// Copyright 2017 The Prometheus Authors // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // The code in this file was largely written by Damian Gryski as part of // https://github.com/dgryski/go-tsz and published under the license below. // It received minor modifications to suit Prometheus's needs. // Copyright (c) 2015,2016 Damian Gryski // All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. package chunkenc import ( "encoding/binary" "io" ) // bstream is a stream of bits. type bstream struct { stream []byte // the data stream count uint8 // how many bits are valid in current byte } func (b *bstream) bytes() []byte { return b.stream } type bit bool const ( zero bit = false one bit = true ) func (b *bstream) writeBit(bit bit) { if b.count == 0 { b.stream = append(b.stream, 0) b.count = 8 } i := len(b.stream) - 1 if bit { b.stream[i] |= 1 << (b.count - 1) } b.count-- } func (b *bstream) writeByte(byt byte) { if b.count == 0 { b.stream = append(b.stream, 0) b.count = 8 } i := len(b.stream) - 1 // fill up b.b with b.count bits from byt b.stream[i] |= byt >> (8 - b.count) b.stream = append(b.stream, 0) i++ b.stream[i] = byt << b.count } func (b *bstream) writeBits(u uint64, nbits int) { u <<= (64 - uint(nbits)) for nbits >= 8 { byt := byte(u >> 56) b.writeByte(byt) u <<= 8 nbits -= 8 } for nbits > 0 { b.writeBit((u >> 63) == 1) u <<= 1 nbits-- } } type bstreamReader struct { stream []byte streamOffset int // The offset from which read the next byte from the stream. buffer uint64 // The current buffer, filled from the stream, containing up to 8 bytes from which read bits. valid uint8 // The number of bits valid to read (from left) in the current buffer. } func newBReader(b []byte) bstreamReader { return bstreamReader{ stream: b, } } func (b *bstreamReader) readBit() (bit, error) { if b.valid == 0 { if !b.loadNextBuffer(1) { return false, io.EOF } } return b.readBitFast() } // readBitFast is like readBit but can return io.EOF if the internal buffer is empty. // If it returns io.EOF, the caller should retry reading bits calling readBit(). // This function must be kept small and a leaf in order to help the compiler inlining it // and further improve performances. func (b *bstreamReader) readBitFast() (bit, error) { if b.valid == 0 { return false, io.EOF } b.valid-- bitmask := uint64(1) << b.valid return (b.buffer & bitmask) != 0, nil } func (b *bstreamReader) readBits(nbits uint8) (uint64, error) { if b.valid == 0 { if !b.loadNextBuffer(nbits) { return 0, io.EOF } } if nbits <= b.valid { return b.readBitsFast(nbits) } // We have to read all remaining valid bits from the current buffer and a part from the next one. bitmask := (uint64(1) << b.valid) - 1 nbits -= b.valid v := (b.buffer & bitmask) << nbits b.valid = 0 if !b.loadNextBuffer(nbits) { return 0, io.EOF } bitmask = (uint64(1) << nbits) - 1 v = v | ((b.buffer >> (b.valid - nbits)) & bitmask) b.valid -= nbits return v, nil } // readBitsFast is like readBits but can return io.EOF if the internal buffer is empty. // If it returns io.EOF, the caller should retry reading bits calling readBits(). // This function must be kept small and a leaf in order to help the compiler inlining it // and further improve performances. func (b *bstreamReader) readBitsFast(nbits uint8) (uint64, error) { if nbits > b.valid { return 0, io.EOF } bitmask := (uint64(1) << nbits) - 1 b.valid -= nbits return (b.buffer >> b.valid) & bitmask, nil } func (b *bstreamReader) ReadByte() (byte, error) { v, err := b.readBits(8) if err != nil { return 0, err } return byte(v), nil } // loadNextBuffer loads the next bytes from the stream into the internal buffer. // The input nbits is the minimum number of bits that must be read, but the implementation // can read more (if possible) to improve performances. func (b *bstreamReader) loadNextBuffer(nbits uint8) bool { if b.streamOffset >= len(b.stream) { return false } // Handle the case there are more then 8 bytes in the buffer (most common case) // in a optimized way. It's guaranteed that this branch will never read from the // very last byte of the stream (which suffers race conditions due to concurrent // writes). if b.streamOffset+8 < len(b.stream) { b.buffer = binary.BigEndian.Uint64(b.stream[b.streamOffset:]) b.streamOffset += 8 b.valid = 64 return true } // We're here if the are 8 or less bytes left in the stream. Since this reader needs // to handle race conditions with concurrent writes happening on the very last byte // we make sure to never over more than the minimum requested bits (rounded up to // the next byte). The following code is slower but called less frequently. nbytes := int((nbits / 8) + 1) if b.streamOffset+nbytes > len(b.stream) { nbytes = len(b.stream) - b.streamOffset } buffer := uint64(0) for i := 0; i < nbytes; i++ { buffer = buffer | (uint64(b.stream[b.streamOffset+i]) << uint(8*(nbytes-i-1))) } b.buffer = buffer b.streamOffset += nbytes b.valid = uint8(nbytes * 8) return true }