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We've seen multiple cases where DrawableHitObject are stuck in the lifetime management container due to not implementing a judgement (meaning they are never "hit" or "missed"). To avoid this going forward CreateJudgement() must be implemented and return a non-null judgement. This fixes BananaShower and JuiceStreams in osu!catch. This also makes HitObject abstract and cleans up convert HitObject implementations. |
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.. | ||
.vscode | ||
Resources | ||
osu.Game.Rulesets.Osu.Tests.csproj | ||
OsuBeatmapConversionTest.cs | ||
OsuDifficultyCalculatorTest.cs | ||
OsuLegacyModConversionTest.cs | ||
StackingTest.cs | ||
TestSceneCursorTrail.cs | ||
TestSceneDrawableJudgement.cs | ||
TestSceneEditor.cs | ||
TestSceneFollowPoints.cs | ||
TestSceneGameplayCursor.cs | ||
TestSceneHitCircle.cs | ||
TestSceneHitCircleComboChange.cs | ||
TestSceneHitCircleHidden.cs | ||
TestSceneHitCircleLongCombo.cs | ||
TestSceneHitCirclePlacementBlueprint.cs | ||
TestSceneHitCircleSelectionBlueprint.cs | ||
TestSceneLegacyBeatmapSkin.cs | ||
TestSceneOsuDistanceSnapGrid.cs | ||
TestSceneOsuFlashlight.cs | ||
TestSceneOsuPlayer.cs | ||
TestSceneResumeOverlay.cs | ||
TestSceneShaking.cs | ||
TestSceneSkinFallbacks.cs | ||
TestSceneSlider.cs | ||
TestSceneSliderComboChange.cs | ||
TestSceneSliderHidden.cs | ||
TestSceneSliderInput.cs | ||
TestSceneSliderPlacementBlueprint.cs | ||
TestSceneSliderSelectionBlueprint.cs | ||
TestSceneSpinner.cs | ||
TestSceneSpinnerHidden.cs | ||
TestSceneSpinnerPlacementBlueprint.cs | ||
TestSceneSpinnerRotation.cs | ||
TestSceneSpinnerSelectionBlueprint.cs |