mirror of https://github.com/Genymobile/scrcpy
Add a shortcut to pause/unpause display
Pause/unpause display on MOD+z and MOD+Shift+z. It only impacts rendering, the device is still captured, the video stream continues to be transmitted to the device and recorded (if recording is enabled). Fixes #1632 <https://github.com/Genymobile/scrcpy/issues/1632> PR #4748 <https://github.com/Genymobile/scrcpy/pull/4748>
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@ -577,6 +577,14 @@ Flip display horizontally
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.B MOD+Shift+Up, MOD+Shift+Down
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Flip display vertically
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.TP
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.B MOD+z
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Pause or re-pause display
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.TP
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.B MOD+Shift+z
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Unpause display
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.TP
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.B MOD+g
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Resize window to 1:1 (pixel\-perfect)
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@ -900,6 +900,14 @@ static const struct sc_shortcut shortcuts[] = {
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.shortcuts = { "MOD+Shift+Up", "MOD+Shift+Down" },
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.text = "Flip display vertically",
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},
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{
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.shortcuts = { "MOD+z" },
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.text = "Pause or re-pause display",
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},
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{
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.shortcuts = { "MOD+Shift+z" },
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.text = "Unpause display",
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},
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{
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.shortcuts = { "MOD+g" },
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.text = "Resize window to 1:1 (pixel-perfect)",
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@ -402,6 +402,7 @@ sc_input_manager_process_key(struct sc_input_manager *im,
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const SDL_KeyboardEvent *event) {
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// controller is NULL if --no-control is requested
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bool control = im->controller;
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bool paused = im->screen->paused;
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SDL_Keycode keycode = event->keysym.sym;
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uint16_t mod = event->keysym.mod;
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@ -427,46 +428,51 @@ sc_input_manager_process_key(struct sc_input_manager *im,
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enum sc_action action = down ? SC_ACTION_DOWN : SC_ACTION_UP;
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switch (keycode) {
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case SDLK_h:
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if (im->kp && !shift && !repeat) {
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if (im->kp && !shift && !repeat && !paused) {
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action_home(im, action);
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}
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return;
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case SDLK_b: // fall-through
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case SDLK_BACKSPACE:
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if (im->kp && !shift && !repeat) {
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if (im->kp && !shift && !repeat && !paused) {
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action_back(im, action);
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}
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return;
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case SDLK_s:
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if (im->kp && !shift && !repeat) {
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if (im->kp && !shift && !repeat && !paused) {
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action_app_switch(im, action);
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}
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return;
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case SDLK_m:
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if (im->kp && !shift && !repeat) {
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if (im->kp && !shift && !repeat && !paused) {
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action_menu(im, action);
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}
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return;
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case SDLK_p:
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if (im->kp && !shift && !repeat) {
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if (im->kp && !shift && !repeat && !paused) {
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action_power(im, action);
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}
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return;
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case SDLK_o:
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if (control && !repeat && down) {
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if (control && !repeat && down && !paused) {
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enum sc_screen_power_mode mode = shift
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? SC_SCREEN_POWER_MODE_NORMAL
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: SC_SCREEN_POWER_MODE_OFF;
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set_screen_power_mode(im, mode);
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}
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return;
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case SDLK_z:
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if (down && !repeat) {
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sc_screen_set_paused(im->screen, !shift);
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}
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return;
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case SDLK_DOWN:
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if (shift) {
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if (!repeat & down) {
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apply_orientation_transform(im,
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SC_ORIENTATION_FLIP_180);
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}
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} else if (im->kp) {
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} else if (im->kp && !paused) {
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// forward repeated events
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action_volume_down(im, action);
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}
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@ -477,7 +483,7 @@ sc_input_manager_process_key(struct sc_input_manager *im,
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apply_orientation_transform(im,
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SC_ORIENTATION_FLIP_180);
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}
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} else if (im->kp) {
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} else if (im->kp && !paused) {
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// forward repeated events
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action_volume_up(im, action);
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}
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@ -505,17 +511,17 @@ sc_input_manager_process_key(struct sc_input_manager *im,
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}
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return;
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case SDLK_c:
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if (im->kp && !shift && !repeat && down) {
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if (im->kp && !shift && !repeat && down && !paused) {
