {
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return false;
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}
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}
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@ -510,14 +511,14 @@ server_connect_to(struct server *server, char *device_name, struct size *size) {
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void
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server_stop(struct server *server) {
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if (server->server_socket != INVALID_SOCKET
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if (server->server_socket != SC_INVALID_SOCKET
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&& !atomic_flag_test_and_set(&server->server_socket_closed)) {
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close_socket(server->server_socket);
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}
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if (server->video_socket != INVALID_SOCKET) {
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if (server->video_socket != SC_INVALID_SOCKET) {
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close_socket(server->video_socket);
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}
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if (server->control_socket != INVALID_SOCKET) {
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if (server->control_socket != SC_INVALID_SOCKET) {
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close_socket(server->control_socket);
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}
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@ -24,9 +24,9 @@ struct server {
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sc_cond process_terminated_cond;
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bool process_terminated;
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socket_t server_socket; // only used if !tunnel_forward
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socket_t video_socket;
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socket_t control_socket;
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sc_socket server_socket; // only used if !tunnel_forward
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sc_socket video_socket;
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sc_socket control_socket;
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uint16_t local_port; // selected from port_range
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bool tunnel_enabled;
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bool tunnel_forward; // use "adb forward" instead of "adb reverse"
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@ -260,7 +260,7 @@ end:
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}
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void
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stream_init(struct stream *stream, socket_t socket,
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stream_init(struct stream *stream, sc_socket socket,
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const struct stream_callbacks *cbs, void *cbs_userdata) {
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stream->socket = socket;
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stream->pending = NULL;
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@ -14,7 +14,7 @@
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#define STREAM_MAX_SINKS 2
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struct stream {
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socket_t socket;
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sc_socket socket;
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sc_thread thread;
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struct sc_packet_sink *sinks[STREAM_MAX_SINKS];
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@ -35,7 +35,7 @@ struct stream_callbacks {
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};
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void
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stream_init(struct stream *stream, socket_t socket,
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stream_init(struct stream *stream, sc_socket socket,
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const struct stream_callbacks *cbs, void *cbs_userdata);
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void
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@ -55,12 +55,12 @@ net_perror(const char *s) {
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#endif
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}
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socket_t
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sc_socket
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net_connect(uint32_t addr, uint16_t port) {
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socket_t sock = socket(AF_INET, SOCK_STREAM, 0);
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if (sock == INVALID_SOCKET) {
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sc_socket sock = socket(AF_INET, SOCK_STREAM, 0);
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if (sock == SC_INVALID_SOCKET) {
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net_perror("socket");
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return INVALID_SOCKET;
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return SC_INVALID_SOCKET;
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}
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SOCKADDR_IN sin;
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@ -71,18 +71,18 @@ net_connect(uint32_t addr, uint16_t port) {
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if (connect(sock, (SOCKADDR *) &sin, sizeof(sin)) == SOCKET_ERROR) {
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net_perror("connect");
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net_close(sock);
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return INVALID_SOCKET;
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return SC_INVALID_SOCKET;
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}
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return sock;
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}
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socket_t
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sc_socket
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net_listen(uint32_t addr, uint16_t port, int backlog) {
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socket_t sock = socket(AF_INET, SOCK_STREAM, 0);
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if (sock == INVALID_SOCKET) {
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sc_socket sock = socket(AF_INET, SOCK_STREAM, 0);
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if (sock == SC_INVALID_SOCKET) {
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net_perror("socket");
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return INVALID_SOCKET;
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return SC_INVALID_SOCKET;
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}
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int reuse = 1;
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@ -99,42 +99,42 @@ net_listen(uint32_t addr, uint16_t port, int backlog) {
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if (bind(sock, (SOCKADDR *) &sin, sizeof(sin)) == SOCKET_ERROR) {
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net_perror("bind");
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net_close(sock);
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return INVALID_SOCKET;
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return SC_INVALID_SOCKET;
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}
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if (listen(sock, backlog) == SOCKET_ERROR) {
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net_perror("listen");
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net_close(sock);
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return INVALID_SOCKET;
