prometheus/tsdb/isolation.go
Ganesh Vernekar 59d02b5ef0
tsdb: Block Head GC till pending readers are done reading (#9081)
* tsdb: Block Head GC till pending readers are done reading

Signed-off-by: Ganesh Vernekar <ganeshvern@gmail.com>

* Fix review comments

Signed-off-by: Ganesh Vernekar <ganeshvern@gmail.com>

* Fix review comments 2

Signed-off-by: Ganesh Vernekar <ganeshvern@gmail.com>

* Fix the exclusiveness of maxt in WaitForPendingReadersInTimeRange

Signed-off-by: Ganesh Vernekar <ganeshvern@gmail.com>
2021-07-20 14:17:20 +05:30

263 lines
6.9 KiB
Go

// Copyright 2020 The Prometheus Authors
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package tsdb
import (
"sync"
)
// isolationState holds the isolation information.
type isolationState struct {
// We will ignore all appends above the max, or that are incomplete.
maxAppendID uint64
incompleteAppends map[uint64]struct{}
lowWatermark uint64 // Lowest of incompleteAppends/maxAppendID.
isolation *isolation
mint, maxt int64 // Time ranges of the read.
// Doubly linked list of active reads.
next *isolationState
prev *isolationState
}
// Close closes the state.
func (i *isolationState) Close() {
i.isolation.readMtx.Lock()
defer i.isolation.readMtx.Unlock()
i.next.prev = i.prev
i.prev.next = i.next
}
type isolationAppender struct {
appendID uint64
prev *isolationAppender
next *isolationAppender
}
// isolation is the global isolation state.
type isolation struct {
// Mutex for accessing lastAppendID and appendsOpen.
appendMtx sync.RWMutex
// Which appends are currently in progress.
appendsOpen map[uint64]*isolationAppender
// New appenders with higher appendID are added to the end. First element keeps lastAppendId.
// appendsOpenList.next points to the first element and appendsOpenList.prev points to the last element.
// If there are no appenders, both point back to appendsOpenList.
appendsOpenList *isolationAppender
// Pool of reusable *isolationAppender to save on allocations.
appendersPool sync.Pool
// Mutex for accessing readsOpen.
// If taking both appendMtx and readMtx, take appendMtx first.
readMtx sync.RWMutex
// All current in use isolationStates. This is a doubly-linked list.
readsOpen *isolationState
}
func newIsolation() *isolation {
isoState := &isolationState{}
isoState.next = isoState
isoState.prev = isoState
appender := &isolationAppender{}
appender.next = appender
appender.prev = appender
return &isolation{
appendsOpen: map[uint64]*isolationAppender{},
appendsOpenList: appender,
readsOpen: isoState,
appendersPool: sync.Pool{New: func() interface{} { return &isolationAppender{} }},
}
}
// lowWatermark returns the appendID below which we no longer need to track
// which appends were from which appendID.
func (i *isolation) lowWatermark() uint64 {
i.appendMtx.RLock() // Take appendMtx first.
defer i.appendMtx.RUnlock()
return i.lowWatermarkLocked()
}
func (i *isolation) lowWatermarkLocked() uint64 {
i.readMtx.RLock()
defer i.readMtx.RUnlock()
if i.readsOpen.prev != i.readsOpen {
return i.readsOpen.prev.lowWatermark
}
// Lowest appendID from appenders, or lastAppendId.
return i.appendsOpenList.next.appendID
}
// State returns an object used to control isolation
// between a query and appends. Must be closed when complete.
func (i *isolation) State(mint, maxt int64) *isolationState {
i.appendMtx.RLock() // Take append mutex before read mutex.
defer i.appendMtx.RUnlock()
