mirror of https://github.com/Genymobile/scrcpy
Remove continuous resizing workaround for Windows
It turns out that the workaround only worked for MacOS. Refs #3458 <https://github.com/Genymobile/scrcpy/issues/3458> Refs SDL/#1059 <https://github.com/libsdl-org/SDL/issues/1059>
This commit is contained in:
parent
8b38b11875
commit
18082f6069
|
@ -306,13 +306,14 @@ sc_screen_render(struct sc_screen *screen, bool update_content_rect) {
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
#if defined(__APPLE__) || defined(__WINDOWS__)
|
#if defined(__APPLE__)
|
||||||
# define CONTINUOUS_RESIZING_WORKAROUND
|
# define CONTINUOUS_RESIZING_WORKAROUND
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef CONTINUOUS_RESIZING_WORKAROUND
|
#ifdef CONTINUOUS_RESIZING_WORKAROUND
|
||||||
// On Windows and MacOS, resizing blocks the event loop, so resizing events are
|
// On Windows and MacOS, resizing blocks the event loop, so resizing events are
|
||||||
// not triggered. As a workaround, handle them in an event handler.
|
// not triggered. On MacOS, as a workaround, handle them in an event handler
|
||||||
|
// (it does not work for Windows unfortunately).
|
||||||
//
|
//
|
||||||
// <https://bugzilla.libsdl.org/show_bug.cgi?id=2077>
|
// <https://bugzilla.libsdl.org/show_bug.cgi?id=2077>
|
||||||
// <https://stackoverflow.com/a/40693139/1987178>
|
// <https://stackoverflow.com/a/40693139/1987178>
|
||||||
|
|
Loading…
Reference in New Issue