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return SC_INVALID_SOCKET;
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}
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return sock;
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}
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socket_t
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net_accept(socket_t server_socket) {
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sc_socket
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net_accept(sc_socket server_socket) {
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SOCKADDR_IN csin;
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socklen_t sinsize = sizeof(csin);
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return accept(server_socket, (SOCKADDR *) &csin, &sinsize);
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}
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ssize_t
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net_recv(socket_t socket, void *buf, size_t len) {
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net_recv(sc_socket socket, void *buf, size_t len) {
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return recv(socket, buf, len, 0);
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}
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ssize_t
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net_recv_all(socket_t socket, void *buf, size_t len) {
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net_recv_all(sc_socket socket, void *buf, size_t len) {
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return recv(socket, buf, len, MSG_WAITALL);
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}
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ssize_t
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net_send(socket_t socket, const void *buf, size_t len) {
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net_send(sc_socket socket, const void *buf, size_t len) {
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return send(socket, buf, len, 0);
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}
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ssize_t
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net_send_all(socket_t socket, const void *buf, size_t len) {
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net_send_all(sc_socket socket, const void *buf, size_t len) {
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size_t copied = 0;
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while (len > 0) {
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ssize_t w = send(socket, buf, len, 0);
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@ -149,12 +149,12 @@ net_send_all(socket_t socket, const void *buf, size_t len) {
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}
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bool
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net_shutdown(socket_t socket, int how) {
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net_shutdown(sc_socket socket, int how) {
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return !shutdown(socket, how);
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}
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bool
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net_close(socket_t socket) {
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net_close(sc_socket socket) {
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#ifdef __WINDOWS__
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return !closesocket(socket);
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#else
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@ -8,15 +8,19 @@
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#include <SDL2/SDL_platform.h>
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#ifdef __WINDOWS__
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# include <winsock2.h>
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#define SHUT_RD SD_RECEIVE
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#define SHUT_WR SD_SEND
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#define SHUT_RDWR SD_BOTH
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typedef SOCKET socket_t;
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#else
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# define SHUT_RD SD_RECEIVE
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# define SHUT_WR SD_SEND
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# define SHUT_RDWR SD_BOTH
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# define SC_INVALID_SOCKET INVALID_SOCKET
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typedef SOCKET sc_socket;
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#else // not __WINDOWS__
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# include <sys/socket.h>
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# define INVALID_SOCKET -1
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typedef int socket_t;
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# define SC_INVALID_SOCKET -1
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typedef int sc_socket;
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#endif
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bool
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@ -25,33 +29,33 @@ net_init(void);
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void
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net_cleanup(void);
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socket_t
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sc_socket
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net_connect(uint32_t addr, uint16_t port);
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socket_t
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sc_socket
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net_listen(uint32_t addr, uint16_t port, int backlog);
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socket_t
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net_accept(socket_t server_socket);
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sc_socket
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net_accept(sc_socket server_socket);
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// the _all versions wait/retry until len bytes have been written/read
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ssize_t
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net_recv(socket_t socket, void *buf, size_t len);
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net_recv(sc_socket socket, void *buf, size_t len);
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ssize_t
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net_recv_all(socket_t socket, void *buf, size_t len);
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net_recv_all(sc_socket socket, void *buf, size_t len);
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ssize_t
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net_send(socket_t socket, const void *buf, size_t len);
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net_send(sc_socket socket, const void *buf, size_t len);
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ssize_t
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net_send_all(socket_t socket, const void *buf, size_t len);
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net_send_all(sc_socket socket, const void *buf, size_t len);
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// how is SHUT_RD (read), SHUT_WR (write) or SHUT_RDWR (both)
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bool
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net_shutdown(socket_t socket, int how);
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net_shutdown(sc_socket socket, int how);
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bool
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net_close(socket_t socket);
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net_close(sc_socket socket);
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#endif
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