Rename "build_" to "compile_"

Recent versions of meson complain about an option having name starting
with "build_":

> DEPRECATION: Option uses prefix "build_", which is reserved for Meson.
> This will become an error in the future.

Use "compile_" instead.
This commit is contained in:
Romain Vimont 2019-07-29 15:19:07 +02:00
parent 3b69463e61
commit 02692ffa42
3 changed files with 9 additions and 9 deletions

View File

@ -44,7 +44,7 @@ clean:
build-server: build-server:
[ -d "$(SERVER_BUILD_DIR)" ] || ( mkdir "$(SERVER_BUILD_DIR)" && \ [ -d "$(SERVER_BUILD_DIR)" ] || ( mkdir "$(SERVER_BUILD_DIR)" && \
meson "$(SERVER_BUILD_DIR)" \ meson "$(SERVER_BUILD_DIR)" \
--buildtype release -Dbuild_app=false ) --buildtype release -Dcompile_app=false )
ninja -C "$(SERVER_BUILD_DIR)" ninja -C "$(SERVER_BUILD_DIR)"
prepare-deps-win32: prepare-deps-win32:
@ -56,7 +56,7 @@ build-win32: prepare-deps-win32
--cross-file cross_win32.txt \ --cross-file cross_win32.txt \
--buildtype release --strip -Db_lto=true \ --buildtype release --strip -Db_lto=true \
-Dcrossbuild_windows=true \ -Dcrossbuild_windows=true \
-Dbuild_server=false \ -Dcompile_server=false \
-Dportable=true ) -Dportable=true )
ninja -C "$(WIN32_BUILD_DIR)" ninja -C "$(WIN32_BUILD_DIR)"
@ -66,7 +66,7 @@ build-win32-noconsole: prepare-deps-win32
--cross-file cross_win32.txt \ --cross-file cross_win32.txt \
--buildtype release --strip -Db_lto=true \ --buildtype release --strip -Db_lto=true \
-Dcrossbuild_windows=true \ -Dcrossbuild_windows=true \
-Dbuild_server=false \ -Dcompile_server=false \
-Dwindows_noconsole=true \ -Dwindows_noconsole=true \
-Dportable=true ) -Dportable=true )
ninja -C "$(WIN32_NOCONSOLE_BUILD_DIR)" ninja -C "$(WIN32_NOCONSOLE_BUILD_DIR)"
@ -80,7 +80,7 @@ build-win64: prepare-deps-win64
--cross-file cross_win64.txt \ --cross-file cross_win64.txt \
--buildtype release --strip -Db_lto=true \ --buildtype release --strip -Db_lto=true \
-Dcrossbuild_windows=true \ -Dcrossbuild_windows=true \
-Dbuild_server=false \ -Dcompile_server=false \
-Dportable=true ) -Dportable=true )
ninja -C "$(WIN64_BUILD_DIR)" ninja -C "$(WIN64_BUILD_DIR)"
@ -90,7 +90,7 @@ build-win64-noconsole: prepare-deps-win64
--cross-file cross_win64.txt \ --cross-file cross_win64.txt \
--buildtype release --strip -Db_lto=true \ --buildtype release --strip -Db_lto=true \
-Dcrossbuild_windows=true \ -Dcrossbuild_windows=true \
-Dbuild_server=false \ -Dcompile_server=false \
-Dwindows_noconsole=true \ -Dwindows_noconsole=true \
-Dportable=true ) -Dportable=true )
ninja -C "$(WIN64_NOCONSOLE_BUILD_DIR)" ninja -C "$(WIN64_NOCONSOLE_BUILD_DIR)"

View File

@ -3,11 +3,11 @@ project('scrcpy', 'c',
meson_version: '>= 0.37', meson_version: '>= 0.37',
default_options: 'c_std=c11') default_options: 'c_std=c11')
if get_option('build_app') if get_option('compile_app')
subdir('app') subdir('app')
endif endif
if get_option('build_server') if get_option('compile_server')
subdir('server') subdir('server')
endif endif

View File

@ -1,5 +1,5 @@
option('build_app', type: 'boolean', value: true, description: 'Build the client') option('compile_app', type: 'boolean', value: true, description: 'Build the client')
option('build_server', type: 'boolean', value: true, description: 'Build the server') option('compile_server', type: 'boolean', value: true, description: 'Build the server')
option('crossbuild_windows', type: 'boolean', value: false, description: 'Build for Windows from Linux') option('crossbuild_windows', type: 'boolean', value: false, description: 'Build for Windows from Linux')
option('windows_noconsole', type: 'boolean', value: false, description: 'Disable console on Windows (pass -mwindows flag)') option('windows_noconsole', type: 'boolean', value: false, description: 'Disable console on Windows (pass -mwindows flag)')
option('prebuilt_server', type: 'string', description: 'Path of the prebuilt server') option('prebuilt_server', type: 'string', description: 'Path of the prebuilt server')