This commit simplifies the way that compactions across a database's
keyspace occur due to reading the LevelDB internals. Secondarily it
introduces the database size estimation mechanisms.
Include database health and help interfaces.
Add database statistics; remove status goroutines.
This commit kills the use of Go routines to expose status throughout
the web components of Prometheus. It also dumps raw LevelDB status
on a separate /databases endpoint.
This commit simplifies the way that compactions across a database's
keyspace occur due to reading the LevelDB internals. Secondarily it
introduces the database size estimation mechanisms.
It is the case with the benchmark tool that we thought that we
generated multiple series and saved them to the disk as such, when
in reality, we overwrote the fields of the outgoing metrics via
Go map reference behavior. This was accidental. In the course of
diagnosing this, a few errors were found:
1. ``newSeriesFrontier`` should check to see if the candidate fingerprint is within the given domain of the ``diskFrontier``. If not, as the contract in the docstring stipulates, a ``nil`` ``seriesFrontier`` should be emitted.
2. In the interests of aiding debugging, the raw LevelDB ``levigoIterator`` type now includes a helpful forensics ``String()`` method.
This work produced additional cleanups:
1. ``Close() error`` with the storage stack is technically incorrect, since nowhere in the bowels of it does an error actually occur. The interface has been simplified to remove this for now.
After this commit, we'll need to add validations that it does the
desired work, which we presently know that it doesn't. Given the
changes I made with a plethora of renamings, I want to commit this
now before it gets even larger.
- Kill Close in Persistent and document interface.
- Extract batching behavior into interface.
- Kill IteratorManager, which was used for unknown reasons.
Kill LevelDB watermarks due to redundancy.
General interface documentation has begun.
Creating custom types for the model to prevent errors down the
road.
Renaming of components for easier comprehension.
Exposition of interface in LevelDB.
Slew of simple refactorings.