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https://github.com/ppy/osu
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219 lines
8.9 KiB
C#
219 lines
8.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Edit;
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using osu.Game.Rulesets.Mania.Edit.Blueprints;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Skinning.Default;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Screens.Edit;
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using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Mania.Tests.Editor
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{
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public class TestSceneManiaHitObjectComposer : EditorClockTestScene
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{
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private TestComposer composer;
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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BeatDivisor.Value = 8;
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Clock.Seek(0);
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Child = composer = new TestComposer { RelativeSizeAxes = Axes.Both };
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});
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[Test]
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public void TestDragOffscreenSelectionVerticallyUpScroll()
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{
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DrawableHitObject lastObject = null;
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double originalTime = 0;
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Vector2 originalPosition = Vector2.Zero;
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setScrollStep(ScrollingDirection.Up);
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AddStep("seek to last object", () =>
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{
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lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
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originalTime = lastObject.HitObject.StartTime;
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Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
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});
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AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));
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AddStep("click last object", () =>
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{
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originalPosition = lastObject.DrawPosition;
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InputManager.MoveMouseTo(lastObject);
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InputManager.PressButton(MouseButton.Left);
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});
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AddStep("move mouse downwards", () =>
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{
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InputManager.MoveMouseTo(lastObject, new Vector2(0, lastObject.ScreenSpaceDrawQuad.Height * 4));
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InputManager.ReleaseButton(MouseButton.Left);
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});
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AddAssert("hitobjects not moved columns", () => composer.EditorBeatmap.HitObjects.All(h => ((ManiaHitObject)h).Column == 0));
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AddAssert("hitobjects moved downwards", () => lastObject.DrawPosition.Y - originalPosition.Y > 0);
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AddAssert("hitobject has moved time", () => lastObject.HitObject.StartTime == originalTime + 125);
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}
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[Test]
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public void TestDragOffscreenSelectionVerticallyDownScroll()
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{
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DrawableHitObject lastObject = null;
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double originalTime = 0;
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Vector2 originalPosition = Vector2.Zero;
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setScrollStep(ScrollingDirection.Down);
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AddStep("seek to last object", () =>
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{
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lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
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originalTime = lastObject.HitObject.StartTime;
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Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
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});
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AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));
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AddStep("click last object", () =>
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{
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originalPosition = lastObject.DrawPosition;
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InputManager.MoveMouseTo(lastObject);
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InputManager.PressButton(MouseButton.Left);
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});
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AddStep("move mouse upwards", () =>
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{
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InputManager.MoveMouseTo(lastObject, new Vector2(0, -lastObject.ScreenSpaceDrawQuad.Height * 4));
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InputManager.ReleaseButton(MouseButton.Left);
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});
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AddAssert("hitobjects not moved columns", () => composer.EditorBeatmap.HitObjects.All(h => ((ManiaHitObject)h).Column == 0));
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AddAssert("hitobjects moved upwards", () => originalPosition.Y - lastObject.DrawPosition.Y > 0);
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AddAssert("hitobject has moved time", () => lastObject.HitObject.StartTime == originalTime + 125);
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}
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[Test]
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public void TestDragOffscreenSelectionHorizontally()
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{
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DrawableHitObject lastObject = null;
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Vector2 originalPosition = Vector2.Zero;
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setScrollStep(ScrollingDirection.Down);
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AddStep("seek to last object", () =>
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{
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lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
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Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
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});
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AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));
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AddStep("click last object", () =>
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{
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originalPosition = lastObject.DrawPosition;
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InputManager.MoveMouseTo(lastObject);
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InputManager.PressButton(MouseButton.Left);
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});
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AddStep("move mouse right", () =>
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{
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var firstColumn = composer.Composer.Playfield.GetColumn(0);
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var secondColumn = composer.Composer.Playfield.GetColumn(1);
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InputManager.MoveMouseTo(lastObject, new Vector2(secondColumn.ScreenSpaceDrawQuad.Centre.X - firstColumn.ScreenSpaceDrawQuad.Centre.X + 1, 0));
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InputManager.ReleaseButton(MouseButton.Left);
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});
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AddAssert("hitobjects moved columns", () => composer.EditorBeatmap.HitObjects.All(h => ((ManiaHitObject)h).Column == 1));
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// Todo: They'll move vertically by the height of a note since there's no snapping and the selection point is the middle of the note.
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AddAssert("hitobjects not moved vertically", () => lastObject.DrawPosition.Y - originalPosition.Y <= DefaultNotePiece.NOTE_HEIGHT);
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}
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[Test]
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public void TestDragHoldNoteSelectionVertically()
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{
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setScrollStep(ScrollingDirection.Down);
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AddStep("setup beatmap", () =>
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{
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composer.EditorBeatmap.Clear();
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composer.EditorBeatmap.Add(new HoldNote
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{
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Column = 1,
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EndTime = 200
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});
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});
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DrawableHoldNote holdNote = null;
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AddStep("grab hold note", () =>
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{
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holdNote = this.ChildrenOfType<DrawableHoldNote>().Single();
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InputManager.MoveMouseTo(holdNote);
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InputManager.PressButton(MouseButton.Left);
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});
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AddStep("move drag upwards", () =>
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{
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InputManager.MoveMouseTo(holdNote, new Vector2(0, -100));
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InputManager.ReleaseButton(MouseButton.Left);
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});
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AddAssert("head note positioned correctly", () => Precision.AlmostEquals(holdNote.ScreenSpaceDrawQuad.BottomLeft, holdNote.Head.ScreenSpaceDrawQuad.BottomLeft));
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AddAssert("tail note positioned correctly", () => Precision.AlmostEquals(holdNote.ScreenSpaceDrawQuad.TopLeft, holdNote.Tail.ScreenSpaceDrawQuad.BottomLeft));
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AddAssert("head blueprint positioned correctly", () => this.ChildrenOfType<HoldNoteNoteSelectionBlueprint>().ElementAt(0).DrawPosition == holdNote.Head.DrawPosition);
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AddAssert("tail blueprint positioned correctly", () => this.ChildrenOfType<HoldNoteNoteSelectionBlueprint>().ElementAt(1).DrawPosition == holdNote.Tail.DrawPosition);
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}
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private void setScrollStep(ScrollingDirection direction)
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=> AddStep($"set scroll direction = {direction}", () => ((Bindable<ScrollingDirection>)composer.Composer.ScrollingInfo.Direction).Value = direction);
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private class TestComposer : CompositeDrawable
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{
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[Cached(typeof(EditorBeatmap))]
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[Cached(typeof(IBeatSnapProvider))]
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public readonly EditorBeatmap EditorBeatmap;
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public readonly ManiaHitObjectComposer Composer;
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public TestComposer()
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{
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InternalChildren = new Drawable[]
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{
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EditorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition { Columns = 4 }))
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{
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BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo }
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},
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Composer = new ManiaHitObjectComposer(new ManiaRuleset())
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};
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for (int i = 0; i < 10; i++)
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EditorBeatmap.Add(new Note { StartTime = 125 * i });
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}
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}
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}
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}
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