isoState := &isolationState{
maxAppendID: i.appendsOpenList.appendID,
lowWatermark: i.appendsOpenList.next.appendID, // Lowest appendID from appenders, or lastAppendId.
incompleteAppends: make(map[uint64]struct{}, len(i.appendsOpen)),
isolation: i,
mint: mint,
maxt: maxt,
}
for k := range i.appendsOpen {
isoState.incompleteAppends[k] = struct{}{}
}
i.readMtx.Lock()
defer i.readMtx.Unlock()
isoState.prev = i.readsOpen
isoState.next = i.readsOpen.next
i.readsOpen.next.prev = isoState
i.readsOpen.next = isoState
return isoState
}
// TraverseOpenReads iterates through the open reads and runs the given
// function on those states. The given function MUST NOT mutate the isolationState.
// The iteration is stopped when the function returns false or once all reads have been iterated.
func (i *isolation) TraverseOpenReads(f func(s *isolationState) bool) {
i.readMtx.RLock()
defer i.readMtx.RUnlock()
s := i.readsOpen.next
for s != i.readsOpen {
if !f(s) {
return
}
s = s.next
}
}
// newAppendID increments the transaction counter and returns a new transaction
// ID. The first ID returned is 1.
// Also returns the low watermark, to keep lock/unlock operations down
func (i *isolation) newAppendID() (uint64, uint64) {
i.appendMtx.Lock()
defer i.appendMtx.Unlock()
// Last used appendID is stored in head element.
i.appendsOpenList.appendID++
app := i.appendersPool.Get().(*isolationAppender)
app.appendID = i.appendsOpenList.appendID
app.prev = i.appendsOpenList.prev
app.next = i.appendsOpenList
i.appendsOpenList.prev.next = app
i.appendsOpenList.prev = app
i.appendsOpen[app.appendID] = app
return app.appendID, i.lowWatermarkLocked()
}
func (i *isolation) lastAppendID() uint64 {
i.appendMtx.RLock()
defer i.appendMtx.RUnlock()
return i.appendsOpenList.appendID
}
func (i *isolation) closeAppend(appendID uint64) {
i.appendMtx.Lock()
defer i.appendMtx.Unlock()
app := i.appendsOpen[appendID]
if app != nil {
app.prev.next = app.next
app.next.prev = app.prev
delete(i.appendsOpen, appendID)
// Clear all fields, and return to the pool.
*app = isolationAppender{}
i.appendersPool.Put(app)
}
}
// The transactionID ring buffer.
type txRing struct {
txIDs []uint64
txIDFirst int // Position of the first id in the ring.
txIDCount int // How many ids in the ring.
}
func newTxRing(cap int) *txRing {
return &txRing{
txIDs: make([]uint64, cap),
}
}
func (txr *txRing) add(appendID uint64) {
if txr.txIDCount == len(txr.txIDs) {
// Ring buffer is full, expand by doubling.
newRing := make([]uint64, txr.txIDCount*2)
idx := copy(newRing[:], txr.txIDs[txr.txIDFirst:])
copy(newRing[idx:], txr.txIDs[:txr.txIDFirst])
txr.txIDs = newRing
txr.txIDFirst = 0
}
txr.txIDs[(txr.txIDFirst+txr.txIDCount)%len(txr.txIDs)] = appendID
txr.txIDCount++
}
func (txr *txRing) cleanupAppendIDsBelow(bound uint64) {
pos := txr.txIDFirst
for txr.txIDCount > 0 {
if txr.txIDs[pos] < bound {
txr.txIDFirst++
txr.txIDCount--
} else {
break
}
pos++
if pos == len(txr.txIDs) {
pos = 0
}
}
txr.txIDFirst %= len(txr.txIDs)
}
func (txr *txRing) iterator() *txRingIterator {
return &txRingIterator{
pos: txr.txIDFirst,
ids: txr.txIDs,
}
}
// txRingIterator lets you iterate over the ring. It doesn't terminate,
// it DOESN'T terminate.
type txRingIterator struct {
ids []uint64
pos int
}
func (it *txRingIterator) At() uint64 {
return it.ids[it.pos]
}
func (it *txRingIterator) Next() {
it.pos++
if it.pos == len(it.ids) {
it.pos = 0
}
}