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get_device_clipboard(im, SC_COPY_KEY_COPY);
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}
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return;
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case SDLK_x:
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if (im->kp && !shift && !repeat && down) {
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if (im->kp && !shift && !repeat && down && !paused) {
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get_device_clipboard(im, SC_COPY_KEY_CUT);
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}
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return;
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case SDLK_v:
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if (im->kp && !repeat && down) {
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if (im->kp && !repeat && down && !paused) {
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if (shift || im->legacy_paste) {
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// inject the text as input events
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clipboard_paste(im);
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@ -547,7 +553,7 @@ sc_input_manager_process_key(struct sc_input_manager *im,
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}
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return;
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case SDLK_n:
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if (control && !repeat && down) {
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if (control && !repeat && down && !paused) {
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if (shift) {
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collapse_panels(im);
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} else if (im->key_repeat == 0) {
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@ -558,12 +564,12 @@ sc_input_manager_process_key(struct sc_input_manager *im,
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}
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return;
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case SDLK_r:
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if (control && !shift && !repeat && down) {
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if (control && !shift && !repeat && down && !paused) {
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rotate_device(im);
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}
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return;
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case SDLK_k:
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if (control && !shift && !repeat && down
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if (control && !shift && !repeat && down && !paused
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&& im->kp && im->kp->hid) {
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// Only if the current keyboard is hid
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open_hard_keyboard_settings(im);
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@ -574,7 +580,7 @@ sc_input_manager_process_key(struct sc_input_manager *im,
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return;
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}
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if (!im->kp) {
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if (!im->kp || paused) {
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return;
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}
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@ -622,7 +628,6 @@ sc_input_manager_process_key(struct sc_input_manager *im,
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static void
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sc_input_manager_process_mouse_motion(struct sc_input_manager *im,
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const SDL_MouseMotionEvent *event) {
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if (event->which == SDL_TOUCH_MOUSEID) {
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// simulated from touch events, so it's a duplicate
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return;
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@ -695,16 +700,16 @@ sc_input_manager_process_touch(struct sc_input_manager *im,
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static void
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sc_input_manager_process_mouse_button(struct sc_input_manager *im,
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const SDL_MouseButtonEvent *event) {
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bool control = im->controller;
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if (event->which == SDL_TOUCH_MOUSEID) {
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// simulated from touch events, so it's a duplicate
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return;
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}
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bool control = im->controller;
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bool paused = im->screen->paused;
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bool down = event->type == SDL_MOUSEBUTTONDOWN;
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if (!im->forward_all_clicks) {
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if (control) {
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if (control && !paused) {
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enum sc_action action = down ? SC_ACTION_DOWN : SC_ACTION_UP;
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if (im->kp && event->button == SDL_BUTTON_X1) {
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@ -747,7 +752,7 @@ sc_input_manager_process_mouse_button(struct sc_input_manager *im,
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// otherwise, send the click event to the device
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}
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if (!im->mp) {
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if (!im->mp || paused) {
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return;
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}
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@ -885,9 +890,10 @@ void
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sc_input_manager_handle_event(struct sc_input_manager *im,
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const SDL_Event *event) {
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bool control = im->controller;
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bool paused = im->screen->paused;
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switch (event->type) {
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case SDL_TEXTINPUT:
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if (!im->kp) {
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if (!im->kp || paused) {
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break;
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}
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sc_input_manager_process_text_input(im, &event->text);
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@ -899,13 +905,13 @@ sc_input_manager_handle_event(struct sc_input_manager *im,
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sc_input_manager_process_key(im, &event->key);
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break;
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case SDL_MOUSEMOTION:
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if (!im->mp) {
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if (!im->mp || paused) {
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break;
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}
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sc_input_manager_process_mouse_motion(im, &event->motion);
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break;
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case SDL_MOUSEWHEEL:
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if (!im->mp) {
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if (!im->mp || paused) {
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break;
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}
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sc_input_manager_process_mouse_wheel(im, &event->wheel);
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@ -919,7 +925,7 @@ sc_input_manager_handle_event(struct sc_input_manager *im,
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case SDL_FINGERMOTION:
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case SDL_FINGERDOWN:
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case SDL_FINGERUP:
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if (!im->mp) {
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if (!im->mp || paused) {
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break;
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}
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sc_input_manager_process_touch(im, &event->tfinger);
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@ -362,6 +362,8 @@ sc_screen_init(struct sc_screen *screen,
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screen->maximized = false;
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screen->minimized = false;
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screen->mouse_capture_key_pressed = 0;
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screen->paused = false;
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screen->resume_frame = NULL;
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screen->req.x = params->window_x;
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screen->req.y = params->window_y;
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@ -614,13 +616,10 @@ prepare_for_frame(struct sc_screen *screen, struct sc_size new_frame_size) {
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}
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static bool
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sc_screen_update_frame(struct sc_screen *screen) {
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av_frame_unref(screen->frame);
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sc_frame_buffer_consume(&screen->fb, screen->frame);
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AVFrame *frame = screen->frame;
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sc_screen_apply_frame(struct sc_screen *screen) {
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sc_fps_counter_add_rendered_frame(&screen->fps_counter);
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AVFrame *frame = screen->frame;
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struct sc_size new_frame_size = {frame->width, frame->height};
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enum sc_display_result res = prepare_for_frame(screen, new_frame_size);
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if (res == SC_DISPLAY_RESULT_ERROR) {
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@ -655,6 +654,54 @@ sc_screen_update_frame(struct sc_screen *screen) {
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return true;
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}
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static bool
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sc_screen_update_frame(struct sc_screen *screen) {
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if (screen->paused) {
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if (!screen->resume_frame) {
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screen->resume_frame = av_frame_alloc();
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if (!screen->resume_frame) {
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LOG_OOM();
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return false;
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}
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} else {
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av_frame_unref(screen->resume_frame);
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}
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sc_frame_buffer_consume(&screen->fb, screen->resume_frame);
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return true;
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}
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av_frame_unref(screen->frame);
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sc_frame_buffer_consume(&screen->fb, screen->frame);
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return sc_screen_apply_frame(screen);
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}
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void
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sc_screen_set_paused(struct sc_screen *screen, bool paused) {
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if (!paused && !screen->paused) {
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// nothing to do
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return;
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}
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if (screen->paused && screen->resume_frame) {
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// If display screen was paused, refresh the frame immediately, even if
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// the new state is also paused.
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av_frame_free(&screen->frame);
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screen->frame = screen->resume_frame;
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screen->resume_frame = NULL;
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sc_screen_apply_frame(screen);
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}
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if (!paused) {
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LOGI("Display screen unpaused");
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} else if (!screen->paused) {
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LOGI("Display screen paused");
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} else {
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LOGI("Display screen re-paused");
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}
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screen->paused = paused;
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}
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void
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sc_screen_switch_fullscreen(struct sc_screen *screen) {
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uint32_t new_mode = screen->fullscreen ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP;
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@ -64,6 +64,9 @@ struct sc_screen {
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SDL_Keycode mouse_capture_key_pressed;
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AVFrame *frame;
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bool paused;
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AVFrame *resume_frame;
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};
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struct sc_screen_params {
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@ -135,6 +138,10 @@ void
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sc_screen_set_orientation(struct sc_screen *screen,
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enum sc_orientation orientation);
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// set the display pause state
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void
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sc_screen_set_paused(struct sc_screen *screen, bool paused);
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// react to SDL events
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// If this function returns false, scrcpy must exit with an error.
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bool
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@ -28,6 +28,8 @@ _<kbd>[Super]</kbd> is typically the <kbd>Windows</kbd> or <kbd>Cmd</kbd> key._
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| Rotate display right | <kbd>MOD</kbd>+<kbd>→</kbd> _(right)_
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| Flip display horizontally | <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>←</kbd> _(left)_ \| <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>→</kbd> _(right)_
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| Flip display vertically | <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>↑</kbd> _(up)_ \| <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>↓</kbd> _(down)_
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| Pause or re-pause display | <kbd>MOD</kbd>+<kbd>z</kbd>
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| Unpause display | <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>z</kbd>
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| Resize window to 1:1 (pixel-perfect) | <kbd>MOD</kbd>+<kbd>g</kbd>
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| Resize window to remove black borders | <kbd>MOD</kbd>+<kbd>w</kbd> \| _Double-left-click¹_
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| Click on `HOME` | <kbd>MOD</kbd>+<kbd>h</kbd> \| _Middle-click_
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